Icecrown Citadel
HORDE
The scenarios is written in horde-perspective, but the same effect relates to the opposite faction. Example, Saurfang for horde and Muradin for alliances. (Raid-Version)
A list is presented, including the scenarios and indicators of changes to the fights.
Gunship Battle - Informational
- Saurfang kills Alliances
- Alliance can't help killing the Mage
- Alliance Tanks can not tank Muradin
- Alliance's can not attack the Adds on the Horde-Ship. If too few horde-players
- If both tanks are alliance, it's undoable! ... Unless some horde goes tank.
- If there are too few Horde-DPS's, it's undoable! ... Unless some Alliance logs horde toon.
- Saurfang can be attacked by either faction, we like that!
- At least ONE alliance player has always to die in order to progress! See Annotation below. (*)
- If Saurfang gets aggroed by an alliance player under the encounter, EVERYONE will be bugged in combat!
- Since /s is not available for opposite faction, newbie tankers will have a hard time and raid will be enraged! This goes for the whole instance, actually.
Rest of the instance works just fine, as I've noticed. The reason for this late, very late, report is because I wanted to clear icc on both 10m and 25m more than twice to ensure I have not missed any major part. Also, a lot with the title of mine has kept me busy from actually finishing this report. I had more plans, such as PTR indepth testing with talents, totems and races. But seems like the ultimate thing to do is to await till someone actually notices issues within these areas, if any.
I do sincerely apologize for the lateness in this, as my personality would refer to being dedicated as I've not shown to be during this project. Nevertheless, I think I covered the major parts who people complain about and who does indeed makes one gaming-experience an annoying one. They are few, but really making one to fly off the handle.
Hope this would be useful, in anyway!