JANUARY HOTFIXES
------------------
- - Fixed cancel of channel on normal cast (corrected bug from last update "last tick of channeled spells")
- Now all pets and totems should have their proper die/destroy animation when killed
- - Enrage - fixed armor reduce part
- Faerie Fire will now be removed after casting Ice Block or Divine Shield
- - Teleport:Shattrath - fixed position
- Teleport:Stormwind - fixed orientation
- Teleport:Stonard/Teleport:Theramore - fixed level requirements to learn those portals
- Magic Absorbtion - fixed resistance per level and mana restore when fully resisted spell
- Mage T8 4set - fixed proc of not consuming Missile Barrage, Hot Streak or Brain Freeze when you can spells which benefit
- Casting Arcane Missiles while both Arcane Barrage and Clearcasting are active will cause only Missile Barrage to be consumed
- Sacred Shield will correctly proc even when was Spellstealed by Mage
- - Enrage - Enrage from Fury and Protection tree will not stack each other
- Death Wish - Death Wish will not be replaced by weaker ability (Enrage)
- - Fixed an issue where traps were not redirected to Grounding Totem
- - Added 15 second cooldown to Renewed Hope
- - Raise Ally - fixed (if found any issue please report on bugtracker)
- - Hammer of Justice will interrupt non-player spellcasting for 3 sec
- Beacon of Light will heal pets now aswell
- Sanctified Wrath will pierce absorb effects
- - Enrage - fixed armor reduce part
- Isle of Conquest
- - Siege Engine will not be immune to damage anymore
- Siege Engine will relocate vehicle before respawn
- set cooldown 40 seconds for Shadow Veil (Catapult ability)
- - reapply fix for bombs being available only once the gate is destroyed (prevent rogue/feral abuse)
- - Focused Assault and Brutal Assault won't stick after crash
- - Siege Engine will not be immune to damage anymore
- Ulduar
- - Hodir will attack players even if iceblocks were not touched
- Mimiron Burst Target will not attack players anymore (http://www.truewow.org/bugs/view.php?id=2363)
- Fixed spell ID for some abilities (incorrect raid difficulty):- * Kologarn - Overhead Smash
* Razorscale - Dark Rune Sentinel - Battle Shout
* Thorim - Runic Colossus - Charge
* Thorim - Ancient Rune Giant -Stomp
* Yogg-Saron - Sara - Psychosis
- Freya- * Adds will not spawn in Phase 2
* Elder Brightleaf - corrected number of stacks of Photosynthesis
* Freya hardmode - Sun Beam visual effect visible for players + lowered amount of Sun Beams to 3 spawns at once
- General Vezax - Enslaved Fire Elemental respawn time increased
- Ignis the Furnace Master - fixed behaviour of Iron Constructs (they will not be attackable unless activated by Ignis and will die when Ignis is defeated - prevent combat bug)
- XT-002 Deconstructor- * Speed of adds in 25-mode decreased
* Heart of Deconstructor - added boss immunity
- Algalon Stalker Asteroid Target 02 made invisible
- corrected Algalon text range
- Feral Defenders damage toned down to fit Feral Essence stacks
- visualisation corrected for Freya, Sun Beam, Unstable Sun Beam and Nature Bomb
- Ignis the Furnace Master - Slag Pot will now remove shapeshift form before being grabbed
- fix Freya Elders buff for semi-heroic modes (1-2 Elders alive)
- Razorscale - Fused Armor will now be applied after 5 stacks of Fuse Armor
- Towers at Gauntlet before Flame Leviathan will now generate Steelforged Defenders on aggro (http://www.truewow.org/bugs/view.php?id=2370)
- Ignis the Furnace Master - Slag Pot will no longer remove Shapeshift form
- Kologarn - corrected amount of damage sustained while Stone Grip to player to be freed (http://www.truewow.org/bugs/view.php?id=1492)
- Kologarn - Rubble and Roll achievement should be working this time
- High Voltage from Steelbreaker will no longer kill Hodir friendly NPCs
- Yogg-Saron portals issue resolved
- Algalon - Dark Matters will respawn if raid wipe + added Black Hole DoT inside another realm
- Thorim encounter improved:- * pre-phase implemented - Jormungar should fight with captives in arena
* adds will no longer run through textures
* adds will use their abilities
* Stormhammer will target players in arena instead of players in upper floor
- * Kologarn - Overhead Smash
- - Golemagg the Incinerator - Enrage will not cause Earthquake to duplicate anymore
- - Coilfang Engineer - fixed spawn position and equipment
- added stealth detection to some creatures
- - Ormorok the Tree-Shaper - fixed react state for Crystal Spikes
- Crystalline Frayer and Wilted Frayer behaviour fixed
- - Ethereal Spellfilcher and Ethereal Thief - reworked
- The Crone will be attackable
- - Krick & Ick - Pursuit will target only one player
- Ymirjar Skycaller - scripted
- Geist Ambusher scripted
- - Blood Beasts should start to attack with 2 seconds delay (attempt 2.0)
- Sindragosa Icy Grip Jump Position
- Sindragosa Icy Grip tweaked
- Valkyr Herald scripted
- Skybreaker Battle Standard will behave as Standard + gives proper buff
- Rotface - improved some conditions to prevent spawning Little Ooze after encounter ends
- fix Rotface's Little Oozes not locking target on the players previously infected by Mutated Infection
- Big Ooze will explode at 5+ stacks (blame Errorista)
- Valithria Dreamwalker - fixed Weakened Spirit debuf proc
- using Ice Block while collecting Nightmare Clouds during Valithria encounter will no longer cause client to freeze
- Taldaram flames will no longer bypass Paladin Divine Shield
- - Gothik the Harvester reworked (missing lines, visuals, aggro behaviour, logic for door opening, spawn timing)
- Four Horsemen reworked (blizzlike timers, waypoints, missing emotes, etc.)
- - Ahn'kahar Spell Flinger scripted
- - Gortok Palehoof event reworked
- - High Priestess Jeklik movement corrected
- prevent multiple High Priestess Arlokk to spawn
- - Replaced Blue Drake in 10man with Azure Drake
- Malygos - Arcane Breath will not be interruptable anymore
- - Prevent Vexallus Energy Feedback from receiving percent damage bonus
- - Bronjahm implemented music when encounter starts (https://www.youtube.com/watch?v=s3NPDpI1jFs)
- visuals for Devourer of Souls Well of Souls spell
- Outro event after the Devourer of Souls encounter added
- - all spawned mobs in the Naralex event will move to the middle instead of just staying in the water + hitbox of Mutanus corrected
- - added formations for Aquesous Lord & Coilskar Sea-Caller
- added Aqueous Spawn, Bonechewer Taskmaster & Dragonmaw Wyrmcaller paths and formations
- updated Aqueous Spawn spawn distance and movement type so they randomly roam around
- - corrected damage scaling for Battleguard Sartura (solve absurd damage done issue)
- - fixed kill credit for Eadric the Pure + Eadric will not be interruptable anymore
- catching and throwing Hammer fixed
- - achievement Gonna Go When the Volcano Blows reimplemented
- Flame Breath will not be interruptable anymore
- - Hodir will attack players even if iceblocks were not touched
- - removed wrong spawns for Commoners and link some other to Winter Veil
- Pat's Snowcloud Guy's added as Winter Veil Event creatures
- added missing Feast of Winter Veil spawns in Silvermoon, Eastern Kingdoms and Azuremyst Isle
- updated conditions for Terokkar Turkey Time achievement
- added missing Commoner for Winter Veil event
- - Leave Our Mark - fixed spell target for quest item
- Master and Servant - removed unneeded condition to allow quest item usage in all areas as the item can be used only in few npcs
- Betrayal- * Fixed "Blight Fog" cast behavior
* Fixed "Throw Blight Crystal" cast timing
- Fel Reavers, No Thanks! will be completable once again
- Neltharion's Flame reworked
- Curing the Sick fixed double credit issue
- WANTED: Boss Grog'ak will be correctly obtainable only for horde faction
- Elixir of Agony - fixed
- Horns of Nez'ra - added missing text
- The Stories Dead Men Tell - fixed
- An Undead's Best Friend- * Added a sleep effect on Hungering Plaguehound once they are fed to avoid spamming the credit
* Fixed the Ethereal aura being removed and not set after evade for Eidolon Watcher
* Fixed Assassinate Restless Lookout, it will only be used on Restless lookout
- Gods like Shiny Things, Appeasing the Great Rain Stone, Flown the Coop! and Chicken Party! will work even if player leave zone during quest in progress
- Call to Arms: The Plaguelands/Scarlet Diversions - All versions of this quest are meant to be optional breadcrumb quests to lead players to the bulwark to quest in Western Plaguelands, previously on tc you could not continue chain unless breadcrumb was taken first
- Sleeping Giants - corrected requirements for accepting quest
- Discovering Your Roots - fixed
- Escape from the Winterfin Caverns - fixed issue where murloc disappeared before finishing rescue
- Blightblood Trolls will remain passive while on Betrayal quest
- Book "Soothsaying for Dummies" scripted (http://www.truewow.org/bugs/view.php?id=794) - * Fixed "Blight Fog" cast behavior
- - Franclorn Forgewright - correctly visible for dead players only now
- Imprisoned Beryl Sorcerer - quest credit will be given after 5th hit now instead of 7th + added missing emote
- Wretched Captive - corrected orientation
- Caynrus - corrected visuals
- Victorious Challenger - corrected faction
- Vyragosa/Time-Lost Proto-Drake - fixed spawn pool link + set respawn time to 6h
- William Kielar - fixed taxi gossip
- Wyrmcaller Vile - Added missing spawns and scripts for visual stuff
- Skyguard Handler/Skyguard Nether Ray - corrected waypoints
- Winterfall Runners, "Lunchbox", Darkfallen Bloodbearer, Crippler, Harvest Collector and Dragonmaw Peon will have correct aggro reactions
- removed second (incorrect) spawn point of "Lunchbox"
- Windroc Matriarch - script improved and added missing text
- creature spellcast facing rework:- * Fixes creatures turning just before a spellcast finishes and smacking players with supposedly-unavoidable damage
* Fixes visual effects not lining up with the correct target for spells that have their visual aligned with the caster's orientation (examples: Anub'rekhan Impale, Ingvar's Smash/Dark Smash, etc.)
* Creatures' displayed target now properly matches the unit they are targeting with spells for a split second (blizzlike). This is necessary to get proper client-side orientation
* Fix an issue with creatures' channeled spells not cancelling properly in certain conditions
- Bro'Gaz the Clanless scripted
- Ethereum Jailor updated spawning places and conditions
- Morin Cloudstalker corrected pathing
- Terrorclaw will now award reputation
- added missing paths and spawns for Exodar Peace Keepers/Workers, Risen Wintergarde Defenders and Risen Wintergarde Miners
- improved movement for Shadow of Thel'zan the Duskbringer
- removed double spawn of Dreadfang Widow
- Kaya Flathoof, Lorrin Foxfire - text lines added
- Fordragon Knights will be mounted on Fordragon Battle Steeds
- added gossips for Landen Stilwell
- Ashyen and Keleth - fixed text issue after receiving buff
- Ward of Laze will not move and perform melee attacks
- Bloodsail Traitor spawend
- Blade of Argus pathing improved
- Lor'themar Theron fixed combat stuck (players could not find him to complete one of Quel'Delars chain quest) - * Fixes creatures turning just before a spellcast finishes and smacking players with supposedly-unavoidable damage
- - Hide of Lupos will now drop only from Lupos
- Staff of Horrors will now drop only from Skeletal Horror
- Hammer of Sanctification added to Kil'jaeden's loot
- - Clean up instance handling - players will be properly revived upon touching the portal leading to the instance they died in even if they are currently unable to zone in
- Wind Stones in Silithius will consume reagents in order to spawn elements
- Little Ivory Raptor and Little White Stallion speed will now scale properly with player max riding skill
- Flight Masters will now use proper spells to summon enraged wyverns, gryphons, hippogryphs and felbats
- Warmaul Ogre Banner will be usable only at Kil'sorrow Fortress in Nagrand
- updated amount of enchanting materials from WotLK green items
- players will be immune to lava damage effect while Divine Shield is active
- food Feasts emotes implemented
- name of "looter" will not display in tooltip when FFA is enabled
------------------
[hide="06.01.2016"]
-
- - Enrage - fixed armor reduce part
- - Teleport:Shattrath - fixed position
- Teleport:Stormwind - fixed orientation
- Teleport:Stonard/Teleport:Theramore - fixed level requirements to learn those portals
- Magic Absorbtion - fixed resistance per level and mana restore when fully resisted spell
- - Enrage - Enrage from Fury and Protection tree will not stack each other
- Death Wish - Death Wish will not be replaced by weaker ability (Enrage)
- Ulduar
- - Hodir will attack players even if iceblocks were not touched
- Mimiron Burst Target will not attack players anymore (http://www.truewow.org/bugs/view.php?id=2363)
- - Golemagg the Incinerator - Enrage will not cause Earthquake to duplicate anymore
- - Coilfang Engineer - fixed spawn position and equipment
- - Ormorok the Tree-Shaper - fixed react state for Crystal Spikes
- - Ethereal Spellfilcher and Ethereal Thief - reworked
- - Hodir will attack players even if iceblocks were not touched
- - Removed wrong spawns for Commoners and link some other to Winter Veil
- - Leave Our Mark - fixed spell target for quest item
- Master and Servant - removed unneeded condition to allow quest item usage in all areas as the item can be used only in few npcs
- Betrayal- * Fixed "Blight Fog" cast behavior
* Fixed "Throw Blight Crystal" cast timing
- Horns of Nez'ra - added missing text
- The Stories Dead Men Tell - fixed
- An Undead's Best Friend- * Added a sleep effect on Hungering Plaguehound once they are fed to avoid spamming the credit
* Fixed the Ethereal aura being removed and not set after evade for Eidolon Watcher
* Fixed Assassinate Restless Lookout, it will only be used on Restless lookout
- * Fixed "Blight Fog" cast behavior
- - Franclorn Forgewright - correctly visible for dead players only now
- Imprisoned Beryl Sorcerer - quest credit will be given after 5th hit now instead of 7th + added missing emote
- Wretched Captive - corrected orientation
- Caynrus - corrected visuals
- Victorious Challenger - corrected faction
- Vyragosa/Time-Lost Proto-Drake - fixed spawn pool link + set respawn time to 6h
- William Kielar - fixed taxi gossip
- - Clean up instance handling - players will be properly revived upon touching the portal leading to the instance they died in even if they are currently unable to zone in
[hide="13.01.2016"]
- - Fixed cancel of channel on normal cast (corrected bug from last update "last tick of channeled spells")
- Now all pets and totems should have their proper die/destroy animation when killed
- - Mage T8 4set - fixed proc of not consuming Missile Barrage, Hot Streak or Brain Freeze when you can spells which benefit
- Casting Arcane Missiles while both Arcane Barrage and Clearcasting are active will cause only Missile Barrage to be consumed
- Sacred Shield will correctly proc even when was Spellstealed by Mage
- - Fixed an issue where traps were not redirected to Grounding Totem
- - Added 15 second cooldown to Renewed Hope
- - Raise Ally - fixed (if found any issue please report on bugtracker)
- - Hammer of Justice will interrupt non-player spellcasting for 3 sec
- - Mage T8 4set - fixed proc of not consuming Missile Barrage, Hot Streak or Brain Freeze when you can spells which benefit
- Isle of Conquest
- - Siege Engine will not be immune to damage anymore
- Ulduar
- - Fixed spell ID for some abilities (incorrect raid difficulty):
- * Kologarn - Overhead Smash
* Razorscale - Dark Rune Sentinel - Battle Shout
* Thorim - Runic Colossus - Charge
* Thorim - Ancient Rune Giant -Stomp
* Yogg-Saron - Sara - Psychosis
- Freya- * Adds will not spawn in Phase 2
* Elder Brightleaf - corrected number of stacks of Photosynthesis
* Freya hardmode - Sun Beam visual effect visible for players + lowered amount of Sun Beams to 3 spawns at once
- General Vezax - Enslaved Fire Elemental respawn time increased
- Ignis the Furnace Master - fixed behaviour of Iron Constructs (they will not be attackable unless activated by Ignis and will die when Ignis is defeated - prevent combat bug)
- XT-002 Deconstructor- * Speed of adds in 25-mode decreased
* Heart of Deconstructor - added boss immunity
- * Kologarn - Overhead Smash
- - Krick & Ick - Pursuit will target only one player
- Ymirjar Skycaller - scripted
- - Blood Beasts should start to attack with 2 seconds delay (attempt 2.0)
- Sindragosa Icy Grip Jump Position
- - Fixed spell ID for some abilities (incorrect raid difficulty):
- - Pat's Snowcloud Guy's added as Winter Veil Event creatures
- - Gods like Shiny Things, Appeasing the Great Rain Stone, Flown the Coop! and Chicken Party! will work even if player leave zone during quest in progress
- Call to Arms: The Plaguelands/Scarlet Diversions - All versions of this quest are meant to be optional breadcrumb quests to lead players to the bulwark to quest in Western Plaguelands, previously on tc you could not continue chain unless breadcrumb was taken first
- Sleeping Giants - corrected requirements for accepting quest
- Discovering Your Roots - fixed
- - Wyrmcaller Vile - Added missing spawns and scripts for visual stuff
- Skyguard Handler/Skyguard Nether Ray - corrected waypoints
- Winterfall Runners, "Lunchbox", Darkfallen Bloodbearer, Crippler, Harvest Collector and Dragonmaw Peon will have correct aggro reactions
- removed second (incorrect) spawn point of "Lunchbox"
- Windroc Matriarch - script improved and added missing text
- - Wind Stones in Silithius will consume reagents in order to spawn elements
[hide="21.01.2016"]
-
- - Beacon of Light will heal pets now aswell
- Isle of Conquest
- - Siege Engine will relocate vehicle before respawn
- set cooldown 40 seconds for Shadow Veil (Catapult ability)
- - reapply fix for bombs being available only once the gate is destroyed (prevent rogue/feral abuse)
- - Focused Assault and Brutal Assault won't stick after crash
- - Siege Engine will relocate vehicle before respawn
- Ulduar
- - XT-002 Deconstructor - Void Zones will stop chasing players while performing melee attacks and will correctly deal shadow damage when stepped on
- Algalon Stalker Asteroid Target 02 made invisible
- corrected Algalon text range
- Feral Defenders damage toned down to fit Feral Essence stacks
- visualisation corrected for Freya, Sun Beam, Unstable Sun Beam and Nature Bomb
- Ignis the Furnace Master - Slag Pot will now remove shapeshift form before being grabbed
- fix Freya Elders buff for semi-heroic modes (1-2 Elders alive)
- Razorscale - Fused Armor will now be applied after 5 stacks of Fuse Armor
- - Sindragosa Icy Grip tweaked
- Valkyr Herald scripted
- Skybreaker Battle Standard will behave as Standard + gives proper buff
- - Gothik the Harvester reworked (missing lines, visuals, aggro behaviour, logic for door opening, spawn timing)
- Four Horsemen reworked (blizzlike timers, waypoints, missing emotes, etc.)
- - Ahn'kahar Spell Flinger scripted
- - Geist Ambusher scripted
- - Gortok Palehoof event reworked
- - added stealth detection to some creatures
- - High Priestess Jeklik movement corrected
- prevent multiple High Priestess Arlokk to spawn
- - Replaced Blue Drake in 10man with Azure Drake
- - Prevent Vexallus Energy Feedback from receiving percent damage bonus
- - The Crone will be attackable
- - Bronjahm implemented music when encounter starts (https://www.youtube.com/watch?v=s3NPDpI1jFs)
- - all spawned mobs in the Naralex event will move to the middle instead of just staying in the water + hitbox of Mutanus corrected
- - added formations for Aquesous Lord & Coilskar Sea-Caller
- added Aqueous Spawn, Bonechewer Taskmaster & Dragonmaw Wyrmcaller paths and formations
- updated Aqueous Spawn spawn distance and movement type so they randomly roam around
- - corrected damage scaling for Battleguard Sartura (solve absurd damage done issue)
- - XT-002 Deconstructor - Void Zones will stop chasing players while performing melee attacks and will correctly deal shadow damage when stepped on
- - added missing Feast of Winter Veil spawns in Silvermoon, Eastern Kingdoms and Azuremyst Isle
- updated conditions for Terokkar Turkey Time achievement
- - From Their Corpses, Rise! added despawn action for npcs involved
- Fel Reavers, No Thanks! will be completable once again
- Neltharion's Flame reworked
- Curing the Sick fixed double credit issue
- WANTED: Boss Grog'ak will be correctly obtainable only for horde faction
- - creature spellcast facing rework:
- * Fixes creatures turning just before a spellcast finishes and smacking players with supposedly-unavoidable damage
* Fixes visual effects not lining up with the correct target for spells that have their visual aligned with the caster's orientation (examples: Anub'rekhan Impale, Ingvar's Smash/Dark Smash, etc.)
* Creatures' displayed target now properly matches the unit they are targeting with spells for a split second (blizzlike). This is necessary to get proper client-side orientation
* Fix an issue with creatures' channeled spells not cancelling properly in certain conditions
- Bro'Gaz the Clanless scripted
- Ethereum Jailor updated spawning places and conditions
- Morin Cloudstalker corrected pathing
- Terrorclaw will now award reputation
- added missing paths and spawns for Exodar Peace Keepers/Workers, Risen Wintergarde Defenders and Risen Wintergarde Miners
- improved movement for Shadow of Thel'zan the Duskbringer
- removed double spawn of Dreadfang Widow
- Kaya Flathoof, Lorrin Foxfire - text lines added
- Fordragon Knights will be mounted on Fordragon Battle Steeds
- added gossips for Landen Stilwell
- Ashyen and Keleth - fixed text issue after receiving buff
- Ward of Laze will not move and perform melee attacks - * Fixes creatures turning just before a spellcast finishes and smacking players with supposedly-unavoidable damage
- - Little Ivory Raptor and Little White Stallion speed will now scale properly with player max riding skill
- Flight Masters will now use proper spells to summon enraged wyverns, gryphons, hippogryphs and felbats
- Warmaul Ogre Banner will be usable only at Kil'sorrow Fortress in Nagrand
- updated amount of enchanting materials from WotLK green items
[hide="28. + 29.01.2016"]
-
- - Faerie Fire will now be removed after casting Ice Block or Divine Shield
- - Sanctified Wrath will pierce absorb effects
- Ulduar
- - Towers at Gauntlet before Flame Leviathan will now generate Steelforged Defenders on aggro (http://www.truewow.org/bugs/view.php?id=2370)
- Ignis the Furnace Master - Slag Pot will no longer remove Shapeshift form
- Kologarn - corrected amount of damage sustained while Stone Grip to player to be freed (http://www.truewow.org/bugs/view.php?id=1492)
- Kologarn - Rubble and Roll achievement should be working this time
- High Voltage from Steelbreaker will no longer kill Hodir friendly NPCs
- Yogg-Saron portals issue resolved
- Algalon - Dark Matters will respawn if raid wipe + added Black Hole DoT inside another realm
- Thorim encounter improved:- * pre-phase implemented - Jormungar should fight with captives in arena
* adds will no longer run through textures
* adds will use their abilities
* Stormhammer will target players in arena instead of players in upper floor
- * pre-phase implemented - Jormungar should fight with captives in arena
- - Rotface - improved some conditions to prevent spawning Little Ooze after encounter ends
- fix Rotface's Little Oozes not locking target on the players previously infected by Mutated Infection
- Big Ooze will explode at 5+ stacks (blame Errorista)
- Valithria Dreamwalker - fixed Weakened Spirit debuf proc
- using Ice Block while collecting Nightmare Clouds during Valithria encounter will no longer cause client to freeze
- Taldaram flames will no longer bypass Paladin Divine Shield
- - achievement Gonna Go When the Volcano Blows reimplemented
- Flame Breath will not be interruptable anymore
- - Malygos - Arcane Breath will not be interruptable anymore
- - fixed kill credit for Eadric the Pure + Eadric will not be interruptable anymore
- catching and throwing Hammer fixed
- - visuals for Devourer of Souls Well of Souls spell
- Outro event after the Devourer of Souls encounter added
- - Crystalline Frayer and Wilted Frayer behaviour fixed
- - Towers at Gauntlet before Flame Leviathan will now generate Steelforged Defenders on aggro (http://www.truewow.org/bugs/view.php?id=2370)
- - added missing Commoner for Winter Veil event
- - Escape from the Winterfin Caverns - fixed issue where murloc disappeared before finishing rescue
- Blightblood Trolls will remain passive while on Betrayal quest
- Book "Soothsaying for Dummies" scripted (http://www.truewow.org/bugs/view.php?id=794)
- - Bloodsail Traitor spawend
- Blade of Argus pathing improved
- Lor'themar Theron fixed combat stuck (players could not find him to complete one of Quel'Delars chain quest)
- - Hide of Lupos will now drop only from Lupos
- Staff of Horrors will now drop only from Skeletal Horror
- Hammer of Sanctification added to Kil'jaeden's loot
- - players will be immune to lava damage effect while Divine Shield is active
- food Feasts emotes implemented
- name of "looter" will not display in tooltip when FFA is enabled