Faction: Alliance,
This is for the sole reason that I don't want to wreck the order of my character list.
Race: Any
Time: Saturday, weekly. Time to be decided by majority vote of the group. (Between 1:00 - 3:30PM ST)
There will be a half hour period between the time we log our characters and the time we start questing. This half hour gives the players a little bit of time to log their characters. In this half hour, characters will sit down (at an inn or something of the sort) and get to know each others characters.
Start Zone: Northshire Abbey,
The group will progress along the Human quest line and continue on to wherever that takes us.
Characters:
Class diversity is a big deal, this is why I've limited the amount of spots and classes in the group. There may only be one of each class, so get in quick. Of course, some classes are not 100% apt for specific races, (such as a Dwarf Rogue). While the Dwarven Racials are suited for a Rogue, it is not in their lore to be Rogues, at least not without a pretty damn good story behind it. Some classes may also conflict with other classes, such as Warlocks and Paladins. These conflicts will definitely need to be addressed in-game.
Guide: http://www.wowwiki.com/Roleplaying
Availabilities
Mage
Main: Myaoming
Name: Kasey Emberstorm
Race: Human
Gender: Female
Hunter
Main: Lestata
Name: Telil Moonshadow
Race: Night Elf
Gender: Female
Priest
Main: Jamie
Name: Paige Goldsmith
Race: Human
Gender: Female
Warrior
Main: Shae
Name: Maddison Everdream
Race: Human
Gender: Female
Paladin
Main: Kelor
Name: Kailot Callahan
Race: Human
Gender: Male
Rogue
Warlock
Main: Leijon
Name Carcinius Galian
Race: Human
Gender: Male
Druid
Main: Xtopher
Name: Kaldrassil Silversong
Race: Night Elf
Gender: Male
Shaman
Death Knight
Death Knight's may only be played by a Plate class that has leveled to 55. Your character will need to build a major Roleplaying event around this, for your character to be transferred into a Death Knight. Your name must remain the same, and your previous character deleted.
Rules
- 1) Channels.
You must Roleplay at all times on your Roleplaying character, this means you cannot use /world, /guild, /party or anything that allows you to speak with other players in a non-realistic way, e.g. you can't whisper to somebody in another continent and expect them to hear you. Whispering should only be used when in range of someone that will hear you. Whispers from another player that isn't within your range should be ignored.
2) Walking.
Realistically, it's weird for somebody to run around everywhere like you see in-game. So you'll be doing a lot of walking. In fact, 95% of your travelling on foot will be walking.
3) Groups.
Whilst talking in party and raid is forbidden, grouping is fine. This is because it would be hard to level otherwise.
4) Movement.
Your movement should be as smooth and realistic as possible. This means no walking through other people. This isn't always achievable, so roleplayers should react accordingly, as if someone ran straight into you. How rude!
5) Consistency.
You'll need to be consistent with your character and the relationships they form. If you get into a fight with another roleplayer, make sure you don't /hug them 15 minutes later!
6) Communication.
To communicate effectively, we ask that you have a decent understanding of the English language. If you don't know how to use exclamation marks, question marks or commas, you'll probably get exiled from the group. :c
7) Know your lore! L2RP.
You should have a pretty good understanding of your race's lore to be able to roleplay well. Additionally, you shouldn't roll a Mage and pick up Mining as a Profession. It just doesn't look right. This goes for speech as well, you wouldn't catch a Warlock saying "By the Light!".
8) Emotes.
Make use of the /e feature! It will give your character a less generic feel. You need to use perfect grammar whilst doing so, it should look exactly like a Blizzard emote.
9) Quests.
You're going to have to read all (or most) of the quests to immerse yourself more in what you're doing. It isn't necessary to read the quests, however you may have trouble understanding some things the rest of the group is talking about.
10) Languages.
Different races speak differently, if you are unfamiliar with your race's native language (e.g. Darnassian) you can learn about it from the link above. Elves should learn SOME Darnassian phrases and utilize these in-game. For example, instead of saying "Goodbye!" you could say "Ande'thoras-ethil."
11) Realism.
Be realistic! In real life, we don't have UI's, Crit Ratings or Levels. You can address a player's level-up with something like "Wow, you're getting good at this!" or "Sheesh, you're making the rest of us look bad!"
12) Gear and Heirlooms.
Heirlooms are not permitted in the group. The group is not focused on leveling, so there is no need to increase the characters experience gain with unrealistic items. You will have a one and half level experience boost at the start of each week. However, gear can be used with a little bit of tolerance. You do not have to stick with plate gear if you're a plate class, nor do you have to use Protection Warrior gear and a Protection Warrior. Feel free to use whatever gear looks good. The group may notice this and comment, but they may not comment on anything that they are unable to observe as their character (e.g. stats).
This group is for dedicated roleplayers, you will need to be reliable and contactable via Skype (preferably) and the forums. This group will be left open until all slots are filled, however, if you wish to join the group later on, you must be of matching level and find a way to fit yourself into the group (running up to us and asking to join is not what I mean). If you're up to joining the group, flick me a PM with your character name (first and last), your main character, your chosen race and class, your gender and a short backstory as to why your character decided to become an adventurer. You will be questioned by the rest of group upon introduction about your character's history, so make sure you've got yourself figured out. Updates for the group will be posted in the comments section of this topic for you to read once you've been accepted, this will include what your character will can and can't do as well as the main stories you will need to make up for your character. As stated earlier, the times will need to be voted on by members of the group depending on what time is most suitable, make sure you are able to log between the stated times before sending me a PM. The event will go for a minimum of one hour, you do not need to stay this long but keep in mind if the group outlevels you, you will be exiled and left on your own until you catch up, quests will not be repeated.
I wish you all the best and hope to get a bunch of messages from keen roleplayers! ^.^
If you have any further questions feel free to post them below! :3
~ Shae