Re: Killing Machine PPM
Posted: 26 Dec 2013 23:06
I have considered that the 10-15 (~12.5) DW PPM was based on:
1) 5/5 Killing Machine
2) 2x 2.6 weapons, with the speed reduced to 2.06 by Improved Icy Talons ONLY (0 haste, no haste procs)
3) hitting on a Heroic Dummy (level 83 similar to bosses)
4) with 8% Hit Rating
Made my 5 minutes test, with one difference: 8.72% Hit instead of 8%, a slight overcap, but this 0.72% Hit is very minor compared to the DW Hit Cap which is 24%, therefore it's gonna be ignored. Why a 5 minutes test not 1 minute? So I can exclude an average amount of white misses from the total amount of white hits.
Necrosis count combines white crits, white hits and glancing blows and excludes white misses. 251 successful hits/5 minutes --> an average of ~ 50.2 successful hits/1 minute.
50.2/12.5 = 4.016
100/4.016 = 24.9% which is approximately 25%.
Conclusion:
5/5 Killing Machine means a 25% proc chance --> each point grants 5% proc chance:
1/5 KM = 5% proc chance
2/5 KM = 10% proc chance
3/5 KM = 15% proc chance
4/5 KM = 20% proc chance
5/5 KM = 25% proc chance
^ Logical, isn't it? Blizzard never wanted to make things complicated. That's why you can never ever see a proc chance value with decimals.
1) 5/5 Killing Machine
2) 2x 2.6 weapons, with the speed reduced to 2.06 by Improved Icy Talons ONLY (0 haste, no haste procs)
3) hitting on a Heroic Dummy (level 83 similar to bosses)
4) with 8% Hit Rating
Made my 5 minutes test, with one difference: 8.72% Hit instead of 8%, a slight overcap, but this 0.72% Hit is very minor compared to the DW Hit Cap which is 24%, therefore it's gonna be ignored. Why a 5 minutes test not 1 minute? So I can exclude an average amount of white misses from the total amount of white hits.
Necrosis count combines white crits, white hits and glancing blows and excludes white misses. 251 successful hits/5 minutes --> an average of ~ 50.2 successful hits/1 minute.
50.2/12.5 = 4.016
100/4.016 = 24.9% which is approximately 25%.
Conclusion:
5/5 Killing Machine means a 25% proc chance --> each point grants 5% proc chance:
1/5 KM = 5% proc chance
2/5 KM = 10% proc chance
3/5 KM = 15% proc chance
4/5 KM = 20% proc chance
5/5 KM = 25% proc chance
^ Logical, isn't it? Blizzard never wanted to make things complicated. That's why you can never ever see a proc chance value with decimals.