Check here often to keep up to date with in-game updates for quests, NPCs, dungeons and raids.
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Nyeriah
#121 »
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by Nyeriah » 24 Oct 2015 07:06
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Nyeriah
- Posts: 658
- Joined: 13 Sep 2015 17:10
#122 »
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by Nyeriah » 04 Nov 2015 04:27
“All your life, you will be faced with a choice. You can choose love or hate…I choose love.”
― Johnny R. Cash
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Nyeriah
- Posts: 658
- Joined: 13 Sep 2015 17:10
#123 »
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by Nyeriah » 04 Nov 2015 05:35
“All your life, you will be faced with a choice. You can choose love or hate…I choose love.”
― Johnny R. Cash
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Nyeriah
#125 »
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by Nyeriah » 06 Dec 2015 07:05
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Nyeriah
#126 »
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by Nyeriah » 06 Dec 2015 07:06
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Nyeriah
#127 »
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by Nyeriah » 07 Dec 2015 03:20
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Errorista
- Issue Tracker Leader
- Posts: 1899
- Joined: 02 Sep 2012 14:31
#128 »
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by Errorista » 22 Jan 2016 20:19
21.1.2016
- Isle of Conquest
Strand of the Ancients
- - reapply fix for bombs being available only once the gate is destroyed (prevent rogue/feral abuse)
Warsong Gulch
- - Focused Assault and Brutal Assault won't stick after crash
- Ulduar
- - XT-002 Deconstructor - Void Zones will stop chasing players while performing melee attacks and will correctly deal shadow damage when stepped on
- Algalon Stalker Asteroid Target 02 made invisible
- corrected Algalon text range
- Feral Defenders damage toned down to fit Feral Essence stacks
- visualisation corrected for Freya, Sun Beam, Unstable Sun Beam and Nature Bomb
- Ignis the Furnace Master - Slag Pot will now remove shapeshift form before being grabbed
- fix Freya Elders buff for semi-heroic modes (1-2 Elders alive)
- Razorscale - Fused Armor will now be applied after 5 stacks of Fuse Armor
Icecrown Citadel
Naxxramas
- - Gothik the Harvester reworked (missing lines, visuals, aggro behaviour, logic for door opening, spawn timing)
- Four Horsemen reworked (blizzlike timers, waypoints, missing emotes, etc.)
Ahn'kahet: The Old Kingdom
Pit of Saron
Utgarde Pinnacle
The Steamvault
- - added stealth detection to some creatures
Sunken Temple
Zul'Gurub
Eye of Eternity
- - Replaced Blue Drake in 10man with Azure Drake
Magisters' Terrace
- - Prevent Vexallus Energy Feedback from receiving percent damage bonus
Karazhan
Forge of Souls
Wailing Caverns
- - all spawned mobs in the Naralex event will move to the middle instead of just staying in the water + hitbox of Mutanus corrected
Black Temple
- - added formations for Aquesous Lord & Coilskar Sea-Caller
- added Aqueous Spawn, Bonechewer Taskmaster & Dragonmaw Wyrmcaller paths and formations
- updated Aqueous Spawn spawn distance and movement type so they randomly roam around
Temple of Ahn'Qiraj
- - added missing Feast of Winter Veil spawns in Silvermoon, Eastern Kingdoms and Azuremyst Isle
- updated conditions for Terokkar Turkey Time achievement
- - Little Ivory Raptor and Little White Stallion speed will now scale properly with player max riding skill
- Flight Masters will now use proper spells to summon enraged wyverns, gryphons, hippogryphs and felbats
- Warmaul Ogre Banner will be usable only at Kil'sorrow Fortress in Nagrand
- updated amount of enchanting materials from WotLK green items
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Errorista
- Issue Tracker Leader
- Posts: 1899
- Joined: 02 Sep 2012 14:31
#132 »
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by Errorista » 11 Feb 2016 15:01
10.2.2016
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- - Fiery Payback - fixed issue when talent dropped to Rank 1 after relog
- - auras will no longer affect friendly units if paladin dies
- Warsong Gulch
- - flags will be no longer possible to be capped under invisible effects
- - bosses will go evade mode if target is out of their bounds (prevent some possible abuse cases)
Ulduar
- - Thorim - event should finish properly now instead of resetting
- Thorim - fixed "immortal" adds in pre-phase
- Razorscale - Fused Armor will drop all threat from target
- Kologarn - If Looks Could Kill (25) achievement fixed
- Kologarn will face right direction now
- Kologarn - fixed Rubble summon position
Icecrown Citadel
- - Pustulating Horror behaviour improved
- Bryntroll, the Bone Arbiter - proc rate increased
- Lord Marrowgar - Bone Spikes will despawn if encounter is not in progress
- Val'kyr Herald - Radiance Aura - set conditions so only 1 aura is active
- Putricide Trap corrections (should no longer cause combat bug)
- entrance event before Lord Marrowgar scripted
- scripted Sindragosa event
Wailing Caverns
Temple of Ahn'Qiraj
- - Ouro summoner added - boss is still bugged though (you will have 90 seconds to nuke him down before he goes submerge and turns friendly and invisible)
Dire Maul
- - added emotes to some NPCs
Onyxia
Molten Core
- - Garr adds will respawn after wipe
Magisters' Terrace
- - Sunblade Mage Guard - fixed insane damage from Glaive Throw
- Scryer's Orb event reworked (Kalecgos' appearance) - added missing waypoints, spells, emotes, proper timing... and prevent him from being summoned multiple times
Zul'Farrak
- - added pathing & formations for Sul'lithuz Sandcrawler's, Sandfury Blood Drinker's, Sandfury Shadowhunter's, Hydromancer Velratha, Sandfury Witch Doctor's
Deadmines
Karazhan
- - Hyakiss the Lurker - this rare boss will spawn once all spiders are killed in Servant's Quarters
Ahn'kahet
- - Plague Walker - debuff aura fixed
- remove Mini debuff on Amanitar reset
- corrections to Taldaram mechanics
** Now the embrace spell is done correctly (stealth + damage taken).
** The prison remove is done correctly + boss state check.
- Volazj - script for the twisted visages
Blackwing Lair
- - Nefarian - respawn timer set to 7 days
- - Solace of the Defeated/Solace of the Fallen - will now proc from any helpful spell
- removed Disease Immunity from all TBC creatures
- - Sorrow Wing - removed NR cooking recipes from loot table
- - events starting from gossips should no longer get doubled messages if clicked twice or by 2 players in same time (e.g. Mimiron hard mode or Gunship)
- creatures should display flying animations properly now
- Glyphed Breastplate - removed "chest" stats from "bullets ammo"
- WotLK armor values for melee bosses corrected (10673->10643) (https://github.com/TrinityCore/TrinityCore/issues/15106)
- implemented "Raid Lock Extention"
- when player fall out of map "Release Spirit" option will be available
- Implement AuctionHouse features:
* GetAll scan, retrieves all auctions and sends them in a single packet.
There's a limitation on how often a player can do this (Max 55000 items)
* Search throttling. For normal searches, the server can send a time
in milliseconds to the client, the client will wait that long between
searches. Delay set in config
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