[Accepted] [TW] Mix Weapon Type Transmog

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Gnurg
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Re: [TW] Mix Weapon Type Transmog

#31 » Post by Gnurg » 01 Jun 2016 19:14

baran15 wrote:I'm against it simply because it forces people to get creative with their sets, which has nice outcomes sometimes. And it's more likely to see something new because of this, which is always a good thing.

However if it's going to happen, should happen like retail, like Dr.Who stated:
Dr. Who wrote:on retail it works like this:

1 hand weapons:
(Mace - Axe - Swords)

2 hand weapons:
(Mace - Axe - Swords)
(Polearm - Staff)
(Bow - Gun - Crossbow)

Restrictions:
Daggers, fists, wands, shields, and off-hands can only be mogged with items of the same type
you still must be able to equip both weapons normally.
---------------------------
Gnurg wrote:
Dr. Who wrote:
dont ask me. its blizzard rules. :?
I don't see any harm in mixing in those two with the other 1-handers even if it's not correct by retail's transmog options.
A reason to not mix fist weapons and daggers are mainly because of enhancement shamans and assasination rogues. Shamans would look stupid with daggers, and assasination rogues would look stupid with fist weapons. (plus assasination rogues don't deserve the cool looking fist weapons)
Consider it's primarily an issue due to assassin rogues and enhancement shamans for you, would my suggestion to allow main-hand (caster) daggers to mace/axe/sword be something you would be okay with (but only that way)?
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baran15
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Re: [TW] Mix Weapon Type Transmog

#32 » Post by baran15 » 01 Jun 2016 22:07

I guess it's fine for casters to be able to transmog their main hand weapons to other type of weapons they can use, like for mage to transmog a dagger into a one hand sword.
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Gnurg
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Re: [TW] Mix Weapon Type Transmog

#33 » Post by Gnurg » 03 Jun 2016 08:41

Last day for feedback.
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Nyeriah

Re: [TW] Mix Weapon Type Transmog

#34 » Post by Nyeriah » 03 Jun 2016 09:33

Gnurg wrote:Last day for feedback.
Why is that so? What's the point of restraining feedback if there hasn't been an official word from staff about it? Planning to accept it on your own?

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Re: [TW] Mix Weapon Type Transmog

#35 » Post by Gnurg » 03 Jun 2016 10:35

Nyeriah wrote:
Gnurg wrote:Last day for feedback.
Why is that so? What's the point of restraining feedback if there hasn't been an official word from staff about it? Planning to accept it on your own?
I just thought I'd set a deadline (see main post), so that it doesn't end up like most of the suggestions: unresponded by a staff member. Some unanswered suggestions even date back to 2012.

Once the deadline is met, I would hope that a staff member could give their opinion regarding the suggestion and the feedback given.

-- And certainly, anyone can come with feedback after the deadline, but it's just to speeden up the process.
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Re: [TW] Mix Weapon Type Transmog

#36 » Post by Nyeriah » 03 Jun 2016 10:46

Feels more like applying pressure so it gets implemented faster, that doesn't usually work well. Let's avoid function diversion here and let the staff decide when it's the time to get a move on with suggestions, please.

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Re: [TW] Mix Weapon Type Transmog

#37 » Post by Gnurg » 03 Jun 2016 11:04

Nyeriah wrote:Feels more like applying pressure so it gets implemented faster, that doesn't usually work well. Let's avoid function diversion here and let the staff decide when it's the time to get a move on with suggestions, please.
Atleast set an estimated deadline.

Having two weeks to give feedback to a suggestion should be sufficient, Imo. So would 11/06 be reasonable? Don't let it stretch beyond 1 month. :|
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Nyeriah

Re: [TW] Mix Weapon Type Transmog

#38 » Post by Nyeriah » 03 Jun 2016 11:13

There's no point setting a deadline because I don't have a clue about when will I get around implementing anything new. At this time, Transmogrification is under my responsibility and I like dealing with things one by one, and I'm still working on t3.

To even give an official response on this, I would need to check what's being proposed thoroughly and what can be done, and I am sorry but I don't have the will to do that, not at this time at least.

So yeah, you could give it any deadline, it would still not make it any better if it only gets implemented in a month or two.

I can only anticipate that this is something I have considered in the past and it's probably something we could probably have, perhaps not as-is, but in parts. Though the ones I consulted about this had mixed opinions.

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Re: [TW] Mix Weapon Type Transmog

#39 » Post by Gnurg » 03 Jun 2016 11:43

Does the current implementation use this function? If so, maybe you could alter it to look like below and add the enum values if they're missing.

Source: TC GitHub
Altered it a bit to support main-hand dagger -> sword, mace, axe or dagger.

Code: Select all


static ItemTransmogrificationWeaponCategory GetTransmogrificationWeaponCategory(ItemTemplate const* proto)
{
if (proto->GetClass() == ITEM_CLASS_WEAPON)
{
switch (proto->GetSubClass())
{
case ITEM_SUBCLASS_WEAPON_AXE2:
case ITEM_SUBCLASS_WEAPON_MACE2:
case ITEM_SUBCLASS_WEAPON_SWORD2:
case ITEM_SUBCLASS_WEAPON_STAFF:
case ITEM_SUBCLASS_WEAPON_POLEARM:
return ItemTransmogrificationWeaponCategory::MELEE_2H;
case ITEM_SUBCLASS_WEAPON_BOW:
case ITEM_SUBCLASS_WEAPON_GUN:
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
return ItemTransmogrificationWeaponCategory::RANGED;
case ITEM_SUBCLASS_WEAPON_AXE:
case ITEM_SUBCLASS_WEAPON_MACE:
case ITEM_SUBCLASS_WEAPON_SWORD:
return ItemTransmogrificationWeaponCategory::AXE_MACE_SWORD_1H;
case ITEM_SUBCLASS_WEAPON_DAGGER:
// return ItemTransmogrificationWeaponCategory::DAGGER;
// altered this part to support main-hand dagger to axe, mace, sword or dagger.
if (proto->GetInventoryType() == INVTYPE_WEAPONMAINHAND) {
return ItemTransmogrificationWeaponCategory::MAIN_HAND_DAGGER;
} else {
return ItemTransmogrificationWeaponCategory::DAGGER;
}
case ITEM_SUBCLASS_WEAPON_FIST_WEAPON:
return ItemTransmogrificationWeaponCategory::FIST;
default:
break;
}
}

return ItemTransmogrificationWeaponCategory::INVALID;
}
More...
To make the main-dagger be accepted, it would need some changes in "CanTransmogrifyItemWithItem" function.

Code: Select all


if (source->GetSubClass() != target->GetSubClass())
{
if (source->GetClass() != ITEM_CLASS_WEAPON)
return false;

//if (GetTransmogrificationWeaponCategory(source) != GetTransmogrificationWeaponCategory(target))
//return false;

uint32 sourceCategory = GetTransmogrificationWeaponCategory(source); axe
uint32 targetCategory = GetTransmogrificationWeaponCategory(target); dagger

if (sourceCategory != targetCategory &&
!(targetCategory == ItemTransmogrificationWeaponCategory::MAIN_HAND_DAGGER && (sourceCategory == ItemTransmogrificationWeaponCategory::AXE_MACE_SWORD_1H || sourceCategory == ItemTransmogrificationWeaponCategory::DAGGER))) // main-hand dagger part
return false;
}
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Matsy
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Re: [TW] Mix Weapon Type Transmog

#40 » Post by Matsy » 03 Jun 2016 15:01

Would need to work as thus:

YOU MUST BE ABLE TO EQUIP THE ITEMS IN THE FIRST PLACE FOR YOUR CLASS

Daggers, wands, fists, shields, and off-hands can only be transmoged with same weapons

1 hand weapons - (Axe - Mace - Swords)
2 hand weapons - (Axe - Mace - Swords), (Polearm - Staff)
Ranged weapons - (Gun - Bow - Crossbow)

Would be totally fine if it worked that way

+1
Matsy pls
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Wilcox
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Re: [TW] Mix Weapon Type Transmog

#41 » Post by Wilcox » 03 Jun 2016 15:16

Matsy wrote:Would need to work as thus:

YOU MUST BE ABLE TO EQUIP THE ITEMS IN THE FIRST PLACE FOR YOUR CLASS

Daggers, wands, fists, shields, and off-hands can only be transmoged with same weapons

1 hand weapons - (Axe - Mace - Swords)
2 hand weapons - (Axe - Mace - Swords), (Polearm - Staff)
Ranged weapons - (Gun - Bow - Crossbow)

Would be totally fine if it worked that way

+1
but but, platers can equip polearms and not staves, and in retail you can mog 2h into polearms (you just can't do it with titan's grip)

pls :^)

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Re: [TW] Mix Weapon Type Transmog

#42 » Post by Gnurg » 03 Jun 2016 16:14

I have updated the OP a bit.
  • I added polearms and staves to the 2-hander pool. (As they were added in that pool in 6.0.2)
  • I removed daggers and fist weapons from the 1-hander pool.
  • I added main-hand dagger to other weapons to the 1-hander pool, but it goes only one way: MH Dagger to look like Sword, not Sword to look like MH Dagger.
As it stands now (16:00, 03.06) the interest is divided like this:
In favour: Gnurg, Mortium, Regent, Royo, Longi, Wilcox, Ratmout, mcheka, testeromir, baran15, Follk? (Attack animation issue isn't a problem for a caster dagger) (10-11)
In favour (no MH dagger): Dr. Who (he wanted it Blizz-like and staff/poleaxe is Blizz-like as of 6.0.2), Follk? (2-3)
In favour (no MH dagger, no staff/poleaxe in 2hander): Boxis, keez, Matsy (3)

Keep giving feedback! :)
Last edited by Gnurg on 03 Jun 2016 16:31, edited 1 time in total.
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Matsy
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Re: [TW] Mix Weapon Type Transmog

#43 » Post by Matsy » 03 Jun 2016 16:28

Wilcox wrote:
pls :^)
Not in cata :) which as I've said before I believed this transmog system to be based on.
I wouldn't mind Polearm->2h though and vise versa.
Just keep it "blizzlike"
Matsy pls
Mats - Frost PVE Troll Death Knight - Retired
Matsy - Moonkin/Restoration Druid (Laz0r Chicken)
Mat - Marksman Troll Hunter
Matz -Retribution Paladin
Matu - Troll Shadow Priest
Bolts - Elemental Troll Shaman
Kungfu - Orc Fury Warrior
Trollage - Troll Arcane Mage
Mato - Orc Affliction Warlock
Findme - Troll Assassination Rogue

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Friends are just people you hate the least
I reject your reality and substitute my own

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bakiss
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Re: [TW] Mix Weapon Type Transmog

#44 » Post by bakiss » 03 Jun 2016 17:18

Yes please, make this happen, sounds like a good idea, I can finally change my mace to look into awesome sword! Ty.

:tick:

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Wilcox
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Re: [TW] Mix Weapon Type Transmog

#45 » Post by Wilcox » 03 Jun 2016 19:42

Matsy wrote:
Wilcox wrote:
pls :^)
Not in cata :) which as I've said before I believed this transmog system to be based on.
I wouldn't mind Polearm->2h though and vise versa.
Just keep it "blizzlike"
can you fuck off with the "cata" thing already :^) don't like it, don't xmog, simple

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