PTR bugs go here
Re: PTR bugs go here
well that worked for me on the STR...
erm..
no comment xD
erm..
no comment xD
teh char list ( 80s ) :
Jynx / Zubat / Alyce ( Swagmourne ) / Discord / Redtube
Disruption / Perplexity / Magejkdruid / Swagstormxqt ( Swagmobile )
Vinegar ~ Lvl 51 Rogue
And those who were seen dancing were thought to be insane by those who could not hear the music
[Guild] [Angrycow]: nice to meet u im Sava and im really horny person
kindzadza ily
Jynx / Zubat / Alyce ( Swagmourne ) / Discord / Redtube
Disruption / Perplexity / Magejkdruid / Swagstormxqt ( Swagmobile )
Vinegar ~ Lvl 51 Rogue
And those who were seen dancing were thought to be insane by those who could not hear the music
[Guild] [Angrycow]: nice to meet u im Sava and im really horny person
kindzadza ily
Re: PTR bugs go here
It should be fixed at the PTR now. I had to modify the code due to some custom stuff at the PTR, post here if there are any PTR specific issues left.
- ribbaribbahey
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Re: PTR bugs go here
What about implementing the arenas on the real server? Weren't we working on it 1 year ago?
Ribbaz - 2300 2v2 Enhancement
Pokimans - 2100 2v2 Fire
Cazzuto - Arms PvE / 1950 2v2
Dextr - Blood Dps PvE / Frost "priority list" Dps PvE
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- ribbaribbahey
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- Joined: 14 Feb 2011 17:21
Re: PTR bugs go here
Yes / no /maybe /mayonnaise?ribbaribbahey wrote:What about implementing the arenas on the real server? Weren't we working on it 1 year ago?
Ribbaz - 2300 2v2 Enhancement
Pokimans - 2100 2v2 Fire
Cazzuto - Arms PvE / 1950 2v2
Dextr - Blood Dps PvE / Frost "priority list" Dps PvE
Ribba - Beast Mastery PvP / Survival PvE
My Enhancement PvP guide
- Arockalypse
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Re: PTR bugs go here
Mayonnaise is the correct answer Ribbaz
Shadow Council of Hellraisers
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TrueWoW member since 2010.
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Re: PTR bugs go here
I really have no clue how well they are working on the PTR at the moment. I believe we have this sticky to get some feedback from the testers so let us know
Re: PTR bugs go here
They still have some major problems, mostly Line of Sight related.
RoV - Pillars are messed up, alot of times you cannot cast a spell through even tho the pillar is down. Sometimes the animation of pillars stops completely or gets desynced. The lift doesnt always take the player up and you get stuck below it. Pets act weird, teleporting up before game starts or getting stuck on the lift (i believe this problem haunted rov on retail too).
Sewers - Waterfall doesnt always apply knockback, same with the starting place, the water wave seems to be delayed or doesnt knock at all in some cases. Blinking or getting feared next to the boxes results in a trip to the abyss. Charge has pathing issues when target is on the lower ground, it says that target is not in the line of sight even tho you can throw/shoot at him.
RoV - Pillars are messed up, alot of times you cannot cast a spell through even tho the pillar is down. Sometimes the animation of pillars stops completely or gets desynced. The lift doesnt always take the player up and you get stuck below it. Pets act weird, teleporting up before game starts or getting stuck on the lift (i believe this problem haunted rov on retail too).
Sewers - Waterfall doesnt always apply knockback, same with the starting place, the water wave seems to be delayed or doesnt knock at all in some cases. Blinking or getting feared next to the boxes results in a trip to the abyss. Charge has pathing issues when target is on the lower ground, it says that target is not in the line of sight even tho you can throw/shoot at him.
Re: PTR bugs go here
I noticed that the assassin rogue glyph Hunger for Blood does show the +3% damage when on the action bar/talent selection page, but when the move is used, The buff shows up as 5%, rather than 8.
Haven't been able to find anything on trinity core forums about this, and i dont know how to test this becasue a 3% difference is hard to test on a dummy. I got this confirmed in-game by other players who i asked. But im wondering if it is a visual bug, or if the glyph doesn't work as intended.
Haven't been able to find anything on trinity core forums about this, and i dont know how to test this becasue a 3% difference is hard to test on a dummy. I got this confirmed in-game by other players who i asked. But im wondering if it is a visual bug, or if the glyph doesn't work as intended.
Re: PTR bugs go here
Weapon Skill Problem (Stuck)
I try to lvl up my bow skill but i noticed skill is stucked at 1/400.
I try to lvl up my bow skill but i noticed skill is stucked at 1/400.
Re: PTR bugs go here
How did you try to lvl up it? Not all methods work. You could also try clearing your cache folder and see if it helps.
Re: PTR bugs go here
Today i found a bug with spriest : Devouring Plague does 2 dmg per tick on target dummy on normal realm work properly .
Re: PTR bugs go here
That's because on the PTR you usually test your dps on a dummy with a max hp of 2 that's why it does max 2 dmg per tick on the other hand on the normal realm you test it on a dummy with 20000k hp so devouring plague is not bugged its only the dummy to blame.Today i found a bug with spriest : Devouring Plague does 2 dmg per tick on target dummy on normal realm work properly .
P.S: replace the dummy on the PTR with a boss one.
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Re: PTR bugs go here
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