[Rejecte] DK rune cooldown missmatch between client and serv

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Toughy
Posts: 90
Joined: 09 Oct 2010 10:01
Location: Ploieşti, Romania

[Rejecte] DK rune cooldown missmatch between client and serv

#1 » Post by Toughy » 17 Jan 2015 17:49

...er

Hello

When I play my DK, shortly after using Blood Tap ability
Immediately activates a Blood Rune and converts it into a Death Rune for the next 20 sec. Death Runes count as a Blood, Frost or Unholy Rune.
I start receiving "Not enough runes" message in the center of the screen when I want to use some more ablities, although the ablities on my bars are active and enabled, showing I have the runes to use them.

I also think I can get a screenshot with that if it helps, on a target dummy.

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Teraan
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Re: DK rune cooldown missmatch between client and server

#2 » Post by Teraan » 17 Jan 2015 17:51

We have a thing called BugTracker, and that's the place where you should report your possible-found bugs.
http://www.truewow.org/bugs/my_view_page.php
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Relina
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Location: Colombo, Sri Lanka.

Re: DK rune cooldown missmatch between client and server

#3 » Post by Relina » 17 Jan 2015 19:17

@op, if you had bothered to check bugtracker you'd notice that this issue has already been reported here.
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Nyeriah

Re: DK rune cooldown missmatch between client and server

#4 » Post by Nyeriah » 23 Mar 2015 04:05

Not a valid suggestion (not a suggestion at all)

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