PTR bugs go here

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Darchrow
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Re: PTR bugs go here

#46 » Post by Darchrow » 16 Mar 2013 02:37

well that worked for me on the STR...
erm..
no comment xD
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Roel
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Re: PTR bugs go here

#47 » Post by Roel » 16 Mar 2013 13:11

It should be fixed at the PTR now. I had to modify the code due to some custom stuff at the PTR, post here if there are any PTR specific issues left.

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Re: PTR bugs go here

#48 » Post by ribbaribbahey » 16 Mar 2013 21:31

What about implementing the arenas on the real server? Weren't we working on it 1 year ago?

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Re: PTR bugs go here

#49 » Post by ribbaribbahey » 18 Mar 2013 18:20

ribbaribbahey wrote:What about implementing the arenas on the real server? Weren't we working on it 1 year ago?
Yes / no /maybe /mayonnaise?

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Arockalypse
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Re: PTR bugs go here

#50 » Post by Arockalypse » 18 Mar 2013 18:38

Mayonnaise is the correct answer Ribbaz :D
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Roel
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Re: PTR bugs go here

#51 » Post by Roel » 18 Mar 2013 18:45

I really have no clue how well they are working on the PTR at the moment. I believe we have this sticky to get some feedback from the testers so let us know :P

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S2W

Re: PTR bugs go here

#52 » Post by S2W » 18 Mar 2013 19:18

They still have some major problems, mostly Line of Sight related.

RoV - Pillars are messed up, alot of times you cannot cast a spell through even tho the pillar is down. Sometimes the animation of pillars stops completely or gets desynced. The lift doesnt always take the player up and you get stuck below it. Pets act weird, teleporting up before game starts or getting stuck on the lift (i believe this problem haunted rov on retail too).

Sewers - Waterfall doesnt always apply knockback, same with the starting place, the water wave seems to be delayed or doesnt knock at all in some cases. Blinking or getting feared next to the boxes results in a trip to the abyss. Charge has pathing issues when target is on the lower ground, it says that target is not in the line of sight even tho you can throw/shoot at him.

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imahood
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Re: PTR bugs go here

#53 » Post by imahood » 02 May 2013 02:37

I noticed that the assassin rogue glyph Hunger for Blood does show the +3% damage when on the action bar/talent selection page, but when the move is used, The buff shows up as 5%, rather than 8.

Haven't been able to find anything on trinity core forums about this, and i dont know how to test this becasue a 3% difference is hard to test on a dummy. I got this confirmed in-game by other players who i asked. But im wondering if it is a visual bug, or if the glyph doesn't work as intended.

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DeletoMS

Re: PTR bugs go here

#54 » Post by DeletoMS » 08 Jun 2013 15:44

Weapon Skill Problem (Stuck)
I try to lvl up my bow skill but i noticed skill is stucked at 1/400.

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Polkic
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Re: PTR bugs go here

#55 » Post by Polkic » 08 Jun 2013 16:26

How did you try to lvl up it? Not all methods work. You could also try clearing your cache folder and see if it helps.
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tzagernot
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Re: PTR bugs go here

#56 » Post by tzagernot » 06 Jul 2013 18:51

Today i found a bug with spriest : Devouring Plague does 2 dmg per tick on target dummy on normal realm work properly .

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Randomnab
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Re: PTR bugs go here

#57 » Post by Randomnab » 06 Jul 2013 20:10

Today i found a bug with spriest : Devouring Plague does 2 dmg per tick on target dummy on normal realm work properly .
That's because on the PTR you usually test your dps on a dummy with a max hp of 2 that's why it does max 2 dmg per tick on the other hand on the normal realm you test it on a dummy with 20000k hp so devouring plague is not bugged its only the dummy to blame.
P.S: replace the dummy on the PTR with a boss one.

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Re: PTR bugs go here

#58 » Post by Intervention » 31 Jul 2013 12:07

Please use this now http://www.truewow.org/forum/viewforum.php

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