#17 »
Post
by useronly » 17 Aug 2015 20:29
As to the overall purpose of the suggestions proposed, I agree—it would be great if there were additional incentives for people to step outside of the cities and do something. However, aside from the concept of the tabard (which doesn’t necessarily need to have all the perks enumerated), I don’t think the suggestions are feasible, or at least feasible yet. The addition of custom dailies, while logical and reasonable, is likely beyond the scope of development that devs want to dabble in. Dailies existed, and I can’t remember them at all, but I don’t recall anything tailored to the vanilla content with the types of rewards proposed. Meaning, devs would have to create custom scripts/quests/whatever, and I just don’t think their time is going to be spent doing that, whether that be ever or in the near future. As for the D2 gear, it’s just too early. The gear is extremely good for the current content, and it just doesn’t seem to make sense to bring it out just yet.
The tabard has always been a suggestion that I identified with. It is an elegant solution both as a means to combat the constant forgetfulness associated with manual flagging and as a means to provide incentive to generate more wPvP by providing a marginal PvE benefit. It is a voluntary process, so it doesn’t have that forced nature that many on this server seem to be against, but it does provide a minor bonus to those that choose to wear it, so there is an added benefit for those that choose to participate. The counterargument is that it provides a benefit only to those with a PvP mentality, and thus entitles those individuals over those that choose to continue on with the status quo. However, I think the incentive(s) offered could be tailored to be marginal at best, so the interests of “PvErs” wouldn’t be gravely imbalanced, especially when viewed in contrast to the interests of the large portion of the server who would prefer more spontaneous battles outside instanced environments.
Without question, my idea of “fun” as related to WoW is PvP. PvE is great, but it’s great, again, in my opinion, only because it provides rewards that then directly translate into increasingly better performance in PvP. Obviously that’s not the case for all type of gear, but for the most part it holds true. With that said, my concept of an active/fun server is one that has consistent PvP activity; if not possible out while farming/gathering/specifically looking to kill in the open, then definitely in battlegrounds. So, my eye is towards that aspect of the game, and, to be honest, I don’t really see how you could improve the server solely from making PvE more active; there is a natural end point to that aspect of the game—you and your mates get the gear. PvP, on the hand, evolves, competition is (if server is healthy) constant and persistent, and individual skill can be honed over time, which also adds to its enjoyment.
Accordingly, an additional suggestion that I would like to propose is to enable the ability to queue for both dungeons and battlegrounds at the same time and then remove (or not) the remaining queue once the former is accepted. I don’t know if this will have any meaningful impact, but from personal experience, I gather that it might. There have been numerous times where I wanted to run either dungeons or battlegrounds, but knew that sitting in queue for one would be a loss of opportunity to do the other, especially with the state of battlegrounds popping. If you could queue for both, that might push just enough people to queue battlegrounds and have more consistent queue pops.
Additionally, from what I have noticed, and which may be due to the times that I play, Horde often stop queuing and Alliance generally wait in a relatively long line for the next set to queue up. This is conjecture, but often times it feels that the win/loss ratio is the driving factor—Horde lose over a series of BGs, those players don’t want to queue anymore. Is it possible to institute some sort of compensatory bonus for players that lose X number of WSG/AB/AV battlegrounds in a row? There is already a bonus provided to both winning and losing sides. There is obviously a mechanic that tracks the number of battlegrounds played, won and lost as evident by the statistics tab. In the interest of boosting morale and increasing BG queues, could the bonus concept and the tracking mechanics be used to provide additional Honor to the perpetually losing side until the next win? I feel that the more that BGs pop, the more people will participate knowing that they don’t have to endure long queue times for the opportunity to play BGs (and with the previous suggestion, perhaps lessen that constraint as well). The more people that will participate, the greater the variety of players that will hopefully take part. The more variety, the more balance from a statistical standpoint. The more balance, the less impact the compensatory Honor gain will have overall. So in the end, it may be written off completely, but in the meantime, it may be an additional boost to stimulate battlegrounds, similar to the effect of bonus honor during BG Weekends.
Last edited by
Guest on 17 Aug 2015 21:31, edited 1 time in total.