Re: Death Knight DPS Specs.
Posted: 26 Feb 2014 17:09
Which means going into unholy + 3 talents less in frost.
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Frost with no Annihilation simply can't work. The fault of the blood subspec is the missing hit, sadly.
Oops seems I missed Annihilation when I was filling out the talent tree lol, anyways corrected the original post.ribbaribbahey wrote:Frost with no Annihilation simply can't work. The fault of the blood subspec is the missing hit, sadly.
About blood:
this is dark death spec
http://www.truewow.org/talent-calculato ... hxc:ILG0Mm
and this is disease spec
http://www.truewow.org/talent-calculato ... hxc:IpG0Mm
It's worth mentioning that during time I got this data, I was focussed more on Frost Strike spamming rather than on Obliterate.Don't have it recorded, but i made a test now at a dummy.
The 48K number is the average Frost Strike Main Hand damage (Didn't mentioned offhand, but you can assume) VS 53K BCB Damage.
Difference becomes even more significant during a raid.
http://postimg.org/image/jua0bv7xf/
You can still manage to have 100% diseases uptime while having 1/2 in Epidemic. The way I see it, it's about your current itemization. If you reached the hit cap (which is 263 for alliance and 289 for horde faction) go for 1/2 Epidemic because you cannot miss an Icy Touch and you can afford it. Otherwise I'd go with 2/2 Epidemic.Oops seems I missed Annihilation when I was filling out the talent tree lol, anyways corrected the original post.
About the Blood spec I linked, given the bug with Rune Grace Mechanic it is quite hard to run a proper Blood Dps (Dark Death) spec with only 1/2 Epidemic, I found it easier to maintain a full rotation with 2/2 Epidemic.
As for the damage part, you're right that they low damage compared to retail-like bloodworms. On the uptime matter, it depends on Weapon Speed, Haste, Hit and RNG. (Since it depends on melee hits). Bloodworms are up 20 seconds or until they are killed. I am pretty sure that they cannot be "refreshed" during the time the are alive. So it's impossible to have 100% uptime.They say they are. Still better than before, but I am not convinced. in first place about their damage: a retail video i found shows that they do 3 time more the dmg every simulator shows. But besides that, worms' uptime is not full, i mean that they spawn and fade, then there is some time when they don't spawn, then they spawn again and the cycle repeats. Worms should have 100% uptime.