retune mobs

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demonpride1975
Posts: 3
Joined: 28 Sep 2017 09:22

retune mobs

#1 » Post by demonpride1975 » 29 Sep 2017 03:11

the voidwalkers in durotar are slightly over powered, they are level 11 with almost 2500 hp. effectivly killing end game content for that zone, and making it none soloable.

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Deim
Posts: 359
Joined: 15 Jul 2015 22:14

Re: retune mobs

#2 » Post by Deim » 03 Oct 2017 17:59

I'll look into that if admins accept the suggestion
but +1 from me.
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Dunkelstein
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Joined: 11 Oct 2015 22:32

Re: retune mobs

#3 » Post by Dunkelstein » 03 Oct 2017 19:09

Some mobs in leveling content always had spells that hit way too hard. For summoned mobs it seems to occur more often.
It's obviously just an oversight for certain mobs and spells and an easy fix, if you run into problems like that again please post it on the bugtracker so that it can get fixed for future players at that level.

For immediate help you can always ask in world chat, just explain that it's a bugged mob and I am sure people will come to help you.
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IronSharona
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Joined: 02 Feb 2017 00:49

Re: retune mobs

#4 » Post by IronSharona » 03 Oct 2017 23:16

demonpride1975 wrote:
29 Sep 2017 03:11
the voidwalkers in durotar are slightly over powered, they are level 11 with almost 2500 hp. effectivly killing end game content for that zone, and making it none soloable.
This is a known bug related to npc summons/pets not scaling properly to the level of the summoner. It's active in the bugtracker for right now. Once the level scaling is fixed that should resolve the issue not just for this mob, but many others as well.
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