[PW] Druid Tanking

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Mickiii
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Re: [PW] Druid Tanking

#16 » Post by Mickiii » 07 Oct 2017 07:13

Yeah.. so on this wotlk/tbc edition, druids don't need any defence what so ever? We can remain at 350?

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flosr1
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Re: [PW] Druid Tanking

#17 » Post by flosr1 » 07 Oct 2017 14:51

you do not need ANY defense rating on gear. the talent "survival of the fittest" makes you completely crit immune.
yes, you made some wrong gear choices. that doesn't explain why you are struggling with aggro, but better itemlvl is usually also more aggro, because most leather items have some agility (which gives you crit atleast) and some AP. there are a few "old tbc stats feral items" available in heroics that are good for pre raid gear. bracers, belt, boots ets. with str, agi, stamina. those might solve a few of your problems.

but with the talents i mentioned, threat should be better. you should put the following abilities in a macro:
Mangle (Bear), Lacerate, Swipe and Feral Charge (Bear).

like this:
#showtooltip
/use Mangle (Bear)
/use !Maul
/startattack

reason for this is, Maul and Autoattack are a big part of your threat and like this you make sure that you never forget Maul.
Bind these Macros to your "main keys" or buttons along with Fearie Fire (Feral). Fearie Fire costs no rage and generates a big amount of threat.

When you fight bosses, keep Faerie Fire on CD, same with Mangle. Keep Demoralizing Roar up, keep 5 stacks of Lacerate up. If everything is on CD and 5 stacks of Lacerate are up, your can Maul or Swipe in between.
When you fight trash grps, use your Swipe Macro, try to tab through mobs with Faerie Fire and Mangle.

Druid Tanks can struggle in some heroics with rage (and might therefore be struggling with threat also). That happens mostly in herocis with a lot of caster/ranged mobs or mobs that do not hit very hard.

Like Shattered Halls, Botanica, Mana Tombs etc. are easy to tank. Shadowlabs, Bloodfurnace. Sethek Halls are a pain.

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Mickiii
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Re: [PW] Druid Tanking

#18 » Post by Mickiii » 07 Oct 2017 18:06

I have altered my gear somewhat based on this. Taken some of my DPS gear into an experimental Tanking set. And i did notice a difference in Attack Power and in Dodge and in pure armor too.

So, i'm curious to see how i'd stack up in a instance. Might try one later tonight or tomorrow.


Edit: Forgot to say thank you for your help! Without it, I would still try to chase that damn Adamantite Figureine in Shadow Labyrinth.

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flosr1
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Re: [PW] Druid Tanking

#19 » Post by flosr1 » 07 Oct 2017 19:06

np, if there are questions, ask

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Anesthesia
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Re: [PW] Druid Tanking

#20 » Post by Anesthesia » 07 Oct 2017 20:31

flosr1 wrote:
06 Oct 2017 20:19
You would get attack power from strength, but going for strength is not a good choice either. because it does not add anything to defensive stats like agility does (dodge).
In vanilla some items had so much strength you had to consider using them for tanking one or two physical dd targets.
> https://truewow.org/armory/spell.php?id=62600&realm=t

EDIT;
flosr1 wrote:
06 Oct 2017 21:52
Infected Wounds is a waste of points, at least for a char that raids.
You dont know how important that debuff is, and it costs you nothing to have it.
> https://truewow.org/armory/talentcalc.p ... ,,&realm=p
No one can see what's in my pocket.

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Ohdyr
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Re: [PW] Druid Tanking

#21 » Post by Ohdyr » 07 Oct 2017 22:33

Infected wounds with Demo roar,demo shout or ideally vindication you can be reducing a mainly physical damage fight by a really large amount.
So it is very much worth taking if you don't have a warrior dps that will keep tclap up

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flosr1
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Re: [PW] Druid Tanking

#22 » Post by flosr1 » 07 Oct 2017 22:33

Anesthesia wrote:
07 Oct 2017 20:31
flosr1 wrote:
06 Oct 2017 20:19
You would get attack power from strength, but going for strength is not a good choice either. because it does not add anything to defensive stats like agility does (dodge).
In vanilla some items had so much strength you had to consider using them for tanking one or two physical dd targets.
> https://truewow.org/armory/spell.php?id=62600&realm=t

EDIT;
flosr1 wrote:
06 Oct 2017 21:52
Infected Wounds is a waste of points, at least for a char that raids.
You dont know how important that debuff is, and it costs you nothing to have it.
> https://truewow.org/armory/talentcalc.p ... ,,&realm=p

In Vanilla, there was no savage defense, was implemented in wotlk, therefore they removed armor bonus for all items

Yes i know how important that debuff is, but in a raid, you have warriors that make the same debuff. thats why i wrote, a character that raids does not need it.
If you mostly do heroics or 10m raids with your feral druid, then infected wounds should be taken ofc.

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Fitzpatrick
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Re: [PW] Druid Tanking

#23 » Post by Fitzpatrick » 07 Oct 2017 23:19

I can think of several instances where you would not have a prot warrior on your target, in curent content. In SSC, not having it could be awfully tough on your healers on the Fathom Lord event. Not every fight is Gruul.
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flosr1
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Re: [PW] Druid Tanking

#24 » Post by flosr1 » 08 Oct 2017 00:03

Fitzpatrick wrote:
07 Oct 2017 23:19
I can think of several instances where you would not have a prot warrior on your target, in curent content. In SSC, not having it could be awfully tough on your healers on the Fathom Lord event. Not every fight is Gruul.
you do not need a prot warrior for that, every warrior can do that and its not really a dps loss. also, on a fight like fathomlord, you should maybe not put a feral druid on the mob that dies last. make sense for various reasons.

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Mickiii
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Re: [PW] Druid Tanking

#25 » Post by Mickiii » 08 Oct 2017 08:38

As I'm not currently raiding, and only doing heroics...

https://truewow.org/armory/talentcalc.p ... ,,&realm=p

Perhaps this build would work, i gain some extra % damage through some points in Naturalist, but also keep Master Shapeshifter for those 4% there, and spend one point in "Infected Wounds".

Thoughts?

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Anesthesia
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Re: [PW] Druid Tanking

#26 » Post by Anesthesia » 08 Oct 2017 10:45

flosr1 wrote:
07 Oct 2017 22:33
In Vanilla...
The title of this thread has [PW] in it, I was talking about Vanilla on this server.
flosr1 wrote:
07 Oct 2017 22:33
Yes i know how important that debuff is, but in a raid, you have warriors that make the same debuff...
Not every dps warrior has 3 points in improved TC
No one can see what's in my pocket.

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Anesthesia
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Re: [PW] Druid Tanking

#27 » Post by Anesthesia » 08 Oct 2017 10:49

Mickiii wrote:
08 Oct 2017 08:38
As I'm not currently raiding, and only doing heroics...
You spend 5 talent points to gain 2.3% extra damage trough Master/Natural Shapeshifter.
Improved Mangle, or King of the Jungle would be a better choice.

> https://truewow.org/armory/talentcalc.p ... ,0&realm=p
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Mickiii
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Re: [PW] Druid Tanking

#28 » Post by Mickiii » 08 Oct 2017 11:15

I was unsure if we could use King of the jungle? Thought that was restricted in game.

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Mickiii
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Re: [PW] Druid Tanking

#29 » Post by Mickiii » 08 Oct 2017 11:17

Btw, how do you mean 2,3% extra in master? It says 4%?

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Anesthesia
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Re: [PW] Druid Tanking

#30 » Post by Anesthesia » 08 Oct 2017 11:25

You cant use last 2 rows of talent trees, everything else is open.

8% from Naturalist, and 4% from Shapeshifter is (1.08 x 1.04) 12.32% extra damage, while Naturalist 5/5 would give you 10% for 4 less talent points.
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