Core Updates - 2014.04.06

Check here often to keep up to date with in-game updates for quests, NPCs, dungeons and raids.
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prodigy
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Core Updates - 2014.04.06

#1 » Post by prodigy » 06 Apr 2014 14:10

Changes:
  • DB/Equipment: Added blizzlike values for the equipement of every NPC.
    DB/Creatures: Added all NPC mounts with sniff values
    DB/Creatures: Corrected creature addon values for mounts
    DB/Gameobjects: Spring clean up for "TEMP" spell focus gameobjects.
    * Added missing spell focus gameobjects.
    * Old "TEMP" gameobjects now have sniffs values for their radius and the proper entries.
    Fix trinkets/talents procs on hots taken/done
    SQL for Minesweeper
    Add script to Landmine Knockback
    Core/Misc: Fix uninitialized values
    DB/SAI: Fix Arcane Disturbances after quest_?_scripts removal
    DB/Gameobjects: Added spawns on Development Land
    TW fix Living bomb
    [TW275] - Core/Spells: Revert "Fix Death and Decay disappearing" and adds another way around it, by yesitsme
    Core/Chat: Fix valid chat links being handled as invalid
    TW fix Slice and Dice
    * Will no longer put the caster in combat.
    TW fix HAT and TTT
    * HAT will now have 1 sec cooldown and will no longer give other energy users combopoints on their targets. Caster will no longer be put in combat when a groupmember crits, and combopoints can now be gained on a target which doesnt have any combopoints prior to the proc.
    *Turn the tables will no longer buff raid and party members.
    Core/Spells: fixed Throw Shield Visual and Clone Weapon
    [TW276] - Core/Spells: Fix wrong attribute for spell 11389 (Detect Undead) causing the buff to fade from non-mana classes or spending mana points from those who have mana.
    [TW278] - Core/Scripts: Prevent multiple spawns of Ulag
    Scripts/Ulduar: Fix uninitialized values

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Eisen
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Re: Core Updates - 2014.04.06

#2 » Post by Eisen » 06 Apr 2014 14:30

All in all, very sweet! ...who the hell is Ulag though? xD
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Re: Core Updates - 2014.04.06

#3 » Post by Vampyr » 06 Apr 2014 14:31

Now Greensmoker will join BGs again.
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Fastor
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Re: Core Updates - 2014.04.06

#4 » Post by Fastor » 06 Apr 2014 14:37

prodigy wrote:Changes:
  • DB/Creatures: Added all NPC mounts with sniff values
    TW fix Living bomb
Could you explain me this two please?

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Nyeriah

Re: Core Updates - 2014.04.06

#5 » Post by Nyeriah » 06 Apr 2014 14:41

Fastor wrote:
prodigy wrote:Changes:
  • DB/Creatures: Added all NPC mounts with sniff values
    TW fix Living bomb
Could you explain me this two please?
Living bomb last tick won't be reflected by warrior's spell reflect and it'll also proc when out of line of sight.

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prodigy
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Re: Core Updates - 2014.04.06

#6 » Post by prodigy » 06 Apr 2014 14:46

The one about mounts means all creatures who are supposed to be mounted will be now..

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Relina
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Re: Core Updates - 2014.04.06

#7 » Post by Relina » 06 Apr 2014 14:48

"Fix trinkets/talents procs on hots taken/done"

does this also apply to dot dmg proccing SS for pala's ?
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Fastor
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Re: Core Updates - 2014.04.06

#8 » Post by Fastor » 06 Apr 2014 14:49

Cool for both, and one more question for LB, will it keep us in CB when explode? Currently it does and main reason it should not is event when l put LB on target, l die, LB explode and l res with combat bug unable to mount up and run to battle. Imagine warlocks, priests and all with dots to have CB from it.

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Re: Core Updates - 2014.04.06

#9 » Post by Justicelight » 06 Apr 2014 14:52

Yes Relina, the sacred shield is fixed now.
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Re: Core Updates - 2014.04.06

#10 » Post by Uwel » 06 Apr 2014 14:54

"SQL for Minesweeper
Add script to Landmine Knockback"

Sweeeet, one more achi i guess. :D
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yesitsme
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Re: Core Updates - 2014.04.06

#11 » Post by yesitsme » 06 Apr 2014 14:57

Fastor, one of the current bugs with dots is that each crit updates combat, while it shouldnt.
As for the final explosion of living bomb i can fix that one

Fastor: https://github.com/TrueWoW/TrinityCore/pull/14
Should be live with next core update
Last edited by yesitsme on 06 Apr 2014 15:02, edited 1 time in total.

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Fastor
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Re: Core Updates - 2014.04.06

#12 » Post by Fastor » 06 Apr 2014 14:57

Uwel wrote:"SQL for Minesweeper
Add script to Landmine Knockback"

Sweeeet, one more achi i guess. :D
Just tested, they still dont Knockback. Counting this as still bugged :\

yesitsme wrote:Fastor, one of the current bugs with dots is that each crit updates combat, while it shouldnt.
As for the final explosion of living bomb i can fix that one
Hm, its all bad fix anything you can please but we Fmages live from Crit >.<

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prodigy
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Re: Core Updates - 2014.04.06

#13 » Post by prodigy » 06 Apr 2014 15:04

My bad for the Minesweeper...the sql wasn't applied...will work on next restart...

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yesitsme
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Re: Core Updates - 2014.04.06

#14 » Post by yesitsme » 06 Apr 2014 15:04

if you arent getting knocked back then the server wasnt restarted yet :)
also check my previous post for your answer to livingbomb...

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Uwel
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Re: Core Updates - 2014.04.06

#15 » Post by Uwel » 06 Apr 2014 15:15

Mines knock me back, so that means achi works now, was there a restart already? :D
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Ultear - Lvl 80 human paladin
Undomiel - Lvl 80 human priest
Eradicate - Lvl 80 human mage
Urgoz - Lvl 70 twink human warrior
Ulthane - Lvl 80 night elf druid
Utgard - Lvl 60 human death knight

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