With Hunter when my pet ran to that duo, it aggro-ed both the one it attacked and its pet or master. I pulled the aggro only if I began harming them before my pet had not enough aggro on both of them:
- pet attacks the master
- doesn't attack the Void (Void is only slightly aggroed towards my pet)
- both keep attacking my pet
- I attack the master
- the Void runs at me,
Now comes the difference I noticed - with Warlock the pull was completely different: no matter which of my two pets attacked and no matter whom they attacked, the other one ran straight towards me:
- pet attacks the master
- doesn't attack the Void (it ignores my pet completely)
- the Void runs at me
- pet attacks the Void
- doesn't attack the master (it ignores my pet)
- the master runs at me after throwing some spells at me first.
Is this supposed to happen this way? Or is it a "feature" which needs to be reported or already is on the buglist? I don't remember this happening 16-10 years ago, when I played Warlock on other private servers (nor with a friend on a server situated on a local machine). Google is also mute on this topic.
Here and now with Hunter I could defeat the duo at level 12 without breaking a sweat if another duo didn't join their ranks. With Warlock the lvls 9-11 Void-mob reaches my location quite often, which means I get AoE-drained my life at 75 Shadow damage per tick. This causes either a long downtime or death at level 15. (Which leads to an off-topic bonus question: are the lvl9 Voidwalker mobs supposed to have this AoE life draining ability? Because at these levels 75 damage per tick (once every 1-2 seconds?) means you're pretty much screwed without class/racial abilities to bypass this.)
Thanks in advance for your input on this!
Edit: Tried this again with a new lvl 10 Lock's Imp, and this weird pull happens less often. The aggro indicator lit up less often when I kept a distance over 30 yards - about 1.5-2 Orc's body lengths behind the Imp. Still with Hunter I didn't have this issue on this server.