As far as DK or druid threat is concerned, it's pretty standard. It's nothing too exciting.
The reason why many warrior tanks find it difficult to hold aggro tightly is because of their lack of knowledge about the spec. Warrior tanking is a bit more complex than the rest, so, the little bit of knowledge there will come in handy.
A warrior tank needs to know how to use Heroic Strike with the glyph to make it cost nothing (Glyph of Revenge). Due to speccing into Incite, this may and will often crit. He may choose to use Glyph of Heroic Strike to make this even better since Glyph of Devastate is only really important in PvP. Glyph of Blocking is the mandatory other one of course.
Another thing to do is to spam Devastate as much as you can to get free Shield Slams along with the standard Shield Slams. Doing this and incorporating free and/or affordable Heroic Strikes, a warrior tank can actually do very well. =)
"Those who are heartless, once cared too much."
Discarnate: Shaman [PvP] Enh. - 5/5 Wrathful ~ [PvE] Enh. - 6389 GS
Discussion: Warrior [PvP] Arms - 4/5 Wrathful ~ [PvE] Fury - 6566 GS
Discalceate: Druid [PvP] Feral - 4/5 Wrathful ~ [PvE] Cat - 6356 GS
Discordance: DK [PvP] Unh. - 4/5 Wrathful ~ [PvE] Unh. - 6194 GS
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Former guild Leader of "Hellraisers", a Horde guild.
What i do for single targets is i just spam Shiled Slam when it's off cooldown, use Revenge when i can and otherwise spam Devastate, because rage doesnt seem to be an issue, and if it becomes scarce, i'll just Bloodrage / shield Block and i'm good again . AOE threat is pretty basic: charge + Thunder Clap + shockwave + /pray no overgeared dps pulls.
I personnaly took Glyph of Blocking (pretty self explanatory) Glyph of Sunder Armor (so my devastes generate threat on 2 adds and Glyph of Debastate so i can generate faster aggro.
Bowner lvl 80 Troll Hunter, MM PvE/SV PvP -- Inactive for a while on this character
Luminala lvl 80 Nelf druid Resto PvE/Feral Tank PvE
Deathknab level 80 Draenei Death Knight (another dkwuut?)<--- Unholy coz i'm a crazy mofo
Zomfg lvl 80 Human Healadin
A while ago I got new gear, higer GS but when I went into RHC with it, I hit that problem that I pull mobs and mobs run to group or to healer, and not to me! Though I am the only one pulling.
I have hit this problem hard back then, when my GS was actually going higher !
And I do know to collect tanking gear, don't tell me I had higher GS gear for DPS or other spec instead of tank.
I believe the developer here was right, the warrior must reach the +exp (expertize) and +hit cap. It is not about the effects with the melee mechanics the dev was taking about, but instead it appears the +exp/+hit cap is simply a requirement, for the mobs to even look at me. I suspect defense is involved somehow, so get defense up too.
Don't know what to say about my paladin, but for the pally the problem went away soon by itself so my char is ok now.
About +exp however I noted some other problem. The expertize calculation sometimes varies without reason. I socket new gems but my exp still stays at 18 or varies vary slowly. I socket one more gem and now exp suddenly goes to 24. Also it happend to me to socket a new gem and my exp stayed the same, than I re-login and my exp is now right.
So my suggestion is to re-log after socketing a new +exp gem (or other enchantment if any) to be sure the new exp calculation is right.
P.S. By the way, at level 80:
- 26 expertise (soft cap)
- +8% hit (soft cap, for yellow attacks only)
- 535 defense RHCs / 540 defense raids, soft cap only, stack more when you can
how do you spam something with a 5 or more seconds cooldown? not to mention TC isn't that big a deal for threat. I've played warrior since forever, and threat is so much harder to keep as warrior than any other class simply because rage generating is also fucked up. Try "spamming" cleave and you'll see what i'm talking about. I ragestarve against bosses, let alone petty mobs. Maybe i'm too good.
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