Core Updates - 2014.11.16

Check here often to keep up to date with in-game updates for quests, NPCs, dungeons and raids.
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Naljs
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Re: Core Updates - 2014.11.16

#76 » Post by Naljs » 20 Nov 2014 17:17

The Living Bomb fix, could the same thing be applied for Wandering Plague? DK sits in combat for ages after dotting someone, and instantly gets in combat after ressing..
"I have resolved never to start an unjust war, but never to end a legitimate one except by defeating my enemies."
King Charles XII of Sweden (1682-1718)
Yes, I know there is a special place in Hell for me.
It's called a Throne.

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ItchyVortex
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Re: Core Updates - 2014.11.16

#77 » Post by ItchyVortex » 20 Nov 2014 17:42

Naljs wrote:The Living Bomb fix, could the same thing be applied for Wandering Plague? DK sits in combat for ages after dotting someone, and instantly gets in combat after ressing..
That talent is a double-edged sword, working as intended.

http://www.mmo-champion.com/threads/700 ... gue-in-PVP
Esunna, Feral Druid | Elainn, Discipline Priest

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Nyeriah

Re: Core Updates - 2014.11.16

#78 » Post by Nyeriah » 20 Nov 2014 20:08

marko1984 wrote:You can interupt every cast from Onyxia... both 10 and 25 men mode atm
Fixed after restart, Polkic has also taken care of these loot issues.

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Nyeriah

Re: Core Updates - 2014.11.16

#79 » Post by Nyeriah » 20 Nov 2014 20:29

I've also fixed that issue with many dungeon bosses missing immunities. Anything else?

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Fastor
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Re: Core Updates - 2014.11.16

#80 » Post by Fastor » 20 Nov 2014 20:36

Seems just Sota left.

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Naljs
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Re: Core Updates - 2014.11.16

#81 » Post by Naljs » 20 Nov 2014 20:44

ItchyVortex wrote:Naljs wrote:
Naljs wrote:The Living Bomb fix, could the same thing be applied for Wandering Plague? DK sits in combat for ages after dotting someone, and instantly gets in combat after ressing..

That talent is a double-edged sword, working as intended.

http://www.mmo-champion.com/threads/700 ... gue-in-PVP
Oh I did not know this.. hmm thanks for that link, will definitely think over my spec now :o
Nyeriah wrote:Anything else?
Yes, sorry for being naggy about it but I haven't seen any reply yet from anyone regarding Wintergrasp.. many Alliance players are missing out on PvP gear/heirlooms/honor tokens etc. Are the missing NPC's a cause of this update, and would it be hard to add them again?
"I have resolved never to start an unjust war, but never to end a legitimate one except by defeating my enemies."
King Charles XII of Sweden (1682-1718)
Yes, I know there is a special place in Hell for me.
It's called a Throne.

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Nyeriah

Re: Core Updates - 2014.11.16

#82 » Post by Nyeriah » 20 Nov 2014 20:51

Naljs wrote:
ItchyVortex wrote:Naljs wrote:
Naljs wrote:The Living Bomb fix, could the same thing be applied for Wandering Plague? DK sits in combat for ages after dotting someone, and instantly gets in combat after ressing..

That talent is a double-edged sword, working as intended.

http://www.mmo-champion.com/threads/700 ... gue-in-PVP
Oh I did not know this.. hmm thanks for that link, will definitely think over my spec now :o
Nyeriah wrote:Anything else?
Yes, sorry for being naggy about it but I haven't seen any reply yet from anyone regarding Wintergrasp.. many Alliance players are missing out on PvP gear/heirlooms/honor tokens etc. Are the missing NPC's a cause of this update, and would it be hard to add them again?
Check them now

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Naljs
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Re: Core Updates - 2014.11.16

#83 » Post by Naljs » 20 Nov 2014 21:19

Nyeriah wrote:[Check them now
Thanks they're spawned, but the cost is set to default, meaning PvP gear and such now costs Wintergasp Mark of Honor again.
At least the other things are accessible for now :)

EDIT: Also, the Brutal Gladiator vendor is also reset to cost Arena Points instead of Honor, again. Should probaby look up any custom change with currencies, if there are any more.
"I have resolved never to start an unjust war, but never to end a legitimate one except by defeating my enemies."
King Charles XII of Sweden (1682-1718)
Yes, I know there is a special place in Hell for me.
It's called a Throne.

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keez
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Re: Core Updates - 2014.11.16

#84 » Post by keez » 20 Nov 2014 22:42

I'm just wondering, is anyone looking into fear/charge path problems?

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Nyeriah

Re: Core Updates - 2014.11.16

#85 » Post by Nyeriah » 20 Nov 2014 23:53

@ Naljs - I reapplied some of the changes there were, check them now.

@ keez - There isn't anyone looking into that.

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Naljs
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Re: Core Updates - 2014.11.16

#86 » Post by Naljs » 21 Nov 2014 05:44

Nyeriah wrote:@ Naljs - I reapplied some of the changes there were, check them now.
Awesome, just got back from work so will check after I've had a little sleep :)
"I have resolved never to start an unjust war, but never to end a legitimate one except by defeating my enemies."
King Charles XII of Sweden (1682-1718)
Yes, I know there is a special place in Hell for me.
It's called a Throne.

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Naljs
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Re: Core Updates - 2014.11.16

#87 » Post by Naljs » 21 Nov 2014 12:35

Okay the WG Vendors now works as they used to, with the same Honor/Arena Points costs they used to have, so that's good :D
The Brutal Gladiator Gear vendor however is still set to cost Area Points only.
"I have resolved never to start an unjust war, but never to end a legitimate one except by defeating my enemies."
King Charles XII of Sweden (1682-1718)
Yes, I know there is a special place in Hell for me.
It's called a Throne.

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Fierce
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Re: Core Updates - 2014.11.16

#88 » Post by Fierce » 21 Nov 2014 16:03

NPC's voidwalker kept on following me even though its master stops. This happens in Ashenvale, from one of those satyrs.

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marko1984
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Re: Core Updates - 2014.11.16

#89 » Post by marko1984 » 21 Nov 2014 21:40

Fix fucken DND
Its fucken useless.........................................
Three mages!

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Nyeriah

Re: Core Updates - 2014.11.16

#90 » Post by Nyeriah » 21 Nov 2014 21:42

What dnd? Do not disturb? It's working as intended

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