Valid spec?

Post Reply
User avatar
newilly
Posts: 3
Joined: 25 Aug 2015 18:25

Valid spec?

#1 » Post by newilly » 31 Aug 2015 01:56


User avatar
Tweaker
Posts: 30
Joined: 15 Jul 2015 19:21

Re: Valid spec?

#2 » Post by Tweaker » 31 Aug 2015 01:57

Not for pve

User avatar
Doublespoons
Posts: 60
Joined: 23 Jun 2015 05:48

Re: Valid spec?

#3 » Post by Doublespoons » 03 Sep 2015 02:40

newilly wrote:is this build valid ? with daggers :)


http://www.truewow.org/armory/talentcal ... ,0,0,0,0,0

http://www.truewow.org/armory/talentcal ... ,0,0,0,0,0 This is my Hemo Dagger build. Very similar to yours, but you wont be backstabbing at all with the build and it requires alot of hit rating. Since you're skipping the 5% hit from Combat you need to fill that with a TON of hit rating. The dps is viable and pretty useful in a 40m raid setting. In WotLK Hemorrhage was based around 1.80 Daggers and 2.60 Sword/Axes/Maces. What that means is the 110% weapon damage for anything not a dagger is Equalled to the 160% weapon damage to someone using Hemorrhage with Daggers. However you can slot in a 2.70+ speed 1 hander and deal more damage than a Dagger specced Hemorrhage Rogue.

The reason why you wont backstab in this build even using daggers and why this build is viable (with enough hit) is because of the Shadowcraft 6 set which has a chance to refund 35 Energy meaning a free Hemo. In my current gear and with raid buffs Hemo crits for about 600-700 and is spammable. The effect of Hemo has 10 stacks of 29 extra damage to any physical damage in the raid, losing 1 stack for every hit. Tanks/melee dps/Hunters/Hunter pets/Warlock pets all proc this effect and Once Hemo is applied to the target the debuff instantly falls off and damage is split between the raid. It doesnt show up on Recount, but 10 stacks =290 damage + a 600 crit = a spamable ability for about 900 damage ( if it crits ofc ). The playstyle of this build just depends on how good you are at Raid dps. Raid dps learning when and when not to spend what combo points is what is going to seperate you from other Rogues. This playstyle is a tad tricky since you get refunded an insane amount of Energy back from 6set Shadowcraft you're able to keep up SnD/Rupture/Expose Armor/ and even still Evicerate sometimes. With lower CD's on Vanish and having Prep this allows you to also apply Extra Garrotes. Something to note about this build Will be the Dirty Deeds Talent. If the boss is at 37% health or close to, you need to make the choice of holding back a Rupture and Vanish CD to apply on a boss and get a 20% damage buff on abilities once the boss has dropped to 35% health. This build is the trickiest build of them all and Even though you might think Rogue dps is easy, a good Rogue will put this build to use. I don't suggest anyone randomly picking up this build, unless you're comfortable with the playstyle. There are times on bosses where you'll get CC'd and you also need to make the choice of using Expose armor/Rupture/ or an Evicerate before the CC effect (Like the fear effect from Magmadar) to pad your meters a little harder if you're worried about your dps numbers. This means, if you're about to get Feared and stick a 5point Rupture off the Dots will lower your dps while you arent attacking. This is a scumbag method of holding back dps for big dps numbers but if that's what you're into then go for it.

Sorry for the long post.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest