Reworked buffing of endgame content
Re: Reworked buffing of endgame content
Hunter pets are not affected by the HP buff
Re: Reworked buffing of endgame content
I'm not really a fan of buffing instances this way, will break too many char mechanics,
Why don't you just buff boss dmg or nerf tanks dodge, armor dmg reduction etc
Why don't you just buff boss dmg or nerf tanks dodge, armor dmg reduction etc
Re: Reworked buffing of endgame content
with new system for dungeons ...
Stratholme - works nice, its good balanced, Dmg, Hp and heals ... +1
BRS upper/lower - pretty big shit now, every mob / boss doing melle dmg = no dmg , spellers hit like a truck .... -1
Sholomance - same shit as with BRS
BRD - not tested
Stratholme - works nice, its good balanced, Dmg, Hp and heals ... +1
BRS upper/lower - pretty big shit now, every mob / boss doing melle dmg = no dmg , spellers hit like a truck .... -1
Sholomance - same shit as with BRS
BRD - not tested
Re: Reworked buffing of endgame content
Prime, you guys are amazing. Looking forward to seeing how these changes work out.
Re: Reworked buffing of endgame content
Restarting the server for several hotfixes.
- Rage and Energy will no longer be affected
- Life Tap will no longer be scaled if it's really that bad for warlocks. Although this might give them infinite mana, we will see.
- Pets will also be affected
- Blocked damage and rage from received damage will also scale (like already mentioned earlier)
- Rage and Energy will no longer be affected
- Life Tap will no longer be scaled if it's really that bad for warlocks. Although this might give them infinite mana, we will see.
- Pets will also be affected
- Blocked damage and rage from received damage will also scale (like already mentioned earlier)
I am afraid it's not that simple like I am often trying to explain. Even if a tank has 5k HP with 0 dodge, parry, block and resistance while bosses hitting them for 4.9k, it would still be too easy. Healers would just be sitting there hitting a button once in a while and easily heal them to max.Amalizzy wrote:I'm not really a fan of buffing instances this way, will break too many char mechanics,
Why don't you just buff boss dmg or nerf tanks dodge, armor dmg reduction etc
Re: Reworked buffing of endgame content
what about dont change palyers stats, just buff instance for idk 15-25% or start with buff at 15 % and every week buff it more too see which percentage will be the best
Re: Reworked buffing of endgame content
Could you guys take a look at life tap? it eats too much hp for the same low mana gain.
Re: Reworked buffing of endgame content
No more paper tanks getting by, thank god.
Re: Reworked buffing of endgame content
The cost on your life tap is fine. It has to be 3x if your hp is 3x. The problem is that your siphon isn't 3x right now. My VE also isn't 3x right now, so we'll just have to deal with it until these issues get fixed. This change was a worse way to fix the healing, but the devs were forced into it because all of the bad healers bitched to no end about their numbers being smaller when it made no functional difference.
Re: Reworked buffing of endgame content
yeah that explains why it takes more time to self heal now
Re: Reworked buffing of endgame content
Do not give warlocks the same hp to mana ratios while buffing their hp. This trivializes the costs.
Re: Reworked buffing of endgame content
You also need to keep in mind that your DPS is basicaly 3x as high compared to how it would be on a true 1.5 patch. So any abilities that heal based on damage output, already heal 3 times as much. You're using the max rank for those abilities instead of a downranked version.
Re: Reworked buffing of endgame content
The cost's supposed to be rather trivial. It's silly if it's not even worth DPS'ing because regenerating your mana through life tap just isn't worth it for the healers to heal up (Hint: As of now, it isn't).Lanfeare wrote:Do not give warlocks the same hp to mana ratios while buffing their hp. This trivializes the costs.
Re: Reworked buffing of endgame content
What are you talking aboutLanfeare wrote:The cost on your life tap is fine. It has to be 3x if your hp is 3x. The problem is that your siphon isn't 3x right now. My VE also isn't 3x right now, so we'll just have to deal with it until these issues get fixed. This change was a worse way to fix the healing, but the devs were forced into it because all of the bad healers bitched to no end about their numbers being smaller when it made no functional difference.
It scales with Spell power with more spell power it's not even 1:1 ratio, atm it's 4:1 with priest and pala buffs in raid it's even close to 5:1 i should get personal healer or quit dpsing, after im OOM. and yes with good micro managment it's possible to have "infinite" mana.
Re: Reworked buffing of endgame content
No, it's not supposed to be trivial when healers actually have to try to heal, which is why we have buffed content in the first place. If life tap's cost was meant to be trivial, then blizzard would have made it trivial. It's supposed to be a risk/reward type spell that you have to actually think about how best to use it instead of just mashing it whenever.
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