ok i didnt do the full 10 mins, but i have posted screenshots of 4 different situations which are hopefully self explanatory along with t4 gear and talents. If you need more tests done pls let me knowFlooded wrote: ↑18 Sep 2017 05:3625% increased threat from Seal of Vengeance/Corruption is live on the PTR.
Need to test these threat changes - Please post a screenshot of a 10 minute parse with full raid buffs and consumes while wearing T4 best in slot. Need screenshots of both damage meter break down and threat meter at the end of the fight.
https://www.mediafire.com/file/m8jg1qtb ... Book2.xlsx
observations are...
1) seals of pure... not exciting - increased dps by around 40 dps, tps by 100 (with SOV)
2) SOV accounts for - without seals of pure = around 40% of total tps (534 tps in this experiment)
with sop = 42% of total tps (604 tps in this experiment)
ptr now has the increased threat from sov dots, now i cant really compare with previous
The dilemma we face is:
How do we make buff prot paladin threat such that we dun rely too much on RF (which is at the moment 100% increased threat vs 80% compared to blizz) while making sure we do not either
1) not use >70level abilities
2) talents below the 40 talent point
3) buff abilities that will end up overbuffing holy/ret specs which are at the moment working pretty well at the moment relative to other classes
One suggestion i have is, while fulfilling the conditions above, which might be difficult to implement, buffing some talents towards prot paladin dps, while at the same time, so far down the prot tree that its not practical for other specs to benefit (ret/holy specs will not spec into them)
Hence i suggesting buffing (some or all), and if it seems reasonable to the GMs/developers, we can perhaps look not using RF and SOV buffs to increase paladin threat (i.e. reduce RF back to 80% and not increasing SOV threat buff), and just using actual DPS
1) 5th line - Reckoning (from 2% increased chance per talent point) by 2-3x
2) 6th line - 1 handed specialization (from +4% damage increase per talent point) by 2-3x
3) 9th line - touched by light (from +20% str to SP per talent point) by 1.5 to 2x?
the 3rd suggestion needs deeper thought, as i m not familiar with how much str increases t5 has over t4.
As i mentioned before in my earlier post about paladin spells scaling with strength in wotlk mechanics - lets just take e.g. of consecration which is the highest damage/threat for paladin. I m putting down the calcs as its not as intuitive as the melee damage
https://wotlk.evowow.com/?spell=27173
8*(72+0.04*HolP+0.04*AP) Holy damage over 8 sec to enemies who enter the area = 576+0.32HolP+0.32AP over 8 sec
Lets go back to my e.g. above
"A plate item with 30 str gives prot paladins 30x1.15x1.1 = 38 str. That's equals to 23 spell power. (Factor that into your gearing). 38 str Equals to 76 Attack power. "
With consecration, 576+0.32HolP+0.32AP over 8 sec, with additional 30 str, you get additional 0.32x23+0.32x76
= 7.36 + 24.32 = 31.7 damage over 8 sec - v small
if we increase TOL by 1.5x, that same +30 str plate item wud give you 34.2 sp (0.9*38)
With consecration, 576+0.32HolP+0.32AP over 8 sec, with additional 30 str, you get additional 0.32x34.2+0.32x76
= 10.944 + 24.32 = 35.26 damage over 8 sec - still very small
if we increase TOL by 2.0x, that same +30 str plate item wud give you 45.6 sp (1.2*38)
With consecration, 576+0.32HolP+0.32AP over 8 sec, with additional 30 str, you get additional 0.32x45.6+0.32x76
= 14.59 + 24.32 = 38.91 damage over 8 sec - still not significant
Just some of my thots while running PTR tests and thinking deeper into the feedback from the community
I know it all sounds mathematically very challenging to digest and i apologise for making it sound extremely technical but numbers are what i deal with in real life
anyway welcome any thots on what i said, my knowledge on wow is extremely limited to be honest...