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Dungeon scaling?

Posted: 20 Jan 2017 15:29
by Botmaster5
Would the implementation of dungeon scaling be possible when queuing for 5-mans?

For example, 'Normal' being how it is right now (no healing nerf) and 'Heroic' (raid scaling HP/Damage/Healing nerf)

Rewards: 'Normal' currently implemented bag/gold, 'Heroic' ??????

Re: Dungeon scaling?

Posted: 20 Jan 2017 15:36
by Nyeriah
Possible? Yes, anything can be done in that regard, just check this thing I came up with when playing around:

[youtube]cPfk2_QZVao[/youtube]

(it was mostly done for fun, but as you can see, yeah, things can be scalled up).

But the question is, is it something people would want? It's not blizzlike at all.

Re: Dungeon scaling?

Posted: 20 Jan 2017 16:22
by Botmaster5
Nyeriah wrote:But the question is, is it something people would want? It's not blizzlike at all.
True, just an idea as more of an option high geared characters can do for fun. Especially if 'Heroic' scaled all the lower level dungeons to lvl 60+, with lvl 62 and 63 bosses. I would really like to see what a lvl 60 version of SM would be like.

Maybe a special cosmetic thing (tabard, OH frill, unique pet) or title for completing all vanilla 5 mans on 'Heroic'

Something like that? I dunno... just an idea.

Re: Dungeon scaling?

Posted: 20 Jan 2017 17:06
by WTFBoomkin
I like this idea. The mob HPs are where they ought to be, but pump up the SP and AP on them and make healing, spells, and abilities double the cost.

Re: Dungeon scaling?

Posted: 07 Sep 2017 22:58
by Almsivi
No longer relevant, rejecting