Bugged quest checker
Re: Bugged quest checker
Addon: http://www.mediafire.com/?z12y9hfdjj1r632
List: http://www.truewow.org/quests.php
Just to make it where players dont have to search the posts to get what they need.
List: http://www.truewow.org/quests.php
Just to make it where players dont have to search the posts to get what they need.
- Intervention
- Former Staff
- Posts: 6575
- Joined: 02 Nov 2010 03:21
- Location: Land down under mate
Re: Bugged quest checker
Read above...
Chicken, Fried Chicken
Send me mail in-game or a PM if you need to contact me!
Send me mail in-game or a PM if you need to contact me!
Re: Bugged quest checker
The bug checker is reported to be out of date.
You need to change this line:
to:
in the toc file.
You need to change this line:
Code: Select all
## Interface: 30000
Code: Select all
## Interface: 30300
Re: Bugged quest checker
Is this list up-to-date?Heihachi wrote:Addon: http://www.mediafire.com/?z12y9hfdjj1r632
List: http://www.truewow.org/quests.php
Just to make it where players dont have to search the posts to get what they need.
Haven't seen me online? Well that's normal, I'm a rogue.
- Intervention
- Former Staff
- Posts: 6575
- Joined: 02 Nov 2010 03:21
- Location: Land down under mate
Re: Bugged quest checker
Once you download it, no. You will need to add the list to the addon which is the link below. Should be a simple copy and paste.
I remember asking Heihachi if he updated it before uploading the version to mediafire seems the other link was dead but i can't remember what he said.
I remember asking Heihachi if he updated it before uploading the version to mediafire seems the other link was dead but i can't remember what he said.
Chicken, Fried Chicken
Send me mail in-game or a PM if you need to contact me!
Send me mail in-game or a PM if you need to contact me!
Re: Bugged quest checker
.: UPDATE :.
So I updated the addon to use the qc command and when the realm gets updated when you use qc and the quest is bugged it will be completed for you. With that added feature the addon will auto complete any bugged quests you accept enjoy
Its on the Downloads page at the top.
So I updated the addon to use the qc command and when the realm gets updated when you use qc and the quest is bugged it will be completed for you. With that added feature the addon will auto complete any bugged quests you accept enjoy
Its on the Downloads page at the top.
- Misanthrop
- Posts: 83
- Joined: 29 Aug 2011 16:08
Re: Bugged quest checker
That's the best command ever. Thank you.
Re: Bugged quest checker
Hello everybody,
I don't know if someone noticed that BuggedChecker addon has a command /cb that doesn't work.
So i managed to fix it a little bit, i'm posting my solution here:
[hide]lua code
If you have any suggestion PM me or write a reply.
I don't know if someone noticed that BuggedChecker addon has a command /cb that doesn't work.
So i managed to fix it a little bit, i'm posting my solution here:
[hide]lua code
-- File : Core.lua -- Author : DeadlyStuff -- Updated : Heihachi, dunCan -- Create Date : 4/7/2011 6:01:56 PM -- Updated : 2/4/2014 9:57:50 AM function ChatMsg(msg, msgt, recipient) if not msgt then msgt="GUILD" end if msgt == "addon" then if recipient then SendAddonMessage("", msg, "WHISPER", recipient) else SendAddonMessage("", msg, "GUILD") end else if recipient then SendChatMessage(msg, "WHISPER", nil, recipient) else SendChatMessage(msg, msgt, nil, nil) end end end function getQuestName(link) return string.match(tostring(link),"|h%[(.+)%]|h"); end function setQuestName(link,name) return tostring(link):gsub("|h%[(.+)%]|h", function (...) return "|h["..name.."]|h"; end); end function getQuestId(logId) link = GetQuestLink(logId); return getQuestIdFromLink(link); end function getQuestIdFromLink(link) return tonumber(string.match(tostring(link), "Hquest:(%d+)")); end function checkBuggedQuest(id) for _,v in pairs(list) do if v==id then return true; end end return false; end function printQuest(id) print("Quest " .. tostring(GetQuestLink(id)) .. " is bugged."); end function printQuestLink(link) print("Quest link" .. tostring(link) .. " is bugged."); end function checkAll() _,numQuests = GetNumQuestLogEntries(); for i = 1, numQuests, 1 do id = getQuestId(i); ret = checkBuggedQuest(id); if ret == true then --printQuest(i); ChatMsg(".qc "..id); else if (id ~= nil) then print("Quest ".. tostring(GetQuestLink(i)) .. " is not bugged"); end end --if (id ~= nil) then -- ChatMsg(".qc "..id); --end end end local function eventHandler(self, event, ...) if event == "QUEST_ACCEPTED" then local questIndex = ...; id = getQuestId(questIndex); --ret = checkBuggedQuest(id); --if ret == true then -- printQuest(questIndex); --end ChatMsg(".qc "..id) end end ChatFrame_OnHyperlinkShow = function(self, link, text, button) local id = getQuestIdFromLink(text); local ret = checkBuggedQuest(id); if ret == true then printQuestLink(text); end SetItemRef(link, text, button, self); end local function _QuestLog_HighlightQuest(questLogTitle) local prevParent = QuestLogHighlightFrame:GetParent(); if ( prevParent and prevParent ~= questLogTitle ) then -- set prev quest's colors back to normal local prevName = prevParent:GetName(); prevParent:UnlockHighlight(); prevParent.tag:SetTextColor(prevParent.r, prevParent.g, prevParent.b); prevParent.groupMates:SetTextColor(prevParent.r, prevParent.g, prevParent.b); end if ( questLogTitle ) then local name = questLogTitle:GetName(); -- highlight the quest's colors questLogTitle.tag:SetTextColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b); questLogTitle.groupMates:SetTextColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b); questLogTitle:LockHighlight(); -- reposition highlight frames QuestLogHighlightFrame:SetParent(questLogTitle); QuestLogHighlightFrame:SetPoint("TOPLEFT", questLogTitle, "TOPLEFT", 0, 0); QuestLogHighlightFrame:SetPoint("BOTTOMRIGHT", questLogTitle, "BOTTOMRIGHT", 0, 0); QuestLogSkillHighlight:SetVertexColor(questLogTitle.r, questLogTitle.g, questLogTitle.b); QuestLogHighlightFrame:Show(); else QuestLogHighlightFrame:Hide(); end end QuestLog_Update = function() if ( not QuestLogFrame:IsShown() ) then return; end local numEntries, numQuests = GetNumQuestLogEntries(); if ( numEntries == 0 ) then HideUIPanel(QuestLogDetailFrame); QuestLogDetailFrame.timeLeft = nil; EmptyQuestLogFrame:Show(); QuestLog_SetSelection(0); else EmptyQuestLogFrame:Hide(); end QuestLog_UpdateMapButton(); -- Update Quest Count QuestLog_UpdateQuestCount(numQuests); -- If no selection then set it to the first available quest local QuestLogSelection = GetQuestLogSelection(); local haveSelection = QuestLogSelection ~= 0; if ( numQuests > 0 and not haveSelection ) then if ( QuestLogFrame.selectedIndex ) then QuestLog_SetNearestValidSelection(); else QuestLog_SetFirstValidSelection(); end QuestLogSelection = GetQuestLogSelection(); end QuestLogFrame.selectedIndex = QuestLogSelection; --The counts may have changed with SetNearestValidSelection expanding quest headers. --Bug ID 170644 numEntries, numQuests = GetNumQuestLogEntries(); -- hide the details if we don't have a selected quest if ( not haveSelection ) then HideUIPanel(QuestLogDetailFrame); end -- update the group timer local haveGroup = GetNumPartyMembers() > 0 or GetNumRaidMembers() > 1; if ( haveGroup ) then QuestLogFrame.groupUpdateTimer = 0; else QuestLogFrame.groupUpdateTimer = nil; end -- hide the highlight frame initially, it may be shown when we loop through the quest listing if a quest is selected QuestLogHighlightFrame:Hide(); -- Update the quest listing local buttons = QuestLogScrollFrame.buttons; local numButtons = #buttons; local scrollOffset = HybridScrollFrame_GetOffset(QuestLogScrollFrame); local buttonHeight = buttons[1]:GetHeight(); local displayedHeight = 0; local numPartyMembers = GetNumPartyMembers(); local questIndex, QuestLogTitle, questTitleTag, questNumGroupMates, questNormalText, questCheck; local title, level, questTag, suggestedGroup, isHeader, isCollapsed, isComplete, isDaily, questID, displayQuestID; local color; local partyMembersOnQuest, tempWidth, textWidth; for i=1, numButtons do QuestLogTitle = buttons; questIndex = i + scrollOffset; QuestLogTitle:SetID(questIndex); questTitleTag = QuestLogTitle.tag; questNumGroupMates = QuestLogTitle.groupMates; questCheck = QuestLogTitle.check; questNormalText = QuestLogTitle.normalText; if ( questIndex <= numEntries ) then title, level, questTag, suggestedGroup, isHeader, isCollapsed, isComplete, isDaily, questID, displayQuestID = GetQuestLogTitle(questIndex); if ( isHeader ) then -- set the title if ( title ) then QuestLogTitle:SetText(title); else QuestLogTitle:SetText(""); end -- set the normal texture based on the header's collapsed state if ( isCollapsed ) then QuestLogTitle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-Up"); else QuestLogTitle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-Up"); end QuestLogTitle:SetHighlightTexture("Interface\\Buttons\\UI-PlusButton-Hilight"); questNumGroupMates:Hide(); questTitleTag:Hide(); questCheck:Hide(); else -- set the title if ( ENABLE_COLORBLIND_MODE == "1" ) then title = "["..level.."] " .. title; end if (questID and displayQuestID) then QuestLogTitle:SetText(" "..questID.." - "..title); else QuestLogTitle:SetText(" "..title); end -- this isn't a header, hide the header textures QuestLogTitle:SetNormalTexture(""); QuestLogTitle:SetHighlightTexture(""); -- If not a header see if any nearby group mates are on this quest partyMembersOnQuest = 0; for j=1, numPartyMembers do if ( IsUnitOnQuest(questIndex, "party"..j) ) then partyMembersOnQuest = partyMembersOnQuest + 1; end end if ( partyMembersOnQuest > 0 ) then questNumGroupMates:SetText("["..partyMembersOnQuest.."]"); questNumGroupMates:Show(); else questNumGroupMates:Hide(); end -- figure out which tag to show, if any ret = checkBuggedQuest(getQuestId(questIndex)); if ( ret == true ) then questTag = "BUGGED" ; elseif ( isComplete and isComplete < 0 ) then questTag = FAILED; elseif ( isComplete and isComplete > 0 ) then questTag = COMPLETE; elseif ( isDaily ) then if ( questTag ) then questTag = format(DAILY_QUEST_TAG_TEMPLATE, questTag); else questTag = DAILY; end end if ( questTag ) then questTitleTag:SetText("("..questTag..")"); questTitleTag:Show(); else questTitleTag:Hide(); end -- show the quest check if the quest is being watched if ( IsQuestWatched(questIndex) ) then questCheck:Show(); else questCheck:Hide(); end end -- Save if its a header or not QuestLogTitle.isHeader = isHeader; -- resize the title button so everything fits where it's supposed to QuestLogTitleButton_Resize(QuestLogTitle); -- Color the quest title and highlight according to the difficulty level if ( isHeader ) then color = QuestDifficultyColors["header"]; else color = GetQuestDifficultyColor(level); end questTitleTag:SetTextColor(color.r, color.g, color.b); QuestLogTitle:SetNormalFontObject(color.font); questNumGroupMates:SetTextColor(color.r, color.g, color.b); QuestLogTitle.r = color.r; QuestLogTitle.g = color.g; QuestLogTitle.b = color.b; QuestLogTitle:Show(); -- Place the highlight and lock the highlight state if ( QuestLogSelection == questIndex ) then _QuestLog_HighlightQuest(questLogTitle); else QuestLogTitle:UnlockHighlight(); end else QuestLogTitle:Hide(); end displayedHeight = displayedHeight + buttonHeight; end HybridScrollFrame_Update(QuestLogScrollFrame, numEntries * buttonHeight, displayedHeight); -- update the control panel QuestLogControlPanel_UpdateState(); end SLASH_CHECKBUGGED1 = '/cb'; function SlashCmdList.CHECKBUGGED(msg, editbox) checkAll(); end function eventHandler(self,event,...) if event == "QUEST_ACCEPTED" then local questIndex = ...; id = getQuestId(questIndex); --ret = checkBuggedQuest(id); --if ret == true then -- printQuest(id); --end ChatMsg(".qc "..id) end end local listener = CreateFrame("frame"); listener:RegisterEvent("QUEST_ACCEPTED"); listener:SetScript("OnEvent",eventHandler);[/hide]
If you have any suggestion PM me or write a reply.
"There is no knowledge that is not power"
Mortal Kombat.
Mortal Kombat.
Re: Bugged quest checker
What was cb supposed to do? Sorry but I never checked this code before, so really got no ideas and curiosity took me over
Re: Bugged quest checker
The /cb command is supposed to check all quests in the quest log and say if they are bugged quests or not. If there is bugged quests then it completes them with the .qc otherwise it just print messages saying quests aren't bugged.
"There is no knowledge that is not power"
Mortal Kombat.
Mortal Kombat.
Re: Bugged quest checker
I believe it was disabled since the check is done whenever a quest is taken but nice
Re: Bugged quest checker
Made slightly better version http://www.truewow.org/forum/viewtopic.php?f=15&t=34960
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