Armory Updates, Suggestions and Issues

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Relina
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Re: New Armory

#331 » Post by Relina » 30 Jul 2015 05:15

Well its not just the drop chances for RS loot table that seem iffy, even some quest items that drop from raids like Shadowfrost Shard & Fragment of Val'anyr are showing incorrect drop values from what they are currently on Live Realm, so there does seem to be an issue with how the drop chances are being checked for certain items or loot-tables.

But I'll check back on the RS loot table once the changes to it are applied to the Live Realm as well.
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Nuko
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Re: New Armory

#332 » Post by Nuko » 30 Jul 2015 15:36

I've been scouring through my code, and it looks like I made a spelling error in a table field name! Fixed it now, tell me if the chances look better now?
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Relina
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Re: New Armory

#333 » Post by Relina » 30 Jul 2015 18:02

Much better, they look to be the same as loot table drop chances now for RS loot & all that is left for SFS/Fragments is to show differences in drop chances based on mode of kill, SFS-25n/hc & Ulduar-25 normal kill or hard-mode kill (though this one is tricky since not all bosses have different chances based on kill mode).

Overall though it looks smashing ;).
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Nuko
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Re: New Armory

#334 » Post by Nuko » 30 Jul 2015 22:49

Ah okay, yeah they work in an odd way, will get round to it at some point. Thanks, glad you like it so far!

Update:
  • New advanced search page, should be simpler to use and shouldn't cause problems with ad blockers!
  • More entities to search for are coming, including quests, achievements, spells/abilities and objects... stay tuned
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Nuko
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Re: New Armory

#335 » Post by Nuko » 07 Aug 2015 21:04

Okie dokie, more updates:
  • Quest pages now added, still being worked on though.
  • You can search for quests in the normal search, advanced search is to come.
  • Changed the way the normal search sorts its results.
  • Added a quick auto search box to the home page when you start typing.
  • Guild profile pages now display recent guild activity including: achievements, epic or above item gains and boss kills.
  • Given everything a bit of a face-lift to fit in more with the rest of the website. (If you can't see it properly, try pressing ctrl + F5 or deleting cached files)
  • Added page text information to item pages.
  • Fixed (mostly) boss difficulty levels (should say 5 man etc for dungeons, 40 man for vanilla etc).
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Justicelight
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Re: New Armory

#336 » Post by Justicelight » 07 Aug 2015 21:51

Sweet, thanks Nukeh :D
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ItchyVortex
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Re: New Armory

#337 » Post by ItchyVortex » 07 Aug 2015 22:12

These new armory updates are awesome but a bit too clunky and slow on wooden computers, is there any way to use the old armory?
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Hansrutger
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Re: New Armory

#338 » Post by Hansrutger » 07 Aug 2015 22:41

Very neat, I love it!
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Nuko
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Re: New Armory

#339 » Post by Nuko » 07 Aug 2015 22:50

Hello ItchyVortex, could you let me know which bits are slowing it down for you? Then I can see what I can do about it.
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ItchyVortex
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Re: New Armory

#340 » Post by ItchyVortex » 07 Aug 2015 22:53

The quick auto search box. perhaps u could add a checkbox to disable it... idk.
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Justicelight
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Re: New Armory

#341 » Post by Justicelight » 07 Aug 2015 23:03

Yes, the menu pop-down is hapening slowly and laggy, maybe my pc is too old or I don't know.
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Hansrutger
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Re: New Armory

#342 » Post by Hansrutger » 08 Aug 2015 17:55

Image

Sorry for huge picture, but I believe it should say "Chat" when clicking on the dot. So I believe it's a dynamic fault not just a misspelling since it is also missing a function but you probably know better than me of how to solve it. Otherwise like I stated above, looks very nice!
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I'd say that trying is the best one can do in order to higher themselves from the people crying and only complaining. Whilst you try, it doesn't mean it is always going to be the most successful result but I'd like to think that it is still a better choice than standing idle.

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Nuko
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Re: New Armory

#343 » Post by Nuko » 09 Aug 2015 23:21

Okie dokie, changed the suggestion box around a bit, let me know if it seems better. Made it wait a quarter of a second after typing has stopped before it does anything, so hopefully if you just want to search for something and press enter it won't even have to load it. I'm also going to look at making the actual searching that it does faster, see if that helps.

As for the chat button, that was removed from the rest of the website so I removed it from the armory too. The dash is a temporary placeholder until I remove that option completely.
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Nyeriah

Re: New Armory

#344 » Post by Nyeriah » 09 Aug 2015 23:30

The chat was only removed for staff members, it's still there for regular users (and we are not planning to remove it).

Also, it would be nice if staff characters didn't show up on searches for regular users, but that's not quite important (not sure if you are aware but it shows there when staff is online for regular users on the "current online" information part).

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Nuko
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Re: New Armory

#345 » Post by Nuko » 09 Aug 2015 23:48

Alrighty then, put the chat button back. I can see why it was removed for staff in the new theme due to there not being enough room, but the old theme has enough room?

The search now excludes characters with a GM level, and their character pages will fail to load, unless on a staff account in both cases.
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