Constant DoT Aura of Bosses doing Crits

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innocentguy
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Constant DoT Aura of Bosses doing Crits

#1 » Post by innocentguy » 10 Dec 2013 04:16

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This bug is basically about the constantly damaging auras of bosses such as the aura of the Abomination on the Professor Putricide encounter (above), Mutated Plague from PP himself in P3, Shroud of Sorrow from BQL, Frost Aura from Sindy, etc etc etc.


These auras are not designed to crit and this leads to increased damage taken on boss fights. It certainly doesn't help on boss fights that aren't 100% working (Sindy, PP, to name a few).


PS: I only took SS of the Abom's aura crit-ing 'cos it was easier to take and test but yeah the auras of the aforementioned bosses, among other bosses do crit.


PSS (or PPS): On a side note, when the Abom's aura killed someone I got credit for the quest Make Them Pay!.
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Justicelight
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Re: Constant DoT Aura of Bosses doing Crits

#2 » Post by Justicelight » 10 Dec 2013 06:33

We need def rating. :( <joking ofc>
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emsy
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Re: Constant DoT Aura of Bosses doing Crits

#3 » Post by emsy » 10 Dec 2013 09:11

Oh, so actually those who go to icc in pvp gear are the pros... who would have thought

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Nyeriah

Re: Constant DoT Aura of Bosses doing Crits

#4 » Post by Nyeriah » 10 Dec 2013 09:59

Since when has this been like this?

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Blacklustersoldier
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Re: Constant DoT Aura of Bosses doing Crits

#5 » Post by Blacklustersoldier » 10 Dec 2013 12:37

since icc has been opened... but I guess nobody bothered to report it, we had this bug present back on BC, but we never thought about it being bugged, then we merged here, and we saw they were criting here too, so we thought that was the way it should be.
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Re: Constant DoT Aura of Bosses doing Crits

#6 » Post by Nyeriah » 10 Dec 2013 13:04

ID - 72454 Mutated Plague
=================================================
Description: Inflicts Shadow damage.
ToolTip: Inflicts Shadow damage.
=================================================
AttributesEx2: 0x20000004 (SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS, SPELL_ATTR2_CANT_CRIT)

Hmmm.

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Fastor
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Re: Constant DoT Aura of Bosses doing Crits

#7 » Post by Fastor » 10 Dec 2013 14:02

Takes crit rating from user?

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Nyeriah

Re: Constant DoT Aura of Bosses doing Crits

#8 » Post by Nyeriah » 10 Dec 2013 14:27

No. Spells that bear the attribute SPELL_ATTR2_CANT_CRIT cannot crit. That's why I found it odd.

An example of spells like these is Rogue's Shiv.

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innocentguy
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Re: Constant DoT Aura of Bosses doing Crits

#9 » Post by innocentguy » 10 Dec 2013 17:46

Nyeriah wrote:Since when has this been like this?
blacklustersoldier wrote:since icc has been opened...
Agreed; it has been this way in TW for as long as I can remember.
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Blacklustersoldier
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Re: Constant DoT Aura of Bosses doing Crits

#10 » Post by Blacklustersoldier » 10 Dec 2013 21:53

and on that note, maybe check toc bosses, I believe anub's penetrating cold and light/shadow dmg from the twins may crit aswell... haven't payed attention but maybe someone will in the future raids
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emsy
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Re: Constant DoT Aura of Bosses doing Crits

#11 » Post by emsy » 10 Dec 2013 22:25

looks like SPELL_ATTR2_CANT_CRIT isn't implemented for passive damaging auras or something.. the onlmy mention of it is in Unit::isSpellCrit() but that's obviously not called, since for this case it shouldn't even get to SPELL_ATTR2_CANT_CRIT check:

Code: Select all

    //! Mobs can't crit with spells. Player Totems can
//! Fire Elemental (from totem) can too - but this part is a hack and needs more research
if (IS_CREATURE_GUID(GetGUID()) && !(IsTotem() && IS_PLAYER_GUID(GetOwnerGUID())) && GetEntry() != 15438)
return false;

// not critting spell
if ((spellProto->AttributesEx2 & SPELL_ATTR2_CANT_CRIT))
return false;

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