Fix the Headless Horseman, please

User avatar
Gadoschi
Donor
Posts: 222
Joined: 27 Feb 2015 19:44
Location: Croatia

Fix the Headless Horseman, please

#1 » Post by Gadoschi » 22 Oct 2017 12:55

It's been almost half of the event period, and over half of my HH runs end up in boss getting bugged after killing it's head in 3rd phase, and not dying, but instead regenerating to full health and becoming immune to all damage.

He ain't even dying in 1st phase as he did a few days ago, so I'm guessing something is being done, but apparently - not enough.
PC
MB: Asus M5A97 R2.0 (AM3+); CPU: AMD FX 8300 (@4,2GHz); GPU: Gigabyte R9 380 4GB GDDR5 (@1,15GHz); RAM: Kingston HyperX Fury 1866MHz (2x4GB Kit); PSU: Coolermaster V550 (80+ Gold); CPU Cooler: LC-CC-120; Case: Antec GX505; Fans: Antec TrueQuiet 120mm x5; Monitor: AOC G2460PF (24'', 1ms, 144Hz, Freesync); Keyboard: Corsair Strafe RGB (Cherry MX Red); Mouse: Logitech G302; Surface: Roccat Taito Mid 5mm

User avatar
IronSharona
Staff Member
Posts: 1143
Joined: 02 Feb 2017 00:49
Location: Austin, Texas, USA

Re: Fix the Headless Horseman, please

#2 » Post by IronSharona » 22 Oct 2017 15:29

A couple of fixes were added but they did not fix the whole fight, as you're saying. Unfortunately our dev for that is off for the weekend so the ability to continue progress on the remaining issues is waiting for his return. Please try to be patient and rest assured we are working to get the best fight implemented as soon as possible.
Welcome to the new decade! Let's hope the Roaring 20's come with just as much jazz, but a bit less prohibition and Great Depression. 8-)

User avatar
Spectrez
Collaborator
Posts: 283
Joined: 06 Apr 2015 11:27

Re: Fix the Headless Horseman, please

#3 » Post by Spectrez » 22 Oct 2017 15:37

Gadoschi wrote:
22 Oct 2017 12:55
but apparently - not enough.
Ill be back working on the issues monday. Fixes for him dying on phase 1 went Out friday where i observed players experincing further issues with the fight.

Have a Nice weekend.

User avatar
Bloodshade
Posts: 139
Joined: 07 Aug 2014 23:19

Re: Fix the Headless Horseman, please

#4 » Post by Bloodshade » 22 Oct 2017 15:57

This bug exists from at least 2 years, every time they 'fix' it
- - -Wrathful chiken - - - - - Salty chiken - - -
ImageImageImageImage

User avatar
Gadoschi
Donor
Posts: 222
Joined: 27 Feb 2015 19:44
Location: Croatia

Re: Fix the Headless Horseman, please

#5 » Post by Gadoschi » 22 Oct 2017 16:28

spectrez wrote:
22 Oct 2017 15:37
Ill be back working on the issues monday. Fixes for him dying on phase 1 went Out friday where i observed players experincing further issues with the fight.

Have a Nice weekend.
Yes. I have done about 15 runs today, of which more than half were bugged.

However, I did notice that the boss no longer dies in phases 1 and 2 (although I have seen druids working around it via Cyclone during Head phase - boss took damage during head phase after Cyclone effect ended, while he was still separated from his head - but, apparently, that too only sometimes works).

There is still the issue of phase 3 bugs, and is even more prominent than yesterday.
PC
MB: Asus M5A97 R2.0 (AM3+); CPU: AMD FX 8300 (@4,2GHz); GPU: Gigabyte R9 380 4GB GDDR5 (@1,15GHz); RAM: Kingston HyperX Fury 1866MHz (2x4GB Kit); PSU: Coolermaster V550 (80+ Gold); CPU Cooler: LC-CC-120; Case: Antec GX505; Fans: Antec TrueQuiet 120mm x5; Monitor: AOC G2460PF (24'', 1ms, 144Hz, Freesync); Keyboard: Corsair Strafe RGB (Cherry MX Red); Mouse: Logitech G302; Surface: Roccat Taito Mid 5mm

User avatar
Eronox
Honorary Member
Posts: 2327
Joined: 24 Apr 2016 11:03
Location: in ICC & Healing
Contact:

Re: Fix the Headless Horseman, please

#6 » Post by Eronox » 22 Oct 2017 20:24

I've been doing some changes and fixes.
The issue you are experiencing is gone, but another one spawned from the ashes because of it, so this will need some more time. Maybe spec solves it by tomorrow, else i'll try to get it done before the update.
.

There's things that never will be right I know, and things need changin' everywhere you go.
But 'til we start to make a move to make a few things right,
You'll never see me wear a suit of white.

- J.R Cash


User avatar
Spectrez
Collaborator
Posts: 283
Joined: 06 Apr 2015 11:27

Re: Fix the Headless Horseman, please

#7 » Post by Spectrez » 23 Oct 2017 02:21

I have further changed the boss fight to resolve the issue Eronox mentioned.

After another pair of eyes looks at it, it should be good to go.

User avatar
natnat123
Developer
Posts: 794
Joined: 14 May 2017 12:24

Re: Fix the Headless Horseman, please

#8 » Post by natnat123 » 23 Oct 2017 02:53

spectrez wrote:
23 Oct 2017 02:21
I have further changed the boss fight to resolve the issue Eronox mentioned.

After another pair of eyes looks at it, it should be good to go.
are the adds getting changed at all. the pumpkin adds? or shall i put a bug report up? they are hitting way too hard and have 97k health. 6 of them pretty much 1 shot the healer, followed by killing the tank extremely fast. followed by the rest of the group lol. also his cleave is hitting harder than it should. the cleave isnt a big problem. but it should be less cause its an event boss. not a raid, all event bosses on retail was easy. Ahune was also overtuned all the way through the midsummer event too. same goes for coren direbrew during brewfest

User avatar
Spectrez
Collaborator
Posts: 283
Joined: 06 Apr 2015 11:27

Re: Fix the Headless Horseman, please

#9 » Post by Spectrez » 23 Oct 2017 03:15

natnat123 wrote:
23 Oct 2017 02:53
spectrez wrote:
23 Oct 2017 02:21
I have further changed the boss fight to resolve the issue Eronox mentioned.

After another pair of eyes looks at it, it should be good to go.
are the adds getting changed at all. the pumpkin adds? or shall i put a bug report up? they are hitting way too hard and have 97k health. 6 of them pretty much 1 shot the healer, followed by killing the tank extremely fast. followed by the rest of the group lol. also his cleave is hitting harder than it should. the cleave isnt a big problem. but it should be less cause its an event boss. not a raid, all event bosses on retail was easy. Ahune was also overtuned all the way through the midsummer event too. same goes for coren direbrew during brewfest
tuning for headless will be discussed sometime tomorrow when the new changes have been tested.

User avatar
Fitzpatrick
Honorary Member
Posts: 470
Joined: 21 Jan 2016 19:34

Re: Fix the Headless Horseman, please

#10 » Post by Fitzpatrick » 23 Oct 2017 04:49

natnat123 wrote:
23 Oct 2017 02:53
spectrez wrote:
23 Oct 2017 02:21
I have further changed the boss fight to resolve the issue Eronox mentioned.

After another pair of eyes looks at it, it should be good to go.
are the adds getting changed at all. the pumpkin adds? or shall i put a bug report up? they are hitting way too hard and have 97k health. 6 of them pretty much 1 shot the healer, followed by killing the tank extremely fast. followed by the rest of the group lol. also his cleave is hitting harder than it should. the cleave isnt a big problem. but it should be less cause its an event boss. not a raid, all event bosses on retail was easy. Ahune was also overtuned all the way through the midsummer event too. same goes for coren direbrew during brewfest
Ahune was challenging enough to be enjoyable. Quit trying to nerf everything into submission.
Fitzsimmons / Bibimbap / Fitzpatrick
Image

User avatar
Gadoschi
Donor
Posts: 222
Joined: 27 Feb 2015 19:44
Location: Croatia

Re: Fix the Headless Horseman, please

#11 » Post by Gadoschi » 23 Oct 2017 09:52

Don't waste time with adds. The encounter is still fairly easily soloable with most classes.

Focus on preventing the encounter from bugging, please.
PC
MB: Asus M5A97 R2.0 (AM3+); CPU: AMD FX 8300 (@4,2GHz); GPU: Gigabyte R9 380 4GB GDDR5 (@1,15GHz); RAM: Kingston HyperX Fury 1866MHz (2x4GB Kit); PSU: Coolermaster V550 (80+ Gold); CPU Cooler: LC-CC-120; Case: Antec GX505; Fans: Antec TrueQuiet 120mm x5; Monitor: AOC G2460PF (24'', 1ms, 144Hz, Freesync); Keyboard: Corsair Strafe RGB (Cherry MX Red); Mouse: Logitech G302; Surface: Roccat Taito Mid 5mm

User avatar
natnat123
Developer
Posts: 794
Joined: 14 May 2017 12:24

Re: Fix the Headless Horseman, please

#12 » Post by natnat123 » 23 Oct 2017 12:03

Fitzpatrick wrote:
23 Oct 2017 04:49
natnat123 wrote:
23 Oct 2017 02:53
spectrez wrote:
23 Oct 2017 02:21
I have further changed the boss fight to resolve the issue Eronox mentioned.

After another pair of eyes looks at it, it should be good to go.
are the adds getting changed at all. the pumpkin adds? or shall i put a bug report up? they are hitting way too hard and have 97k health. 6 of them pretty much 1 shot the healer, followed by killing the tank extremely fast. followed by the rest of the group lol. also his cleave is hitting harder than it should. the cleave isnt a big problem. but it should be less cause its an event boss. not a raid, all event bosses on retail was easy. Ahune was also overtuned all the way through the midsummer event too. same goes for coren direbrew during brewfest
Ahune was challenging enough to be enjoyable. Quit trying to nerf everything into submission.
yes it was and i love a good challenge. if its fair for everyone. including new players that have not had chance to get full heroic gear yet. with your thinking. new players would be fucked. buffing raids raids is fine. but making it harder for new players to catch up is not. not unless you want to get to T6 and have some people doing T6 and the rest stuck far behind.

HH Adds are fucked. tanks cant even survive them. they are not overtuned. they are plain broken. seems to me like the damage might be scaled to level 80 values.

User avatar
natnat123
Developer
Posts: 794
Joined: 14 May 2017 12:24

Re: Fix the Headless Horseman, please

#13 » Post by natnat123 » 23 Oct 2017 12:04

Gadoschi wrote:
23 Oct 2017 09:52
Don't waste time with adds. The encounter is still fairly easily soloable with most classes.

Focus on preventing the encounter from bugging, please.
ok, dont waste time with the adds that will kill the entire group extremely quickly? makes sense

User avatar
Anesthesia
Former Staff
Posts: 180
Joined: 04 Mar 2016 07:30

Re: Fix the Headless Horseman, please

#14 » Post by Anesthesia » 23 Oct 2017 12:09

I think what he means is we should focus on fixing the fight before tuning it.
No one can see what's in my pocket.

User avatar
natnat123
Developer
Posts: 794
Joined: 14 May 2017 12:24

Re: Fix the Headless Horseman, please

#15 » Post by natnat123 » 23 Oct 2017 12:12

Anesthesia wrote:
23 Oct 2017 12:09
I think what he means is we should focus on fixing the fight before tuning it.
ofc. but the adds also make it impossible if they spawn

Locked

Who is online

Users browsing this forum: No registered users and 0 guests