Core Updates - 2014.06.16

Check here often to keep up to date with in-game updates for quests, NPCs, dungeons and raids.
User avatar
Folkk
Posts: 289
Joined: 10 Sep 2012 16:01
Location: Shadows of the Night

Re: Core Updates - 2014.06.16

#16 » Post by Folkk » 17 Jun 2014 08:55

Great job!
Core/Spells: Fix Cheat Death formula
Could you please elaborate?
Folkk -Subtlety/Combat
Fleaks - Discipline/Holy

User avatar
Eisen
Donor
Posts: 444
Joined: 20 Jan 2013 12:38

Re: Core Updates - 2014.06.16

#17 » Post by Eisen » 17 Jun 2014 09:20

Nyeriah wrote:Rumors say that every stacking rule there is at wotlk has been included, which of course, includes the shaman/dk crap

Sexy I'll test it when I have a free moment, as it stands though, I love this wall of fixes (TY FOR MIXOLOGY). Every fix that brings us to a better balanced game makes me happy. (Facerolling raids is boring right? The day you have to know all the ins and outs of a class to out-perform everyone will be a good one)
Eisenlicht - Eisenfaust - Shai - Eisenblitz - SyntaxError - Revan - Nugget - Eisen - Necriss - Heka
I SHALL RIDE ETERNAL, SHINY AND CHROME!
bnet: Eisen#2183

User avatar
ilyailyailya
Posts: 172
Joined: 05 Aug 2011 20:34

Re: Core Updates - 2014.06.16

#18 » Post by ilyailyailya » 17 Jun 2014 09:37

Thanks for the fixes along with a big hug and another thank you for getting our server one step closer to retail-like :)
I haven't seen a single server now that makes you stay logged if you altf4 for example. Now I know this isn't a great change but for me it's a bit nostalgic since I experienced that stuff on retail WotLK :)
Truewow:

Horde:
Volkolak[ Shaman] {70}
Headquake [Shaman] {80}
Xcell [Rogue] {80}
Alliance
Skuletik[Death Knight] {80}
Devana [Hunter] {80}

Primeevil wow:

Horde Thorbjorn [Hunter] {60}

Lordaeron:

Skadi/Velastra (velastra got scammed) aka therberg aka jewberg aka ked aka hime aka scotty

User avatar
yesitsme
Posts: 11
Joined: 26 Feb 2014 18:01

Re: Core Updates - 2014.06.16

#19 » Post by yesitsme » 17 Jun 2014 12:29

^every private server will have that. its a TC fix

User avatar
Fastor
Posts: 4031
Joined: 16 Dec 2012 17:38

Re: Core Updates - 2014.06.16

#20 » Post by Fastor » 17 Jun 2014 19:42

ilyailyailya wrote:Thanks for the fixes along with a big hug and another thank you for getting our server one step closer to retail-like :)
I haven't seen a single server now that makes you stay logged if you altf4 for example. Now I know this isn't a great change but for me it's a bit nostalgic since I experienced that stuff on retail WotLK :)

Now l saw this fix in action both good and bad side.

Bad side is that l alt f4 in front of icc to get other account to join raid because its faster to start new wow than to relog to me. Problem is someone killed me...

Good side is that during Sindragosa Pausas had DC, he returned at continued run.

Now most likely one more good side is in BG when ppl that altf4 try to run away, dont actualy run away. But here is a wish that would improve battle grounds.

Because character will last 1 minute until counted as logout, how about we bring back autokick to those who are counted logged out in bg. That way there is no kick if someone DC as he still would be online whit enough time to log back in. He will only be kicked if not return.


Also, yea, hunters need a fix.
Image

User avatar
ilyailyailya
Posts: 172
Joined: 05 Aug 2011 20:34

Re: Core Updates - 2014.06.16

#21 » Post by ilyailyailya » 17 Jun 2014 19:48

IIRC in retail at bg's it wouldn't give you that 1 minute (and I think it was 20 sec at retail, but that matters less now.)
Or maybe I was just that slow at typing back then :|
Truewow:

Horde:
Volkolak[ Shaman] {70}
Headquake [Shaman] {80}
Xcell [Rogue] {80}
Alliance
Skuletik[Death Knight] {80}
Devana [Hunter] {80}

Primeevil wow:

Horde Thorbjorn [Hunter] {60}

Lordaeron:

Skadi/Velastra (velastra got scammed) aka therberg aka jewberg aka ked aka hime aka scotty

User avatar
keez
Donor
Posts: 1124
Joined: 02 Jul 2013 03:50
Location: Dalaran Sewers Torch

Re: Core Updates - 2014.06.16

#22 » Post by keez » 17 Jun 2014 20:55

Fastor wrote: Also, yea, hunters need a fix.
Aracane mage qqing about other class buggs?
Have you no shame?

User avatar
Justicelight
Donor
Posts: 1130
Joined: 05 Dec 2011 21:47
Location: Romania

Re: Core Updates - 2014.06.16

#23 » Post by Justicelight » 17 Jun 2014 20:56

This is an post to answer to Fastor`s screenshot

[hide="big off-topic wall, response to Fastor`s screenshot"]http://www.wowwiki.com/Attack_power_coefficient

Killshot - 40% ap coeficient. If that hunter has 7k or even more attack power, which most of wf geared hunters have with procs, considering the low armor you have I would say this:

Hunter ranged weapon damage: 3000

My formula would be: 200% * 3000(weapon damage) + 40% * 7000(Attack power) + 3305 (read kill shot tooltip)= 6000 + 2800 + 3305= 12105 (non crit)

Add 2% from Improved Tracking, talent which that hunter had specced two points in it so 2%, and you get 12348 damage (noncrit)

Add 10% from the Marked from Death talent, and you get 12348 + 12348*0.1= 13583 damage non crit

If it crits, which hapened in your case, the damage would be boosted by:

- meta - 3% damage = 13990.49
- mortal shot talent - 30% more critical damage = 18188 critical damage

Now reduction things that affect the killshot damage:

Armor: I checked your talents and you don`t have any armor increasing talents: so I presume your armor will be somehow higher than the one you have in pve so I would say 5k ~ which is 13% physical damage reduction.

Resilience: I also presume, but I might be wrong here since I saw u sometime using 2xt10 (head shoulders) in pvp, that your resilience is 1200.
1200 resilience ~ 25% reduction.

Talents: Prismatic Cloak: 6% damage reduction.

13% - 25% - 6% damage reduction. I don`t know if to sum them up is a good thing or If making % of % is way to go. I will do % of %.

18188 - 18188*0.13 = 15823.56
15823.56 - 15823.56 *0.25= 11867.67
11867.67 - 11867.67*0.06= 11155

So 11155 would be the damage in theory that you should take, with the presented variables: Attack power of the hunter, resilience that you had.
In the screenshot I see 2901 + 4186 + 4036 = 11123[/hide]

And yea, I added this line since someone told me I didnt applied the % crit dmg reduction part from resilience, so this could prove once again that crit damage is not reduced by resilience hence second part of middle paragraph of resilience tooltip doesn`t work here.

Sorry for the wall of text, I am not 100% sure If I used the correct formulas and sorry for the off-topic.
Image
"I write about the power of trying, because I want to be okay with failing. I write about generosity because I battle selfishness. I write about joy because I know sorrow. I write about faith because I almost lost mine, and I know what it is to be broken and in need of redemption. I write about gratitude because I am thankful - for all of it."

User avatar
Fastor
Posts: 4031
Joined: 16 Dec 2012 17:38

Re: Core Updates - 2014.06.16

#24 » Post by Fastor » 17 Jun 2014 21:16

keez wrote:
Fastor wrote: Also, yea, hunters need a fix.
Aracane mage qqing about other class buggs?
Have you no shame?
Only bugged l see is AM not stoping when target atempt to los, other than that is no point.

@ Justice

To sum up, you say thats normal?

User avatar
Naljs
Posts: 456
Joined: 20 Dec 2013 07:03
Location: Sweden

Re: Core Updates - 2014.06.16

#25 » Post by Naljs » 17 Jun 2014 21:24

Arcane missiles, like all channelled spells, will continue even if the target tries to LoS you after you started channelling, and is not a bug. This is what makes arcane mages such a pain in arena, and affliction warlocks with their drain soul. I personally always do Mind Flay as last spell before they LoS to let my partner catch up to him so I'm free to reposition.

On topic, I like big walls of fixes :) sucks the druid bug occurred, but hopefully the fix mentioned in previous posts will be applied soonish :)
"I have resolved never to start an unjust war, but never to end a legitimate one except by defeating my enemies."
King Charles XII of Sweden (1682-1718)
Yes, I know there is a special place in Hell for me.
It's called a Throne.

User avatar
Amoriann
Donor
Posts: 151
Joined: 27 Nov 2013 02:04
Location: Recount

Re: Core Updates - 2014.06.16

#26 » Post by Amoriann » 17 Jun 2014 21:36

Hunter's kill shot is supposed to do that kind of damage and u are a mage (cloth)
Professional Dps.

User avatar
Justicelight
Donor
Posts: 1130
Joined: 05 Dec 2011 21:47
Location: Romania

Re: Core Updates - 2014.06.16

#27 » Post by Justicelight » 17 Jun 2014 21:43

offtopic:

@Fastor: I believe making % of % is the way to go when calculating. For example ret paladins who have 115% damage increase and they do Avenging Wrath (20% dmg increase) the damage gets increased up to 138% not 135% because it does 20% of 115%. So in my calculations I applied the "% of %" rule, not the summing one. My post just proved that the damage killshot does works perfectly normal, what is wrong being the crit damage reduction part from resilience not applying.

Add a 28% reduction to that damage you got and you get the number you should receive on a full working resilience.
Image
"I write about the power of trying, because I want to be okay with failing. I write about generosity because I battle selfishness. I write about joy because I know sorrow. I write about faith because I almost lost mine, and I know what it is to be broken and in need of redemption. I write about gratitude because I am thankful - for all of it."

User avatar
Cocopuffs
Donor
Posts: 385
Joined: 14 Dec 2013 20:22
Location: Shadows of the Night

Re: Core Updates - 2014.06.16

#28 » Post by Cocopuffs » 17 Jun 2014 22:08

So many essential fixes. As usual. Pets still broken anyway.

User avatar
Eisen
Donor
Posts: 444
Joined: 20 Jan 2013 12:38

Re: Core Updates - 2014.06.16

#29 » Post by Eisen » 18 Jun 2014 09:15

Cocopuffs wrote:So many essential fixes. As usual. Pets still broken anyway.
Someone seemingly prefers not to have any fixes :B

Tested the totem / dk horn overwriting and seems that a support-specced enh will now be able to bring 23.25 more str and agi into raids. \o/
Eisenlicht - Eisenfaust - Shai - Eisenblitz - SyntaxError - Revan - Nugget - Eisen - Necriss - Heka
I SHALL RIDE ETERNAL, SHINY AND CHROME!
bnet: Eisen#2183

User avatar
Cocopuffs
Donor
Posts: 385
Joined: 14 Dec 2013 20:22
Location: Shadows of the Night

Re: Core Updates - 2014.06.16

#30 » Post by Cocopuffs » 18 Jun 2014 20:16

Eisen wrote:
Cocopuffs wrote:So many essential fixes. As usual. Pets still broken anyway.
Someone seemingly prefers not to have any fixes :B

Tested the totem / dk horn overwriting and seems that a support-specced enh will now be able to bring 23.25 more str and agi into raids. \o/


thats the problem. All you want to see fixed is shit for raids raids and more raids. And you say i dont want fixes? I do, just dont leave the important things for last, and fix buff priority for dks totems ans gbos gbok. Any smart player knows how to pick only one. Oh and dont bother cryinf about dk horn, if they know what they're doing-which i doubt lol- theyll use horn as part of rotation to feed runic. But whatever dawg.

Locked

Who is online

Users browsing this forum: No registered users and 1 guest