The following is a list of current PVE class tweaks. New additions or changes will be in red. In the past, discussion and testing of changes like these were done in closed channels, but this will be an attempt to democratize the process. Please take that into consideration as you reply, as poor responses will inform if the staff does the same with future changes. Responses should be as objective as possible. Tests, with full-screen screenshots would be preferable.
The changes are currently live on PTR, with the possible exception of Savage Defense. Considering these are PVE changes, you will be able to test the differences by doing so inside and outside an instance. You can spawn a level 70 test dummy, such as the ones you find in capital cities, through the command
A full list of PTR commands can be found here..npc add temp 31144
Overall Tweaks:
- PVE healing: -40% to base heal
- PVP damage: -25%
Druid:
- Rejuvenation: -15% healing done
- Healing Touch removed from nerfed status.
- Mangle (Cat): +15% damage
- Mangle (Bear): +15% damage
- Lacerate: +15% damage
- Shred: +25% damage
- Rip: +50% damage
- Rake: +42% damage on DoT, +75% damage on initial damage
- Ferocious Bite: +25% damage
- Savage Defense: +20% absorbed
- Multishot: +30% damage (down from 85%)
- Steady Shot: +60% damage (down from 85%)
- Serpent Sting: +60% damage (down from 85%)
- Black Arrow: +65% damage
- Arcane Shot: +30% damage (down from 65%)
- Aimed Shot: +30% damage (down from 65%)
- These buffs were applied for multiple reasons, one of which being that pets were not working as intended originally in the new core. Those reasons no longer apply, so Hunters needed reassessing. While the intention is not to debilitate Hunters, certainly their ability to do incredible damage in every single circumstance is something no other DPSer can boast. Keep in mind that Steady Shot has not been affected as much as the instant shots and that Autoshots and Volley were never touched to begin with. Testing on these changes is particularly desired.
- Righteous Fury: +20% threat (up to 100%)
- Avenger's Shield: -40% mana cost
- Consecrate: -25% mana cost
- Mind Flay: -20% mana cost
- Shadow Word: Pain: -20% mana cost
- Mind Blast: -20% mana cost
- Vampiric Touch: -20% mana cost
- Devouring Plague: -20% mana cost
- Inner Fire: -25% mana cost
- Lightning Bolt: -40% mana cost
- Chain Lightning: -20% mana cost
- Mana Drain: -20% mana cost
- Felguard's Cleave ability: +50% damage
- Revenge: -25% damage