Next Update: Dynamic Creature Spawns
Next Update: Dynamic Creature Spawns
TrinityCore's dynamic creature spawn branch has been recently merged into the main branch. That means we'll have the dynamic creature spawn system in the next update.
What changes with this? Previously every creature had a single physical instance, when it died, that same instance respawned (unblizzlike).
After the update, every spawn is a different physical instance of the creature. In other words, creatures no longer "respawn", they disappear and a new one appears.
This also adds a very interesting experimental feature - respawn rate increases depending on how many players are in the area. We should have it enabled.
This is already live at the PTR.
Crashes are expected.
What changes with this? Previously every creature had a single physical instance, when it died, that same instance respawned (unblizzlike).
After the update, every spawn is a different physical instance of the creature. In other words, creatures no longer "respawn", they disappear and a new one appears.
This also adds a very interesting experimental feature - respawn rate increases depending on how many players are in the area. We should have it enabled.
This is already live at the PTR.
Crashes are expected.
Re: Next Update: Dynamic Creature Spawns
Does this apply to any creature?
E.G.: 3 people leveling up in Elwynn Forest → kobolds now respawn faster (because they are involved in several quests).
Or is this meant just for rares/elites?
E.G.: 2 guys hunting rares in Netherstorm → Chief Engineer Lorthander now respawns faster.
E.G.: 3 people leveling up in Elwynn Forest → kobolds now respawn faster (because they are involved in several quests).
Or is this meant just for rares/elites?
E.G.: 2 guys hunting rares in Netherstorm → Chief Engineer Lorthander now respawns faster.
• Currently No longer Once again retired (now it's for real) •
Re: Next Update: Dynamic Creature Spawns
Also players may see more npc corpses lying around especially with low level mobs where on retail is common to see several corpses of dead mobs at feet of living instance of same creature.
Also this may be interesting with escort quests as some of these should respawn at home before previous escorted dies so there maybe more than one player at different stages of escort quest.
Also this may be interesting with escort quests as some of these should respawn at home before previous escorted dies so there maybe more than one player at different stages of escort quest.
Re: Next Update: Dynamic Creature Spawns
Also new param1 for despawn action in sai or respawn time
Re: Next Update: Dynamic Creature Spawns
The crashes added with this are apparently fixed, so tonight we'll have it merged back into the core. Hopefully we won't have further issues this time.
Re: Next Update: Dynamic Creature Spawns
not sure if its this is the cause. but the server has crashed 3-4 times in the past 2 hours that i have been online
Re: Next Update: Dynamic Creature Spawns
Re: Next Update: Dynamic Creature Spawns
I fixed the crash, just can't implement it from work. I'll get it live if Eronox shows up to merge it, otherwise I'll do it when I get home.
Re: Next Update: Dynamic Creature Spawns
Great stuff!
Re: Next Update: Dynamic Creature Spawns
not sure if this is fixed. but the server is still crashing every so often
Re: Next Update: Dynamic Creature Spawns
It was up for long yesterday after the fix was applied, so it must be something else crashing it now
Re: Next Update: Dynamic Creature Spawns
Just confirmed that there was only one crash since the fix was applied and it's nothing new, something that has been there for long now, so not sure about that statement of it crashing often.
Re: Next Update: Dynamic Creature Spawns
Quite probably he just took every dc he got as a crash.
There is nothing more difficult to take in hand, more perilous to conduct, or more uncertain in its success, than to take the lead in the introduction of a new order of things.
~Niccolo Machiavelli
~Niccolo Machiavelli
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