Klick17 wrote:
HI.
I'll keep the initial part of my response limited to facts. My opinion will follow after that.
Facts:
What you are asking for is the complete removal of every widely accepted suggestion that the community asked for.
You're asking the staff to revert every popular feature that makes TrueWoW / PrimalWoW unique.
You're also asking them to remove freedom of choice from players (for said features) based on your own personal preference.
Basically, you want the server to revert back to 100% Blizzlike (something that TW can ill-afford right now and doesn't fit PW to begin with).
Those "fun server like" features you spoke of (like experience rates, transmogrification, crossfaction chat/PvE/PvP, 15-second mail time, reduced auction house fees, so on and so forth) were wanted by a majority of the community and so they voted for them to have them accepted and implemented.
Those features went through a lot of development, testing & teething problems to reach the relatively refined state they are in now.
To do what you're asking for just means wasting that all the time, effort and sweat that went into them.
My opinion:
I don't believe that you gave this proposal enough thought before posting it.
Where's the challenge in your suggestion?
There's nothing challenging about leveling on 1x rates. It's just tedious and time-consuming.
Tediousness is one thing hardly anyone wants more of in 2019, except purists who value leveling more than actual end-game content (the latter of which is the actual point of this game).
The word challenge implies that you want to take on a task that isn't normally meant for the average player who'd be ill-prepared for it.
Challenges involve meeting difficult objectives, overcoming obstacles or partaking in competitions/contests, etc.
Challenges can be logistical, fundamental, physical (as physical as WoW allows) or otherwise
They require accomplishing something that requires more than just time and effort (like knowledge and/or experience).
For example:
--- Mastering one class to the point of near perfection so you can play it as flawless as possible in PvP or PvE.
Now there's one challenge that I'm sure you can appreciate - based on our cordial conversations in the past.
Some more examples:
--- Ruby Sanctum heroic mode, Icecrown Citadel heroic mode or Ulduar on Hard Mode (and their respective achievements).
--- Attempting ICC on heroic mode (if not normal) without the 30% raid buff.
--- The Ironman challenge on TW realm (you can be hunted down which can get you disqualified).
--- The more difficult Bloodthirsty Ironman challenge, also on TW realm (again, you can be hunted down).
And here's one that can be tough to do on this server due to the low population (especially beyond peak hours):
--- Get battleground or arena matches going so you can play to win rewards (honor, arena points, etc).
How about attempting feats or achievements that are otherwise nearly impossible or quite difficult to obtain?
Such as:
--- Clearing ICC with 10 paladins or 10 druids (the latter of which I participated in; bravo to Delix for organizing it):
https://cdn.discordapp.com/attachments/ ... ladins.png
https://cdn.discordapp.com/attachments/ ... 063413.jpg
https://truewow.org/forum/viewtopic.php?f=11&t=39489
Now
those are challenges!
The only valid (and personally speaking, quite monotonous) challenge you mentioned is leveling at 0.5 XP rate.
This is viable, for example, if you want to go for the Loremaster achievement whilst leveling at the same time or if you just want to level slowly for personal reasons.
Removing 2x and 3x rates along with every other implemented suggestion doesn't make anything challenging.
It just reverts everything back to its former tedious and mind-numbingly boring state that provides little incentive for anyone to push to level 80/70 with a new character.
Remember, this game isn't just about leveling. finishing quests or having the most alts.
It's also about learning your class, gearing it up, making acquaintances and friends, doing achievements, doing dungeons, attempting end-game content such as heroic dungeons/raids and PvP activities.
1x Blizzlike servers are a dime a dozen.
Reddit is filled to the brim with them.
Most of them aren't fairing well either.
And neither will this suggestion.
I can say with absolute certainty that this proposal won't fare well with the majority of the community.
As one such member of said community, I wholeheartedly vote:
-1
Regards.