Spring Update
Posted: 09 May 2024 11:36
Not everyone may find this interesting but I would still like to keep you updated on what's happening in the background. First off, some important crashes have been fixed. The server was quite stable already so from now on crashes should be very rare and I will also try to fix any that still happen. We have to find out if 7+ days uptime causes any performance issues, scheduled restarts will be used where needed. Uptime can be checked at the status page or in-game with ".server info".
Speaking of performance, extra measures have been taken to block the large amount of bots that have been visiting our website. Our server can handle quite a bit so you may not notice the difference but at least this should reduce the chance of any lag spikes.
In-game, AHbot has received a partial rewrite. Most of the RNG has been removed and it now maintains a stock of each item separately. This means you never have to wait more than a minute for an item to restock and it will do so at the best possible price. How much the price changes with each trade is also different, the current maximum is 5% but it's less for high volume items.
Upcoming updates will involve changes to the Dungeon Finder queue to improve how efficiently it finds groups.
Speaking of performance, extra measures have been taken to block the large amount of bots that have been visiting our website. Our server can handle quite a bit so you may not notice the difference but at least this should reduce the chance of any lag spikes.
In-game, AHbot has received a partial rewrite. Most of the RNG has been removed and it now maintains a stock of each item separately. This means you never have to wait more than a minute for an item to restock and it will do so at the best possible price. How much the price changes with each trade is also different, the current maximum is 5% but it's less for high volume items.
Upcoming updates will involve changes to the Dungeon Finder queue to improve how efficiently it finds groups.