Hey guys, so here's the deal.
I've been browsing a couple other rogue's armories and found that none of them are anywhere near hit capped. Is this smart? i've written myself a bis list that would get me hit cap but i end off sacrificing crit and over all AP. just curious as to if what i'm doing is dead dead wrong or if its okay to be different.
Hit Rating?
- Weedsmoker
- Posts: 86
- Joined: 14 Jul 2015 19:55
- Location: Somalia
Re: Hit Rating?
Its ok to be diffrent.
Re: Hit Rating?
What hit rating? Yellow(ability)? Poison? White damage? Also, bear in mind Precision(5% additional hit talent) does NOT show up in armory stats.
- Doublespoons
- Posts: 60
- Joined: 23 Jun 2015 05:48
Re: Hit Rating?
8% hit Yellows, 17% for poisons, and white is 24 or 27 cant remember, but white damage is pretty hard to cap anyways. 5% in combat doesnt show up in the stats, but it's there. I have 51hit+5% for talents. with 5% combat Talents you want 12% spell hit. 10 hit rating = 1% melee hit, 8 hit rating = 1% spell. So you need like 106 or 96 hit +5% to cap poisons. Not 100% on the number of hit, but it's around that amount.Duplicity wrote:What hit rating? Yellow(ability)? Poison? White damage? Also, bear in mind Precision(5% additional hit talent) does NOT show up in armory stats.
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