Hunter [Roar of Sacrifice], [Scatter Shot], [Master's Call]
Posted: 31 Jul 2013 22:54
Roar of Sacrifice- Supposed to give immunity to critical strikes on target, doesn't.
Scatter Shot - Pathing issue. Disorient effects (and Fear effects) have strange pathing bugs that either creates a visual bug where the target appears to be in places where it actually isn't, or has the target fidget around through LoS, be it walls, floors, ceilings or objects.
Master's Call - Sometimes randomly bugs out and doesn't work, and when pet is out of LoS and you cast it, it won't prompt a warning, instead it just casts on only the pet and not the master. Mainly LoS bug (same thing with Enhancement Shaman's Spirit Walk).
Also, I wouldn't know where to put this as it's not a specific class bug, but pets are severely bugged on this server and it's actually quite game-breaking, ESPECIALLY in PvP.
Basic master-to-pet stat scaling is bugged, as in pets aren't receiving the correct amount of stamina, intellect, spirit, attack/spell power, etc. as they should. I could personally care less about this (except for Beast Mastery, which is already bugged, and Enhancement Shaman wolves). The real problem lies in the hit and expertise scaling. Classes with pets are supposed to transfer their hit rating percentage into pet hit and expertise percentage. Example: A Hunter with 8% hit in PvP should transfer that 8% directly into expertise and spell and melee hit to the pet. As far as I'm aware, this is null, causing pet abilities to miss constantly, when they shouldn't be. I've missed Seduction/Spell Lock/Spider Web countless times and lost arena matches and BG encounters because of it. In my opinion, this is a much larger problem than HP, mana, or damage scaling, as the utility of pets tends to be more powerful than the damage; Exception - Enhancement/BM.
May add more to this post later on, other Hunters feel free to keep posting here if you find new bugs that aren't already listed.
Scatter Shot - Pathing issue. Disorient effects (and Fear effects) have strange pathing bugs that either creates a visual bug where the target appears to be in places where it actually isn't, or has the target fidget around through LoS, be it walls, floors, ceilings or objects.
Master's Call - Sometimes randomly bugs out and doesn't work, and when pet is out of LoS and you cast it, it won't prompt a warning, instead it just casts on only the pet and not the master. Mainly LoS bug (same thing with Enhancement Shaman's Spirit Walk).
Also, I wouldn't know where to put this as it's not a specific class bug, but pets are severely bugged on this server and it's actually quite game-breaking, ESPECIALLY in PvP.
Basic master-to-pet stat scaling is bugged, as in pets aren't receiving the correct amount of stamina, intellect, spirit, attack/spell power, etc. as they should. I could personally care less about this (except for Beast Mastery, which is already bugged, and Enhancement Shaman wolves). The real problem lies in the hit and expertise scaling. Classes with pets are supposed to transfer their hit rating percentage into pet hit and expertise percentage. Example: A Hunter with 8% hit in PvP should transfer that 8% directly into expertise and spell and melee hit to the pet. As far as I'm aware, this is null, causing pet abilities to miss constantly, when they shouldn't be. I've missed Seduction/Spell Lock/Spider Web countless times and lost arena matches and BG encounters because of it. In my opinion, this is a much larger problem than HP, mana, or damage scaling, as the utility of pets tends to be more powerful than the damage; Exception - Enhancement/BM.
May add more to this post later on, other Hunters feel free to keep posting here if you find new bugs that aren't already listed.