Core Updates - 2014.01.04

Check here often to keep up to date with in-game updates for quests, NPCs, dungeons and raids.
User avatar
prodigy
Developer
Posts: 846
Joined: 24 Dec 2012 16:37
Location: inside your server...

Core Updates - 2014.01.04

#1 » Post by prodigy » 04 Jan 2014 17:46

Changes:
  • DB/Gossip: Moved Highlord Demitrian gossip to db.npc had SmartAI and cpp script.
    DB/Misc: Update Wintergrasp Battle-Mages
    Core/Auth: Fix expiring account bans
    DB/SAI: Converted a few SAI to use CMC and converted all using Caster Template.
    DB/Misc: Moved npc Axle gossip to db. No npc's left with AIName & Scriptname.
    DB/quest_template: [FIX] Wrong Previous quest for 12836 Expression of Gratitude from DRJ
    DB/Creature: Remove double spawn of Talonpriest Skizzik
    Scripting/Bloodmaul Brute: CombatAI moved to cpp for quest 10512.
    DB/Misc: Cleanup some more dup aura errors and fix an SAI.
    Scripting/Storm Peaks: A little work on Quest 13010 Krolmir, Hammer of Storms
    Core/Chat: Refactored building chat packets
    * Moved everything into one specialized method instead of being scattered all over the place
    * Allow localizing creature names in chat messages (when using $N)
    * Send SMSG_GM_MESSAGECHAT for gm messages
    Core/Spells: Prevent adding sockets to items that have 3 sockets in item_template or already had a socket added to them
    Scripting/Blades Edge: Moved gossip to db for Overseer Nuaar and Sai'kkal the Elder.
    Scripting/Blasted Lands: Fixed up gossip and teleport spell for quest 3628.
    Scripting/Bloodmyst Isle: Moved Captured Sunhawk Agent gossip to db.
    DB/Condition: Add Conditions for Captured Sunhawk Agent gossip text
    DB/Creature: Fix InhabitType for Val'kyr Battle-maiden.
    Scripting/Borean Tundra: Fix some magic numbers.
    Core/SAI: Fixed a crash in call for help/flee for assist actions when they had an emote attached
    Scripting/Ghostlands: Moved some gossip to db and fixed some magic numbers.
    Scripting/Hellfire: Moved some gossip to db and fix some magic numbers.
    DB/Gameobjects: Added a few missing gameobject templates.
    Core/Quests: Fixed icon shown above questgivers with daily quests that have already been completed once by a character
    Db/Misc: Fix more dup aura messages.
    Scripts/Blood Furnace: Fix crash in Broggok script
    Core/Transports: Fix possible crash
    [TW133] - Core/Scripts: Correct wrong spell id being used by Paletress to summon memories
    DB/SAI: Fix AI for Lord Kragaru
    Scripts/ObsidianSanctum: added creature_formations for surrounding creatures and some clean up
    Core/Transports: Fixed new spawned transports not being visible for players already present on map
    DB/Creature_classlevelstats: Prepare table for attack power and damage.
    DB/Creature_classlevelstats: Add attack power. Rogue class still lacking data.
    DB/SAI: Fix for quest 12449 & 12417
    DB/Creature_classlevelstats: update attack power.
    [TW134] - Core/Scripts: Corrects health percent when Paletress' shield should be cast
    Scripts/Misc: Ensure Creatures are in instances when required
    Scripting/Boss Jandice Barov: Fix wrong spell id.
    [TW135] - Core/Scripts: Convert Grand Champions AI to use EventMaps and massive code clean up to prepare it for further implementations
    Core/Transports
    * Fixed transport orientation
    * Fixed transport position desynchronization for stoppable transports
    * Ignore spawnMask errors for objects spawned on transports
    Scripting/War Master Voone: Fix Cleave spell and minor cleanup.
    Fix an assert in Aura::_UnapplyForTarget() caused by ".npc add" changing the guid of the spawned Creature.
    DB/Classlevelstats: Add base damage for exp2
    [TW136] - Core/Scripts: Update Faction Champions with some OVERRIDES and attempt to fix a compile warning
    DB/Classlevelstats: Base damage for expansion 1
    DB/ClassLevelStats: All stats for testing.
    Core/Transports: Fix array overflow
    DB/Classlevelstats: Fix damage for Exp0 Paladin Class.25, 55, 59, and 61 to 83 are estimated all others are accurate.
    DB/classlevelstats: Exp1 & Exp2 Paladin base damage.Exp1 57 to 60 and 71 to 73 estimated.Exp2 67 to 70 and 81 to 83 estimated.
    DB/classlevelstats: Update mage exp0, exp1, exp2 base damage
    Core/Spells: Fixed movement from SPELL_EFFECT_PULL_TOWARDS_DEST
    Core/Movement: Fixed creature movement on transports
    Core/Creature: Obtain Attack power and base damage from creature_classlevelstats table.
    Db/Classlevelstats: Little fix for base warrior damage.
    Update copyright note for 2014.
    Core/Guild: Fix an exploit related to CMSG_GUILD_CREATE
    Core/Loot: Fix Master Loot exploit.Fix Master Loot exploit allowing any online Player to receive loot.
    [TW137] - Core/Scripts: Rewrite the Faceroller crediting so it is less likely to fail
    [TW138] - Core/Scripts: ToC5: Attempt to prevent Grand Champions chest from spawning more than once
    Core/Vehicles
    * Fixed vehicle orientation on transports
    * Fixed exiting vehicles on moving transports
    Core/Instances: Fix Instance binding
    * Fix players not being bound to instance if the group was disbanded before killing any boss.

User avatar
Fastor
Posts: 4031
Joined: 16 Dec 2012 17:38

Re: Core Updates - 2014.01.04

#2 » Post by Fastor » 04 Jan 2014 17:58

prodigy wrote:Changes:
  • Scripting/Borean Tundra: Fix some magic numbers.

    DB/classlevelstats: Update mage exp0, exp1, exp2 base damage

    * Fix players not being bound to instance if the group was disbanded before killing any boss.
First, what do you mean by magical numbers?

Second, what is exp0, actualy what did you said at all?

Third, l dont think this is wise considering kicked players not being able to come in, or people that quited for unknown reason.

User avatar
emsy
Former Staff
Posts: 934
Joined: 17 Mar 2013 15:27
Location: Czechoslovakia

Re: Core Updates - 2014.01.04

#3 » Post by emsy » 04 Jan 2014 18:02

Fastor wrote: Third, l dont think this is wise considering kicked players not being able to come in, or people that quited for unknown reason.
You will only get bound if you stay in the instance at the time of the kill, otherwise u won't. This "exploit" was fixed in later patches by blizzard too

User avatar
Fastor
Posts: 4031
Joined: 16 Dec 2012 17:38

Re: Core Updates - 2014.01.04

#4 » Post by Fastor » 04 Jan 2014 18:03

emsy wrote:
Fastor wrote: Third, l dont think this is wise considering kicked players not being able to come in, or people that quited for unknown reason.
You will only get bound if you stay in the instance at the time of the kill, otherwise u won't. This "exploit" was fixed in later patches by blizzard too
Ah, that way, l thought its locked for entering dungeon at all.


Could you explain second one please, make some of us mages scared.

User avatar
prodigy
Developer
Posts: 846
Joined: 24 Dec 2012 16:37
Location: inside your server...

Re: Core Updates - 2014.01.04

#5 » Post by prodigy » 04 Jan 2014 18:04

Magic numbers are undefined values in core.
exp refers to the expansion.
emsy explained.

User avatar
prodigy
Developer
Posts: 846
Joined: 24 Dec 2012 16:37
Location: inside your server...

Re: Core Updates - 2014.01.04

#6 » Post by prodigy » 04 Jan 2014 18:04

it affects creature classes.

User avatar
Polkic
Former Staff
Posts: 1059
Joined: 21 Dec 2012 00:02
Location: Slovenia

Re: Core Updates - 2014.01.04

#7 » Post by Polkic » 04 Jan 2014 18:06

DB/classlevelstats: Update mage exp0, exp1, exp2 base damage
It effects basic damage by creatures that are mage type afaik.
Image

User avatar
Arashikage
Posts: 100
Joined: 12 Sep 2012 17:47

Re: Core Updates - 2014.01.04

#8 » Post by Arashikage » 04 Jan 2014 18:25

Yeah, whatever this update is, you have to revert it, it seems bosses are one-shotting tanks across the server, which is a really really big deal. And this is regardless of which boss it is, it seems even trash deals ridiculous amounts of damage to even the most geared of tanks. Revert plz.

User avatar
Devosan
Posts: 344
Joined: 14 Oct 2013 15:16

Re: Core Updates - 2014.01.04

#9 » Post by Devosan » 04 Jan 2014 18:26

Bosses 1-hitting us. Dayum OP :D

User avatar
Fastor
Posts: 4031
Joined: 16 Dec 2012 17:38

Re: Core Updates - 2014.01.04

#10 » Post by Fastor » 04 Jan 2014 18:29

As you probably noted from world chat, some mobs are one shotting players.

Extreme high damage has been given to first 2 mobs in icc making tank die in less than 3 sec.

RIP Belendor :P

User avatar
nere
Posts: 63
Joined: 07 Jul 2013 01:01

Re: Core Updates - 2014.01.04

#11 » Post by nere » 04 Jan 2014 18:34

Sindragosa's melee swing hits Thea for 66027 Physical.(2012 Blocked) (208867 Absorbed) (765496 Overkill)

User avatar
DEVILforever
Posts: 143
Joined: 20 Dec 2013 08:00

Re: Core Updates - 2014.01.04

#12 » Post by DEVILforever » 04 Jan 2014 18:35

Fastor wrote:As you probably noted from world chat, some mobs are one shotting players.

Extreme high damage has been given to first 2 mobs in icc making tank die in less than 3 sec.

RIP Belendor :P

bele never dies,he just moves to another pala :)

User avatar
Fastor
Posts: 4031
Joined: 16 Dec 2012 17:38

Re: Core Updates - 2014.01.04

#13 » Post by Fastor » 04 Jan 2014 18:42

DEVILforever wrote:
bele never dies,he just moves to another pala :)

So true :D

User avatar
Polkic
Former Staff
Posts: 1059
Joined: 21 Dec 2012 00:02
Location: Slovenia

Re: Core Updates - 2014.01.04

#14 » Post by Polkic » 04 Jan 2014 18:50

This is counting as April 1. joke if somebody ask around maybe.
Image

User avatar
Amoriann
Donor
Posts: 151
Joined: 27 Nov 2013 02:04
Location: Recount

Re: Core Updates - 2014.01.04

#15 » Post by Amoriann » 07 Jan 2014 20:14

prodigy wrote:Changes:
Core/Spells: Fixed movement from SPELL_EFFECT_PULL_TOWARDS_DEST
Db/Classlevelstats: Little fix for base warrior damage.
[/list]
So warrior base dmg is increased or decreased :D :D :D
Also "SPELL_EFFECT_PULL_TOWARDS_DEST" Means the mindcontrol bug is fixed ?
Professional Dps.

Locked

Who is online

Users browsing this forum: No registered users and 1 guest