This is only partially true. If your slam was casting when your AA cooldown reached zero, it would not go out until slam finished casting. In essence, you would delay your AA timer if you did not weave slam between it properly.Gnurg wrote:
The part about skill is made up. AAs have a certain cooldown, once it reaches 0, you AA. It went down while casting slam, so even if you spammed slam the AA would go off.
There are several warriors who spent months gearing towards two-hand spec and pulling the rug out from under them like this leaves them in an awkward spot. Either they continue playing a suboptimal spec (and btw, pre-nerf it was still worse than dual wield), or they have to regear for dual wield.
Anyways, the "blizzlike" argument sounds silly for something like this, considering the fact that paladins already had custom changes applied to holy shock and lay on hands, and priests had custom changes to the damage of their dots.
I understand the drive to fix bugs, but this was something that honestly enhanced warrior gameplay, rather than restricting it.
--Suul