Then shouldn't we get rid of the transfer system so that people leveling new characters have people to play with? I value Jetteroo's opinion on this highly since I know he levels alts during both EU and NA times and it sounds like the current situation is untenable regardless of our opinions about skilling up professions while leveling or leveling speed.Fitzpatrick wrote: ↑29 Aug 2017 06:42Instant 60s seems completely awful to me. In my opinion, the less people have invested in their characters, the less likely they are to continue to play as soon as they do the rounds through Kara or whatever.
I'm not ascribing it to everyone, but since it's what makes Primal unique it would be silly to write if off as a common motivation for people joining.This seems to be at odds with your previous suggestion. Also, be careful ascribing your motivations to the rest of us. Also, lets not forget that Wrath content is ~2 years off.
Warrior specs: best tank, high single-target and AOE damage. Ret paladin: high single target and aoe damage and decent off-healing. Hunters--high single-target and aoe dps, not sure if survival is viable. Warlock: really one spec, less than in TBC, and there doesn't seem to be any reason for demo/destro other thank your tanking situation (I could very well be wrong on this, its your deal, but thats how it looks). Prot pally--low threat. Bear tank: some mitigation issues. Cat dps: only modest single-target dps, no aoe dps. Shadow priest: mana issues. Smite priest: not viable. I mention smite to make maybe a more extreme point: people seem to be ok with lack of spec balance being ok, and bad smite dps being 100% acceptable. But if someone wanted to play it, I don't see anything wrong with it.Which are the neglected classes? As far as I can tell every class has more diversity of specs/roles at 70 than we did at 60. Taking your example of Warlock: at 60 there was one spec that everyone played in PVE. At 70, there are 3 completely viable PVE specs, and destro spec will be used by at least 1 warlock per raid in t5, t6 content for tanking (probably).
Regarding boss HP, perhaps the top couple guilds are ok with it, as I mentioned, but I already know good players quitting because they're sick of long hours of killing bosses with high HP and only killing HKM in 25s for one token. I admit that's just my perspective, but that's part of reality. The people I know who are staying here might like a challenge but aren't staying here for high boss HP.