Felhunter's Spell Lock fix?

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MacHeat
Posts: 72
Joined: 16 Jan 2013 01:09

Felhunter's Spell Lock fix?

#1 » Post by MacHeat » 17 Jan 2013 11:08

A friend of mine has an opinion on why Spell Lock isn't doing it's job!
"i think bugged part is that the silence effect triggers before the interrupt effect
because SPELL_EFFECT_TRIGGER_SPELL is now processed before SPELL_EFFECT_INTERRUPT_CAST, so spell is silenced before the interruption

You can add a

case 24259: // Spell Lock silence
spellInfo->speed = 80;
break;
as a workaround to SpellMgr.cpp (This makes the triggered spell hit the target after the interrupt)"

please check this out, tnx
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Nyeriah

Re: Felhunter's Spell Lock fix?

#2 » Post by Nyeriah » 29 Jan 2014 17:31

Yeah, will be working after next update. Had seen this fix somewhere else as well.

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