Tips and Tricks in organizing guild 25 man runs.
Tips and Tricks in organizing guild 25 man runs.
As in topic subject.
Anyone got any pointers about organizing guild 25 man runs?
from the start till the very raid run itself. To tell the truth i find it kinda hard to do and would like to see your point of view.
Anyone got any pointers about organizing guild 25 man runs?
from the start till the very raid run itself. To tell the truth i find it kinda hard to do and would like to see your point of view.
Re: Tips and Tricks in organizing guild 25 man runs.
Organising a 25-man raid is war.
Planning: First of all, you need to organise it the same day & time each week. This means people will know when it is. Also plan it in advance. Don't make it up on the spot.
Inviting: Start with the raid officers & leaders. Fill up the raid with your guildies only. Lack the numbers? Know the PuGers that are online. Nothing worse than having to take an undergeared PuG who doesn't know the tactics.
Tactics: Just like we're back in school. You have to remind them constantly what to do on each boss when you get to them. They may all have Deadly Boss Mods or not but raiders tend to have attention spans of drunk flies. Also tell them to close recount. It is not about who has the biggest dps /hps, it should be about working together to get each boss down to progress as a guild/team.
Looting: Master Looting. Make sure they know what the difference is between Main Spec & Off Spec. Nothing worse than having Marrowgar's 2-H axe won by someone who came there as a healer. It kinda destroys the morale of the people who could've used it right there right now. Also make sure you know what stats are good for what class/spec. For example, Armor Penetration is practically useless to a paladin whilst it's great for warriors & blood dks.
Alternatively if you have an addon for a Loot System it can save a few heartbreaks (DKP, EPGP, Loot Council, etc...)
AFKs & Breaks: You know we all get them, whether it's to bio-break, smoke-break, wash-up, dinner, etc...
What I tend to absolutely hate is people who do not announce it to raid officers/leaders & those who take more than 5 minutes. These people who tell you "i gtg eat, brb 15 mins" then appear when the boss is dead without contributing to the kill shouldn't be able to roll on it.
Plan your breaks carefully. Sometimes they can be what gets you past a boss because people can concentrate better after a small break.
Lets say your raid session overall will be of 4 hours. You should make a break of 5-10 mins in between.
And lastly the best method of success is to keep the same core of players each raid. These people will be your best raiders & will be able to cooperate together at a much higher level if they work together constantly.
Well I hope I helped. Now I'm off to shower...
Planning: First of all, you need to organise it the same day & time each week. This means people will know when it is. Also plan it in advance. Don't make it up on the spot.
Inviting: Start with the raid officers & leaders. Fill up the raid with your guildies only. Lack the numbers? Know the PuGers that are online. Nothing worse than having to take an undergeared PuG who doesn't know the tactics.
Tactics: Just like we're back in school. You have to remind them constantly what to do on each boss when you get to them. They may all have Deadly Boss Mods or not but raiders tend to have attention spans of drunk flies. Also tell them to close recount. It is not about who has the biggest dps /hps, it should be about working together to get each boss down to progress as a guild/team.
Looting: Master Looting. Make sure they know what the difference is between Main Spec & Off Spec. Nothing worse than having Marrowgar's 2-H axe won by someone who came there as a healer. It kinda destroys the morale of the people who could've used it right there right now. Also make sure you know what stats are good for what class/spec. For example, Armor Penetration is practically useless to a paladin whilst it's great for warriors & blood dks.
Alternatively if you have an addon for a Loot System it can save a few heartbreaks (DKP, EPGP, Loot Council, etc...)
AFKs & Breaks: You know we all get them, whether it's to bio-break, smoke-break, wash-up, dinner, etc...
What I tend to absolutely hate is people who do not announce it to raid officers/leaders & those who take more than 5 minutes. These people who tell you "i gtg eat, brb 15 mins" then appear when the boss is dead without contributing to the kill shouldn't be able to roll on it.
Plan your breaks carefully. Sometimes they can be what gets you past a boss because people can concentrate better after a small break.
Lets say your raid session overall will be of 4 hours. You should make a break of 5-10 mins in between.
And lastly the best method of success is to keep the same core of players each raid. These people will be your best raiders & will be able to cooperate together at a much higher level if they work together constantly.
Well I hope I helped. Now I'm off to shower...
Re: Tips and Tricks in organizing guild 25 man runs.
amg ;pStryke wrote:Organising a 25-man raid is war.
Also tell them to close recount. It is not about who has the biggest dps /hps, it should be about working together to get each boss down to progress as a guild/team.
This sentence makes me wish our both guilds were same fraction >_<
My main reason why i hate recount.... people go for stats not to achive something >_>
especialy hate healers that brag about hps =.=
and yes you helped out for that many thanks. =] i will need to check that looting addons to save some time even on 10 mans it will be handy.
Re: Tips and Tricks in organizing guild 25 man runs.
Well i'm not going alliance any time soon:P though I do have an ally alt at lvl 71 PM me though if you want to know who
Re: Tips and Tricks in organizing guild 25 man runs.
Just cause I'm nice I'll tell you if you PM me. But no one elseOkweL wrote:I want to know :>
Re: Tips and Tricks in organizing guild 25 man runs.
Just imagine how it was back then on Classic - 40 man runs... damn!
Sheena of the Warsong Clan
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Bored with 80lv content? Check out my level 19 character guide.
New to server and need some cash? Check this out and make some easy gold
Re: Tips and Tricks in organizing guild 25 man runs.
40-manned instances... That's... an impossible dream I'd really like to come true if I happen to be in such a raid group...
Re: Tips and Tricks in organizing guild 25 man runs.
Iv had 40M raids before, Not that hard once you get one started..Teh_owner96 wrote:40-manned instances... That's... an impossible dream I'd really like to come true if I happen to be in such a raid group...
Re: Tips and Tricks in organizing guild 25 man runs.
Those were not all 80s. Your horde raids always had some below 80 and even some below 70. He's talking about only maxed toons.
Re: Tips and Tricks in organizing guild 25 man runs.
What are the chances of making such raids these days in this server? (mixed levels, not only 80s)Cover25 wrote:Iv had 40M raids before, Not that hard once you get one started..
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