Core Updates - 2014.04.01

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Nyeriah

Core Updates - 2014.04.01

#1 » Post by Nyeriah » 03 Apr 2014 07:09

Notable changes:
  • DB/Gameevent: Fix Noblegarden start date acording ingame calendar
    DB/SAI: Fix "Badlands Enraged Rock Elemental" event spam
    Core/Maps: Fixed incorrect difficulty markers shown on the interface inside Icecrown Citadel (always displaying normal mode)
    Core/Loot …
    • * Master Looter cannot freely loot items under threshold
      * Update round robin looter only if loot is not empty
      * Fixed loot bag icon appearing in raid frames when loot method was not Master Looter
      * Fixed changing loot method reseting current round robin looter
    DB/Text: Added the missing page texts for the book "The Archmage Antonidas - Part I"
    DB/Text: Added the missing page texts for the book "Portals are NOT Garbage Bins!"
    [TW] core/scripts - If looks could kill / Focused eyebeam movement
    • - Implement If looks could kill achievement
      - changes to focused eyebeams to spawn on target and not kologarn

    [TW273] - Core/Spells: Move Rake's custom attributes to database
    [TW272] - Core/Scripts: Set Algalon's respawn time to 7 days

    Scripts/Icecrown Citadel: Fixed Muradin/Saurfang attacking each other during Gunship Battle
    DB/Quest; Fix Preying Upon the Weak traps
    DB/SAI: Ferocious Yeti spamming Berserk
    DB/SAI: Elemental Slave
    DB/SAI: Umpi
    DB/SAI: Fix Dun Garok Rifleman spam
    DB/Quest: Fixes Gino's visibility and quest chain
    DB/SAI: Fix Shadowsworn Cultist
    Scripts/Icecrown Citadel …
    • * Deathbringer Saurfang will now evade if any player stands on the gunship
      * Fixed players being stuck in combat after defeating gunship
      * Fixed players not sticking to gunships
    [TW271] - Core/Scripts: Correct encounter id at Thorim's script (should fix the issue with XT's faulty teleporter and some other)
    Scripts/Icecrown Citadel: Icecrown Gunship Battle
    Core/Transports: Enabled LoS on transports
    DB/Quest: Fix reputation for repeatable Timbermaw hold quests
    Fix Gonna Go When the Vulcano Blows
    Fix Glyph of Death Strike
    Fix Glyph of Succubus part 1
    Fix Death and Decay disappearing
    Fix Feral Charge and Beacon of Light Combat issues
    Defense of the Ancients (achievement)
    Fix Lady Deathwhisper (Full House)
    Rapid Recuperation part 2

    [TW264] - Core/Scripts: Solve issues with Can't Do That While Stunned caused by a faulty revert
    [TW263] - Core/Scripts: Reset Skadi's hp on phase transition (a workaround the wrong boss script)

    Power Infusion and Arcane Power no longer stack (Arcane Power will overwrite Power Infusion)
Special thanks to our contributors yesitsme, Reaper4vp and gecko32 for the green lighted commits!

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Ancestor
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Re: Core Updates - 2014.04.01

#2 » Post by Ancestor » 03 Apr 2014 07:54

nice fixes, good job

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ilyailyailya
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Re: Core Updates - 2014.04.01

#3 » Post by ilyailyailya » 03 Apr 2014 08:30

love the gunship battle fixes the most!
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Re: Core Updates - 2014.04.01

#4 » Post by marko1984 » 03 Apr 2014 09:06

Holy crap these fixes...
Only 1 achieve missing for Battlemaster with this... and PVE is nearly done
Great job
Three mages!

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innocentguy
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Re: Core Updates - 2014.04.01

#5 » Post by innocentguy » 03 Apr 2014 10:13

Amazing fixes as usual. Only problem is the date :p
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Re: Core Updates - 2014.04.01

#6 » Post by Vampyr » 03 Apr 2014 10:14

Glyph of Succubus. <3
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Teraan
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Re: Core Updates - 2014.04.01

#7 » Post by Teraan » 03 Apr 2014 12:45

[TW] core/scripts - If looks could kill / Focused eyebeam movement
- Implement If looks could kill achievement
- changes to focused eyebeams to spawn on target and not kologarn
OMG, fucking awesome;3 MOAR ACHIVES!
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Re: Core Updates - 2014.04.01

#8 » Post by belekoxa » 03 Apr 2014 14:07

https://github.com/TrinityCore/TrinityC ... 14e19091ec going to be applied on next core update or you simply missed that?
Lukas

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Fastor
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Re: Core Updates - 2014.04.01

#9 » Post by Fastor » 03 Apr 2014 20:00

Nyeriah wrote:Power Infusion and Arcane Empowerment no longer stack (Arcane Empowerment will overwrite Power Infusion)
Pardon but they dont have anything in common, so why they should not stack together?

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Nyeriah

Re: Core Updates - 2014.04.01

#10 » Post by Nyeriah » 03 Apr 2014 20:20

Fastor wrote:
Nyeriah wrote:Power Infusion and Arcane Empowerment no longer stack (Arcane Empowerment will overwrite Power Infusion)
Pardon but they dont have anything in common, so why they should not stack together?
I meant Arcane Power, thanks

http://www.wowwiki.com/Power_Infusion

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Fastor
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Re: Core Updates - 2014.04.01

#11 » Post by Fastor » 03 Apr 2014 20:51

Well that fuck up arcane section of mage guide l preparing :(

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Re: Core Updates - 2014.04.01

#12 » Post by prodigy » 03 Apr 2014 22:48

Thx Nye for posting the changelog..i forgot to do it :)

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Re: Core Updates - 2014.04.01

#13 » Post by marko1984 » 03 Apr 2014 23:19

Nib prod makes us discover fixes on our own D:
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keez
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Re: Core Updates - 2014.04.01

#14 » Post by keez » 04 Apr 2014 00:01

Thank you Nye for fixing the Succubus glyph.
Much love.

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Nyeriah

Re: Core Updates - 2014.04.01

#15 » Post by Nyeriah » 04 Apr 2014 12:02

keez wrote:Thank you Nye for fixing the Succubus glyph.
Much love.
The credit isn't mine :)

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