Core Updates - 2014.05.25

Check here often to keep up to date with in-game updates for quests, NPCs, dungeons and raids.
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prodigy
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Core Updates - 2014.05.25

#1 » Post by prodigy » 25 May 2014 21:17

Notable changes:
  • Core/Misc: Fix exploit
    - Fix exploit that allowed to learn spells from recipes without consuming them.
    DB/Creature: Remove more incorrect trigger flags
    DB/Creature: Add some missing spawns in HoL.
    [TW] Core/Spells: Los for few aoe spells
    - Blizzard, Rain of fire, Hurricane and Volley, now checks targets are
    in los of the center of the spell
    - Bladestorm now goes through normal effect los check
    - Shadowfury and Flamestrike targets selected from los of center of
    spell and not the caster
    - Flamestrike persistent damage only target players in los of center
    Scripts/Ulduar: Fix crash when Algalon's Big Bang is casted by player
    Fixed SendAddonMessage issue.
    - This fixes GM's not being able to send/receive addon messages through the whisper channel while accepting whispers are turned off.
    Core/Spells: Replace MovePosition by MovePositionToFirstCollision in spell dest target handling.
    - Solves issues such as being able to summon creatures inside terrain/gameobjects, being able to fall through terrain by using Shadowstep/Feral Charge (Cat), and much more
    DB/Gossip: Remove "Jarin Dawnglow <Innkeeper>" double gossip
    DB/Quest: The Bones of Nozronn
    DB/Instance: Fix Ahn''Kahet exit (portal/areatrigger)
    DB/Gossip: Fix some gossip in dalaran
    [TW303] - Core/Commands: Fix players being able to use the Quest Completer command to complete already rewarded quests and some style changes
    Scripts/Duskwood: prevention to spawn multiple Twilight Corrupter and fixed some issues there
    Core/Trade: It's no longer possible to fake the amount of gold put into the trade window. It's only visual but still an exploit, allowing scamming.
    DB/Misc: Delete some incorrect player_factionchange_items
    Scripts/HallsOfReflection: Major changes
    * corrections to Intro Event (Falric, Marwyn etc.)
    * fixed issues with Frostsworn General
    * improved the whole Wrath of the Lich King event
    * implemented outro gunship
    * optimalization code and cleanup and fixed some typos
    DB/Gameobjects: Added some missing gameobjects spawns
    DB/Gameobjects: Fixed Gymer's cage phasemask to make it appear while doing "The Storm King's Vengeance" quest
    Core/Spells: Fix fishing on areas with liquid data but no valid height
    DB/Creature: Fix Argent Tournament Vendors
    Core/Arena: Fix exploit in arena team
    - Fix exploit that allowed anyone to add a target Player to any arena team.
    Scripts/SWP: Sathrovarr will no longer cause player teleports on grid load
    Core/Misc: Fix crash in ticket creation
    Core/SAI: Prevent nullifying damage, because of player damage requirements
    Fix various warnings. The core, the scripts and the tools now compile without warnings with -Wall -Wextra -pedantic.
    Core/SAI: Clear UNIT_STATE_EVADE immediately if we're about to follow a target on EnterEvadeMode (MoveFollow does not clear evade)
    Core/GameObjects: fixed instant reset of gameobjects after activation
    Core/Calendar: Use single database transaction for adding multiple invites when creating new event
    Core/Calendar: Align max amount of Players to be invited to Client limits
    - Limit the max amount of Players to be invited to a Calendar event to 100, same limit as the one in the Client
    Shared/Database: Increase Database Worker Pool queue size
    - Increase DatabaseWorkerPool queue size from the default 16KB to 8MB to avoid blocking the caller thread when queuing an async statement/transaction.
    Core/Warden: Fix crash
    DB/Creature: Highlord Darion Mograine - Restore Shadow's Edge gossip
    DB/Creature: Ethereal Soul-Trader
    DB/Gameobject: Thunderbrew Lager Keg
    DB/Misc: Nesingwary Lackey Ear
    DB/Spawns: Myralion Sunblaze Frozen Halls spawns
    Core/PetAI: Pet's owner should NOT enter combat when the pet attacks/enters combat
    Core/Spells: Players with active pets count as if they were players in combat against spells with SPELL_ATTR1_CANT_TARGET_IN_COMBAT
    Scripts/Krystallus: converted to EventMap, removed useless code
    Core/Vehicles: Set proper power type using PowerDisplay.dbc
    DB/Quest: Fix Gambling Debt
    DB/Creature: Fix Crazed Mana Surge
    Core/Achievements: Fix ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS
    Core/Spells: Nitro Boost should not fail in dungeon maps
    Scripts/PoS: fixed rimefang icy blast
    Core/SAI: SMART_EVENT_IC_LOS is now called when movement in LOS was made while the creature was in combat
    Core/Spells: Sniper Training should refresh every 6 seconds if all conditions are met
    Core/Auras: Solve exploit involving SPELL_AURA_MOD_DAMAGE_DONE and weapon swapping
    Core/Collision: Solve collision issues with non spawned GOs
    Core/Collision: Solve collision issues with GAMEOBJECT_TYPE_DOOR GOs
    Core/Players: Implement resting for areas with AREA_FLAG_REST_ZONE_ALLIANCE or AREA_FLAG_REST_ZONE_HORDE

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Re: Core Updates - 2014.05.25

#2 » Post by Relina » 25 May 2014 21:35

prodigy wrote:Notable changes:
  • Core/Spells: Replace MovePosition by MovePositionToFirstCollision in spell dest target handling.
    - Solves issues such as being able to summon creatures inside terrain/gameobjects, being able to fall through terrain by using Shadowstep/Feral Charge (Cat), and much more
    Core/Spells: Nitro Boost should not fail in dungeon maps
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Re: Core Updates - 2014.05.25

#3 » Post by keez » 25 May 2014 21:39

its nice to see you fixed some pet stuff, but pet resilience is still not working.

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Re: Core Updates - 2014.05.25

#4 » Post by Justicelight » 25 May 2014 21:39

Core/Auras: Solve exploit involving SPELL_AURA_MOD_DAMAGE_DONE and weapon swapping
Can you please describe this? I am switching weapons a lot, what was bugged?
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Re: Core Updates - 2014.05.25

#5 » Post by Blacklustersoldier » 25 May 2014 21:43

zerk stacking maybe, wep proc stacking idk

still no sov dmg fix /sad or hammer /sad
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Re: Core Updates - 2014.05.25

#6 » Post by Justicelight » 25 May 2014 21:53

why /sad? it helps the raid anw :D
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Re: Core Updates - 2014.05.25

#7 » Post by prodigy » 25 May 2014 21:54

as i see it,i think it's about auras that remained on after weapon was changed

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Re: Core Updates - 2014.05.25

#8 » Post by keez » 25 May 2014 21:57

prodigy wrote: Core/Arena: Fix exploit in arena team
- Fix exploit that allowed anyone to add a target Player to any arena team.
what does this even mean. makes no sence lol

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Re: Core Updates - 2014.05.25

#9 » Post by Nyeriah » 25 May 2014 22:06

/arena add would allow you to add any player to your teams...

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Re: Core Updates - 2014.05.25

#10 » Post by keez » 25 May 2014 22:37

such fix
#mindblown

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Nyeriah

Re: Core Updates - 2014.05.25

#11 » Post by Nyeriah » 25 May 2014 22:40

keez wrote:such fix
#mindblown
Why complain over something that has been gotten for free without anyone's effort? :D

Many people work at trinitycore and they fix what they please, it was relevant to someone, so someone went and did it. I dunno just seems silly for me

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Re: Core Updates - 2014.05.25

#12 » Post by Justicelight » 25 May 2014 23:05

such fix #mindblown
its nice to see you fixed some pet stuff, but pet resilience is still not working.
We need more people like keez, to support devs in quiting their help with bug fixes. Why are you ungrateful? Just because they don`t fix something that affects your everyday gameplaying that doesn`t mean you should act towards like this. But everyone is free to say what ever mind guide em, but this is not cool :p And ye, ty for fixes and pet resilience still bugged xD
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Re: Core Updates - 2014.05.25

#13 » Post by Blacklustersoldier » 25 May 2014 23:29

we need more players who rage at prodigy for suggesting stuff to push him into quitting for good

but yeah, good fixes I guess, still nothing regarding BT crashes which makes me sad
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Re: Core Updates - 2014.05.25

#14 » Post by keez » 25 May 2014 23:41

Im not making anyone quit.
Where were you when hordes made Emsy quit?
And both of you can mind your own business.

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Re: Core Updates - 2014.05.25

#15 » Post by Blacklustersoldier » 25 May 2014 23:50

my topic was in response to JL's post... guess I should;ve quoted him ... anyway good question
where were you JL when hordes made emsy quit?
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