[Rejected] Extend the close time for Isle of Conquest
[Rejected] Extend the close time for Isle of Conquest
Very often Isle of Conquest is closed due to lack of players.
If you look at the last 200 IoCs for 2015, you can see by searching for 888 (draw color) in the source-code that 66 out of those 200 games ended in a draw. That's 33%.
They end in a draw, because there are not enough players. It's because in order for it to start a 15v15 BG has to be already running (as well at it must have been 3 games since the last AV) and very often that 15v15 battleground doesn't end before the timer for IoC has ran out.
Simplified explaination: Should the 15v15 does NOT end before IoC/AV timer runs out, the requirement for IoC/AV is actually 25 players. If the 15v15 does end before IoC/AV timer runs out, the requirement for IoC/AV is only 10 players.
My suggestion would be to extend the first close-timer to 10 minutes, leaving us more time for the 15v15 bg to end.
Vaen's suggestion would be that once the requirement is met (15v15 bg), you lock the RBG queue until 10 players join on each side before starting IoC/AV.
Same could be done for Alterac Valley as well, since it's the same problem.
[hide="'Visual' Example with 100 % interrest"]We have 20 players doing battlegrounds at the moment, among them are 20 who likes IoC/AV .
They queue up for RBG, Arathi Basin is chosen and 15 of the players join Arathi Basin.
Arathi Basin:
Not in a bg:
This is Roel , he sees that there is a 15v15 BG and decides that the next battleground will be Isle of Conquest
Arathi Basin:
Isle of Conquest:
If Arath Basin ends before the Isle of Conquest it will look like this:
Isle of Conquest:
If Arathi Basin doesn't end before the Isle of Conquest, it will look like this (IoC closes due to lack of players):
Arathi Basin:
[/hide]
[hide="'Visual' Example with 50 % interrest"]We have 20 players doing battlegrounds at the moment, among them are 10 who likes IoC/AV and those who don't :
They queue up for RBG, Arathi Basin is chosen and 15 of the players join Arathi Basin.
Arathi Basin:
Not in a bg:
This is Roel , he sees that there is a 15v15 BG and decides that the next battleground will be Isle of Conquest
Arathi Basin:
Isle of Conquest:
don't like IoC so they leave.
Arathi Basin:
Isle of Conquest:
If Arath Basin ends before the Isle of Conquest it will look like this ( will leave):
Isle of Conquest:
If Arathi Basin doesn't end before the Isle of Conquest, it will look like this (IoC closes due to lack of players):
Arathi Basin:
[/hide]
If you look at the last 200 IoCs for 2015, you can see by searching for 888 (draw color) in the source-code that 66 out of those 200 games ended in a draw. That's 33%.
They end in a draw, because there are not enough players. It's because in order for it to start a 15v15 BG has to be already running (as well at it must have been 3 games since the last AV) and very often that 15v15 battleground doesn't end before the timer for IoC has ran out.
Simplified explaination: Should the 15v15 does NOT end before IoC/AV timer runs out, the requirement for IoC/AV is actually 25 players. If the 15v15 does end before IoC/AV timer runs out, the requirement for IoC/AV is only 10 players.
My suggestion would be to extend the first close-timer to 10 minutes, leaving us more time for the 15v15 bg to end.
Vaen's suggestion would be that once the requirement is met (15v15 bg), you lock the RBG queue until 10 players join on each side before starting IoC/AV.
Same could be done for Alterac Valley as well, since it's the same problem.
[hide="'Visual' Example with 100 % interrest"]We have 20 players doing battlegrounds at the moment, among them are 20 who likes IoC/AV .
They queue up for RBG, Arathi Basin is chosen and 15 of the players join Arathi Basin.
Arathi Basin:
Not in a bg:
This is Roel , he sees that there is a 15v15 BG and decides that the next battleground will be Isle of Conquest
Arathi Basin:
Isle of Conquest:
If Arath Basin ends before the Isle of Conquest it will look like this:
Isle of Conquest:
If Arathi Basin doesn't end before the Isle of Conquest, it will look like this (IoC closes due to lack of players):
Arathi Basin:
[/hide]
[hide="'Visual' Example with 50 % interrest"]We have 20 players doing battlegrounds at the moment, among them are 10 who likes IoC/AV and those who don't :
They queue up for RBG, Arathi Basin is chosen and 15 of the players join Arathi Basin.
Arathi Basin:
Not in a bg:
This is Roel , he sees that there is a 15v15 BG and decides that the next battleground will be Isle of Conquest
Arathi Basin:
Isle of Conquest:
don't like IoC so they leave.
Arathi Basin:
Isle of Conquest:
If Arath Basin ends before the Isle of Conquest it will look like this ( will leave):
Isle of Conquest:
If Arathi Basin doesn't end before the Isle of Conquest, it will look like this (IoC closes due to lack of players):
Arathi Basin:
[/hide]
Last edited by Gnurg on 29 Feb 2016 13:32, edited 5 times in total.
Re: Extend the close time for Isle of Conquest
And screamers are yelling on world and lfg chat not to queue RBG.Gnurg wrote:The reason they lack players could be lack of interrest
Re: Extend the close time for Isle of Conquest
Extend time and do just like AV, the faction who has more reinf in the end, will win. Lets be honest, IOC is just farming achs bg.
Re: Extend the close time for Isle of Conquest
Maybe I got your idea wrong and I didn't quite understand what you meant by this but I don't really see how extending a battleground timer will make things better. You will just be farmed by other faction because you will not have enough players to balance the battleground or this will just make achievement farming easier.
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Re: Extend the close time for Isle of Conquest
sometimes it takes players time to join rbgs and making the timer larger will give more time to players to attend to the IOC which means it could save IOC i give
+1 to to the idea
+1 to to the idea
I am the swarm
Re: Extend the close time for Isle of Conquest
And just as AV players will leave when they see its IOC cause they dislike it, hence of what I said of allowing the few players who want to play IOC for achievements to obtain them more easy. You can be but in a situation of lets say 2 vs 8 players with the battleground not closing.benzviliran wrote:sometimes it takes players time to join rbgs and making the timer larger will give more time to players to attend to the IOC which means it could save IOC i give
+1 to to the idea
-1 from me both as a player and a staff member.
Re: Extend the close time for Isle of Conquest
You didn't quite catch it, Nymmune.
The requirement for Isle of Conquest/Alterac Valley to start is that a 15v15 bg is already running. The next battleground will therefore be AV/IOC. (Keep in mind that a AV/IOC must have 3 other BGs between eachother, but kinda inrellevant in this case).
An example:
1. We have a Arathi Basin where 15 players are up against 15 players. (The requirement)
2. There are enough players to start a new bg in the RBG queue. (3 player on each side)
3. Isle of Conquest/Alterac Valley will with less than 10 players. (It will close within 5 minutes if there are not more than 10 players on each side)
4. The Arathi Basin does not end before the close timer (mentioned above) runs out, leaving the ones in Arathi Basin (who might be interrested in that IoC/AV) unable to join the IoC/AV as they have to finish their current bg.
The problem is that the timer for the IoC/AV is often too short for the previous battleground to end.
A possible solution would be that the was increased to 10 minutes, giving the AB more time to finish in order for the players to go from AB to the IoC/AV.
As this in only an issue during the start up of IoC/AV, only the first count down timer should be 10 minutes, while the ones after would be 5 minutes as normal.
The requirement for Isle of Conquest/Alterac Valley to start is that a 15v15 bg is already running. The next battleground will therefore be AV/IOC. (Keep in mind that a AV/IOC must have 3 other BGs between eachother, but kinda inrellevant in this case).
An example:
1. We have a Arathi Basin where 15 players are up against 15 players. (The requirement)
2. There are enough players to start a new bg in the RBG queue. (3 player on each side)
3. Isle of Conquest/Alterac Valley will with less than 10 players. (It will close within 5 minutes if there are not more than 10 players on each side)
4. The Arathi Basin does not end before the close timer (mentioned above) runs out, leaving the ones in Arathi Basin (who might be interrested in that IoC/AV) unable to join the IoC/AV as they have to finish their current bg.
The problem is that the timer for the IoC/AV is often too short for the previous battleground to end.
A possible solution would be that the was increased to 10 minutes, giving the AB more time to finish in order for the players to go from AB to the IoC/AV.
As this in only an issue during the start up of IoC/AV, only the first count down timer should be 10 minutes, while the ones after would be 5 minutes as normal.
Re: Extend the close time for Isle of Conquest
Dont think changing the close time will make much difference as when these bgs come up some people dislike the idea of a bg which is possible could last longer than the 25 mins which is maximum WSG can run for, as already mentioned you see people ingame spamming not to join bg because its whatever bg and also when a lot of players get invite to join bg they will use /who to find out what bgs running and if its a "long battleground" then choose not to enter battleground.
and know also that when these bgs dont close some players who had already left same bg may end up joining again (as deserter worn off while bg open) just to leave again.
dont think changing closing times will work players need to sort their minds out and not expect every bg to be one which can be won within ten minutes.
and know also that when these bgs dont close some players who had already left same bg may end up joining again (as deserter worn off while bg open) just to leave again.
dont think changing closing times will work players need to sort their minds out and not expect every bg to be one which can be won within ten minutes.
Re: Extend the close time for Isle of Conquest
because of this mentality of players
Vaen wrote:Every single person you linked from the alliance was leaving AV which is a garbage BG, so their leave is somewhat justified.
Re: Extend the close time for Isle of Conquest
The problem isn't that people are leaving. The problem is that they never get the chance to join, due to how the requirements are set up.
Re: Extend the close time for Isle of Conquest
also as said some people choose not to join when bg comes up which is one the of the problems.
Re: Extend the close time for Isle of Conquest
...
Lets take this scenario.
There are overall 20 players on each side wanting to PvP at the moment. 20 players on each side in a AV/IoC would be considered decent for our server.
But due to fact that AB (from the previous post) won't end before the time, 15 of those players don't get the oppertunity to join the AV/IoC. That is why it closes, not because people are leaving/not joining.
Lets take this scenario.
There are overall 20 players on each side wanting to PvP at the moment. 20 players on each side in a AV/IoC would be considered decent for our server.
But due to fact that AB (from the previous post) won't end before the time, 15 of those players don't get the oppertunity to join the AV/IoC. That is why it closes, not because people are leaving/not joining.
Re: Extend the close time for Isle of Conquest
And yet as I said before people can just chose to not enter or simply leave so it won't make any difference. (http://www.truewow.org/forum/viewtopic.php?f=16&t=16720 - just look at this topic as an example as same thing will happen with IOC). And why I don't like the idea as I already said before is because the people who actually play IOC are doing it for the achievements so extending the timer will simply get them what they want which is easy achievement farming.
Also what DRJ already said.
Also what DRJ already said.
Re: Extend the close time for Isle of Conquest
It won't make a difference? Lets redo my scenario from above.
Among those 20 players from the previous scenario, lets assume 10 of them are interrested in playing IoC. 10 is enough players for a IoC.
Since 15 players are stuck in AB, not all of those 10 interrested players have the oppertunity to join the IoC.
The timer runs out with the players still in AB.
Even if there was enough interrested players, the IoC could not be run unless the AB finishes within those 5 minutes.
I hope you can see the problem.
Among those 20 players from the previous scenario, lets assume 10 of them are interrested in playing IoC. 10 is enough players for a IoC.
Since 15 players are stuck in AB, not all of those 10 interrested players have the oppertunity to join the IoC.
The timer runs out with the players still in AB.
Even if there was enough interrested players, the IoC could not be run unless the AB finishes within those 5 minutes.
I hope you can see the problem.
Re: Extend the close time for Isle of Conquest
If you want to play IoC or AV couldn't you just change the requirement to start Ioc/AV after an AB/Eots which at some point was 15v15 ends (instead of it just filling) so that you will have pretty much those 30 people available to play IoC/AV.
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