Vote for removal of SOTA

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Toxic Reaper
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Vote for removal of SOTA

#1 » Post by Toxic Reaper » 10 Feb 2011 14:47

Can you put a vote or straight out remove SOTA from rbg list for now due to stupid bugs:

some people get client crashes every now n then
combat bugs seem to be very frequent in the bg making impossible to get to where needed
also noticed a few of us were getting los against opponents near gate as well as turrets
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Slaym

Re: Vote for removal of SOTA

#2 » Post by Slaym » 10 Feb 2011 16:22

i vote for yes, to close it and fixxed it - it's such an unfair bg becouse of those missplaced bugs ... i always end up being in combat bug wich can very annoying. I'm also tired of getting those annoying crashes + i also hate when i enter the bg, i end up on the roof of the ship like most of the players. A lot of them have no idea so they just move and fall into water. that can already lead to a lose. well that's my opinion.

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Dottz

Re: Vote for removal of SOTA

#3 » Post by Dottz » 10 Feb 2011 16:34

I vote for closing it, my fps is sometimes very low and latency very high
only happens in sota
And, i think AV should be reopened

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Crysicle
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Re: Vote for removal of SOTA

#4 » Post by Crysicle » 10 Feb 2011 23:57

-Usually very low fps.
-Sometimes you get "ported" to the orb room when you are defending. No way out, you're just gona be stuck there for the rest of the match.
-Freezes and crashes, i get about 1-5 every week.
-A bug when a druid can charge to the turrets, going past every gate and then just planting a bomb at the last gate. 15 feral druids=easy abuse win.

There are probably a lot more than that. I vote to close it down.
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Coreofthesun

Re: Vote for removal of SOTA

#5 » Post by Coreofthesun » 11 Feb 2011 00:39

Vote for removal here. That los bug at the gates is very annoying.

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Stray
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Re: Vote for removal of SOTA

#6 » Post by Stray » 11 Feb 2011 00:44

http://www.xfire.com/video/40d1cd/ Deadmraz fears me in front yellow gate and round 2 starts, now look what happens.

I vote close.

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Kraith
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Re: Vote for removal of SOTA

#7 » Post by Kraith » 11 Feb 2011 01:21

It's impossible for SOTA to be unbalanced, even if there are bugs, it will effect both sides equally (albeit at different times).

I haven't seen any of these bugs, but you all seem to agree. I don't pvp as much.
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kaped

Re: Vote for removal of SOTA

#8 » Post by kaped » 11 Feb 2011 01:56

Vote for remove or close untill fixed.

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Intervention
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Re: Vote for removal of SOTA

#9 » Post by Intervention » 11 Feb 2011 04:47

It never used to bug this bad, i only noticed the following this week:

- Client crashes
- Combat bug
- Last week: Relic was not targettable.

Never seen the LOS bug though.
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Vasho
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Re: Vote for removal of SOTA

#10 » Post by Vasho » 11 Feb 2011 05:23

-A bug when a druid can charge to the turrets, going past every gate and then just planting a bomb at the last gate. 15 feral druids=easy abuse win.
I don't see how thats a bug because Feral Charge (Cat) doesn't require pathing like a rogues Shadowstep.
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Intervention
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Re: Vote for removal of SOTA

#11 » Post by Intervention » 11 Feb 2011 05:34

I don't think a druid should be able to do that either actually. I've never once seen it in retail o.O
It also wouldn't make sense as a druid can just charge up and then run and cap the graveyards. Game over....
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Crysicle
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Re: Vote for removal of SOTA

#12 » Post by Crysicle » 11 Feb 2011 06:41

They can't cap the 1st line graveyards before green/blue gate is destroyed, same goes for the 2nd line with destroying either purple or red. But they can damage the gates with explosives.
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Vasho
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Re: Vote for removal of SOTA

#13 » Post by Vasho » 11 Feb 2011 06:44

You can't cap a graveyard until the gate before it has already been destroyed and if you go and check out the wowhead comments about the ability there will be some saying that it requires pathing and later ones in patch 3.1.3 saying that it doesn't. And I think and I'm not sure but in cata its changed to require pathing.
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Intervention
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Re: Vote for removal of SOTA

#14 » Post by Intervention » 11 Feb 2011 07:19

Interesting.

But no matter if it's allowed or not, the main issue here is client crash.
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Roel
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Re: Vote for removal of SOTA

#15 » Post by Roel » 11 Feb 2011 08:29

The opinion is pretty clear so it's closed at next restart/crash.

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