Hit Rating?

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masterpig
Posts: 5
Joined: 10 Jul 2015 17:46

Hit Rating?

#1 » Post by masterpig » 21 Aug 2015 02:18

Hey guys, so here's the deal.
I've been browsing a couple other rogue's armories and found that none of them are anywhere near hit capped. Is this smart? i've written myself a bis list that would get me hit cap but i end off sacrificing crit and over all AP. just curious as to if what i'm doing is dead dead wrong or if its okay to be different.

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Weedsmoker
Posts: 86
Joined: 14 Jul 2015 19:55
Location: Somalia

Re: Hit Rating?

#2 » Post by Weedsmoker » 21 Aug 2015 02:50

Its ok to be diffrent. ^_^

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Tweaker
Posts: 30
Joined: 15 Jul 2015 19:21

Re: Hit Rating?

#3 » Post by Tweaker » 21 Aug 2015 03:16

Whats your ingame name

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Duplicity
Posts: 5
Joined: 26 Aug 2015 20:46

Re: Hit Rating?

#4 » Post by Duplicity » 02 Sep 2015 22:25

What hit rating? Yellow(ability)? Poison? White damage? Also, bear in mind Precision(5% additional hit talent) does NOT show up in armory stats.

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Doublespoons
Posts: 60
Joined: 23 Jun 2015 05:48

Re: Hit Rating?

#5 » Post by Doublespoons » 03 Sep 2015 02:12

Duplicity wrote:What hit rating? Yellow(ability)? Poison? White damage? Also, bear in mind Precision(5% additional hit talent) does NOT show up in armory stats.
8% hit Yellows, 17% for poisons, and white is 24 or 27 cant remember, but white damage is pretty hard to cap anyways. 5% in combat doesnt show up in the stats, but it's there. I have 51hit+5% for talents. with 5% combat Talents you want 12% spell hit. 10 hit rating = 1% melee hit, 8 hit rating = 1% spell. So you need like 106 or 96 hit +5% to cap poisons. Not 100% on the number of hit, but it's around that amount.

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