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Blood DK Fixes

Posted: 12 Dec 2013 05:33
by innocentguy
There have been quite a few fixes (in general) recently and so I want to ask...

Has anyone done any testing as to which Blood talents are now working? Is it now viable to go Blood for tanking/dps??

In particular are essential skills such as Heart Strike and Vampiric Blood working? (I've tested Rune Tap myself; works.)

I would test things myself but I've never played Blood before and I honestly have no idea where to start or how to tell.

Re: Blood DK Fixes

Posted: 12 Dec 2013 11:53
by Rehan
I wasn't aware of any bugs on Heart Strike or Vampiric Blood.
Can you explain what is/was bugged? Maybe I can take a glance at them.

Re: Blood DK Fixes

Posted: 12 Dec 2013 15:54
by Myaoming
From what I know, only Dancing Rune Weapon and Bloodworms are bugged. Dancing Rune Weapon doesn't strike with abilities, just auto attacks, and only 1 Bloodworm spawn instead of 2-4.

Re: Blood DK Fixes

Posted: 13 Dec 2013 08:04
by innocentguy
Ah I had no clue what was bugged and what wasn't to be honest. I was just listing essential Blood talents. Thanks for the responses.

I did hear that Blood has trouble with threat here, which is contrary to what I have google-ed. According to what I found, Blood tanks are supposed to have the highest single target threat of all the DK tank specs (but of course I haven't tested it myself).

Re: Blood DK Fixes

Posted: 13 Dec 2013 08:38
by Relina
IMO "Blood tanks here on TW generate way less aggro when using Heart Strike (like they are supposed to) than say if using Icy Touch,given how bugged dps's are (& the lack of any wait time for a tank to build a threat lead), its not currently viable to go for a full blood tank spec, when you have to resort to IT spam to maintain a decent threat lead,& if you have to IT spam its better to be a frost tank since the frost tree has talents which improve the utility of IT & Frost Fever."

PS. I tested all 3 specs a dk can tank in.