Herald Of the titans

Share your victories and discuss tactics, encounters and group composition, and look to future challenges for your band of heroes.
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Gadoschi
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Re: Herald Of the titans

#31 » Post by Gadoschi » 26 Apr 2017 13:17

Eronox wrote:
24 Jan 2017 20:29
Hmm.. I'd love to join but I don't have the required itemset gear for it. I can't collect it in time either sooo :P
Nice event you made though, Loveable! :)
Always the same excuse... you disappoint me, traitor Ero
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Gadoschi
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Re: Herald Of the titans

#32 » Post by Gadoschi » 25 Sep 2017 19:03

Just to let everyone know that the planned Herald of the Titans title run is back on track, and is planned to be held in a few weeks time. It will be hosted by Zortax (/respect).

Our raid group is almost complete, but we could use one or two more solid players. If you wish to join in, please make sure to log back on the TrueWoW realm and perhaps consider joining the weekly Ulduar 10 / Trial of the Crusader gearing run, or simply start farming materials for 226 crafts, or whatever other way of finding decent gear you find suitable, to get your gear set up and re-familiarize yourself with your class/spec/fight mechanics in case you've got a bit rusty.

We can currently fit any combination of two of the following selection of classes and roles:

DPS
frost death knight,
marksmanship hunter,
shadow priest,
destruction/demonology warlock,

TANK
feral druid,
blood death knight,

HEALER
restoration shaman,
restoration druid,
discipline priest.

We are currently full on retribution paladin, fury warrior, holy paladin, protection paladin.

Gear requirements are as follows:

Set items and all off-set gear (including trinkets, librams, ranged): maximum ilvl of 226,
Weapons, Shields, Off-hand Frills: maximum ilvl of 232.

Gear can be from any source (for example: Emblems of Conquest purchased items, Profession crafts, Onyxia's Lair 10, Trial of the Crusader 10, FoS/PoS/HoR Normal and Heroic, Trial of the Champion 5-man Normal and Heroic, Naxxramas 10/25, Obsidian Sanctum 10/25, The Eye of Eternity 10/25), as long as it does not exceed the above stated item level (ilvl) requirement.

Cheers,

Paleadin (I will be playing the Holy Paladin in this run)
Last edited by Gadoschi on 25 Sep 2017 19:21, edited 3 times in total.
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Errorista
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Re: Herald Of the titans

#33 » Post by Errorista » 25 Sep 2017 19:17

I can always try to help but depends on raid time

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Re: Herald Of the titans

#34 » Post by Gadoschi » 25 Sep 2017 19:19

@Errorista - what class and role can you offer?

Raid is scheduled to start between 7 and 9 pm realm time.
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Re: Herald Of the titans

#35 » Post by Errorista » 25 Sep 2017 19:20

duh, resto shaman ofc

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Gadoschi
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Re: Herald Of the titans

#36 » Post by Gadoschi » 25 Sep 2017 19:31

Okay. Noted.

Two more things:

1. Is the mentioned raid time okay with you?, and
2. Could you please have one of the gms/devs check the Algalon fight? I am asking this because the last time we tried going for Herald (a few months ago), Collapsing Stars were extremely glitchy and buggy, and we could not damage/kill them with spells/attacks, they would either not lose or restore their health pools (kind of like being in an evade glitch)? I was healing my ass off in that run, so I couldn't verify it for myself, and I haven't had the chance to re-visit the instance since then. If you do, can you also ask to check if Living Constellations react properly to taunts? Don't want to flood bugtracker with unnecessary reports if things are working as intended.
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Errorista
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Re: Herald Of the titans

#37 » Post by Errorista » 25 Sep 2017 19:52

Gadoschi wrote:
25 Sep 2017 19:31
Okay. Noted.

Two more things:

1. Is the mentioned raid time okay with you?, and
2. Could you please have one of the gms/devs check the Algalon fight? I am asking this because the last time we tried going for Herald (a few months ago), Collapsing Stars were extremely glitchy and buggy, and we could not damage/kill them with spells/attacks, they would either not lose or restore their health pools (kind of like being in an evade glitch)? I was healing my ass off in that run, so I couldn't verify it for myself, and I haven't had the chance to re-visit the instance since then. If you do, can you also ask to check if Living Constellations react properly to taunts? Don't want to flood bugtracker with unnecessary reports if things are working as intended.
1. since october any evening should be ok
2. not sure if any dev is interested in fixing Algalon atm but I can do some tests on PTR if it is actually doable

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Gadoschi
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Re: Herald Of the titans

#38 » Post by Gadoschi » 25 Sep 2017 20:06

Thanks, Errorista.

By the way, shouldn't the main focus of the TW realm's devs be the content in the focus of majority of the community of players who still regularly play on the realm, regardless of whether it is actually the highest level of end-game content available? And it's not like Ulduar is completely obscure and unimportant content, even in 3.3.5a Patch.

Naturally, ICC and RS should have the leading spots, but Ulduar runs are also done on a regular weekly basis.

Not trying to start a flaming arguement thread here, just stating my opinion.
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Re: Herald Of the titans

#39 » Post by Errorista » 25 Sep 2017 20:10

majority of the community are PW players so SSC/TBC world bosses are prio atm

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Re: Herald Of the titans

#40 » Post by Gadoschi » 25 Sep 2017 20:56

Yeah, I meant of the TW players.
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Re: Herald Of the titans

#41 » Post by Jiranthos » 25 Sep 2017 21:09

Gadoschi wrote:
25 Sep 2017 20:56
Yeah, I meant of the TW players.
memberlist.php?mode=team

Check # of devs. Note that Nuko and Etro are Web/Armory devs.
What Errorista meant is that the active devs we have are focusing on to provide the best "product" for the majority of the "clients" - SSC on PW. But there are fixes being pushed for TW, of course. Eronox fixes TW bugs, for example.
Some active contributors also fix them, that are not staff. Of course, if it is at all feasible and possible at this time, someone might look at Algalon, but there are no promises. Like Errorista said, testing efforts can easily be pulled off, though, so you can at least know what you are dealing with. If the fix is simple, probably myself or Errorista can fix it, too. If it's really difficult then tough luck, you would need one of the more experienced devs look into it.

Everybody knows that the best way to describe the ocean to a blind man is to push him in

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Re: Herald Of the titans

#42 » Post by loveable » 26 Sep 2017 08:19

Collapsing Stars supposed to damage themself to die all at once and wipe raid , because it does raid wide damage when it die (i said this , maybe a dev see how it supposed to be) :tick:
this is reason why ppl kill them
anyway , it is normal when u cant damage them by spell or DOt , this is kinda unwrited rule which u should kill them by "Direct Ranged Dps" , like Hunter
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Get Rekt , Get Rekt , Get Rekt = Not RBG

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Re: Herald Of the titans

#43 » Post by Gadoschi » 26 Sep 2017 10:21

Actually, it should not matter what kind of damage you deliver on the Collapsing Stars, they should take damage from either a dot, a single damage attack or an aoe attack.

And, yes, they are supposed to be killed exactly for that reason - so as not to explode at the same time, and to have more black holes to deal with Constellations to mitigate some damage to the raid.

But, the problem is, even if they are only supposed to take damage from direct damage, they aren't. They evade all damage or mitigate nearly all damage.

Loveable, please let someone who knows what they're doing and can properly express themselves in written word handle this one. I appreciate your effort, though.
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Re: Herald Of the titans

#44 » Post by Errorista » 26 Sep 2017 12:26


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Re: Herald Of the titans

#45 » Post by loveable » 26 Sep 2017 18:02

Gadoschi wrote:
26 Sep 2017 10:21
Loveable, please let someone who knows what they're doing and can properly express themselves in written word handle this one. I appreciate your effort, though.
lack of knowledge about tw ...
https://truewow.org/bugs/view.php?id=2132
1. You cannot apply dots or debuffs on Collapsing Stars, only direct damage works.
check what already reported about it , allways is better to check bug tracker such times to avoid getting suprise
Errorista wrote:
26 Sep 2017 12:26
nothing new
erro check this , it worked before as well , i belive it is algalon issue , not stars

Code: Select all

#include "ScriptPCH.h"
#include "ulduar.h"

#define Gameobject_give_of_the_observer 194821

Enum Spells
{
    Spell_ascend = 64487,
    Spell_berserk = 47008,
    Spell_big_bang = 64443,
    H_spell_big_bang = 64584,
    Spell_cosmic_smash = 62301,
    H_spell_cosmic_smash = 64598,
    Spell_phase_punch = 64412,
    Spell_quantum_strike = 64395,
    H_spell_quantum_strike = 64592,
    Spell_black_hole_explosion = 64122,
    Spell_arcane_barage = 64599,
    H_spell_arcane_barage = 64607
};

Enum Creatures
{
    Creature_collapsing_star = 32955,
    Creature_black_hole = 32953,
    Creature_living_constellation = 33052,
    Creature_dark_matter = 33089
};

#define Nordrassil_x 1614.288574
#define Nordrassil_y -320.713287
#define Nordrassil_z 417.321167
#define Nordrassil_x 1614.276245
#define Nordrassil_y -287.016632
#define Nordrassil_z 417.321106
#define Nordrassil_x 1650.428467
#define Nordrassil_y -292.331390
#define Nordrassil_z 417.321167
#define Nordrassil_x 1649.501831
#define Nordrassil_y -324.609222
#define Nordrassil_z 417.322174

Enum Yells
{
    Say_aggro = -1603000,
    Say_slay_1 = -1603001,
    Say_slay_2 = -1603002,
    Say_engaded_for_firts_time = -1603003,
    Say_phase_2 = -1603004,
    Say_summon_collapsing_star = -1603005,
    Say_death_1 = -1603006,
    Say_death_2 = -1603007,
    Say_death_3 = -1603008,
    Say_death_4 = -1603009,
    Say_death_5 = -1603010,
    Say_berserk = -1603011,
    Say_big_bang_1 = -1603012,
    Say_big_bang_2 = -1603013,
    Say_timer_1 = -1603014,
    Say_timer_2 = -1603015,
    Say_timer_3 = -1603016,
    Say_summon_1 = -1603017,
    Say_summon_2 = -1603018,
    Say_summon_3 = -1603019,
};

Struct Boss_algalonai : Public Scriptedai
{
    Boss_algalonai(creature * C) : Scriptedai(c)
    {
        Pinstance = C - > Getinstancedata();
        Summon = False ; / / Not In Reset. Intro Speech Done Only Once.
    }

    Scriptedinstance * Pinstance;

    Std : : List < Uint64 > M_lcollapsingstarguidlist;

    Uint32 Phase;
    Uint32 Ascend_timer;
    Uint32 Berserk_timer;
    Uint32 Bigbang_timer;
    Uint32 Cosmicsmash_timer;
    Uint32 Phasepunch_timer;
    Uint32 Quantumstrike_timer;
    Uint32 Collapsingstar_timer;
    Uint32 Uiphase_timer;
    Uint32 Uistep;

    Uint64 Blackholeguid;

    Bool Enrage;
    Bool Summon;

    Void Entercombat(unit * Who)
    {
        If(summon)
        {
            Doscripttext(say_aggro , Me);
            Me - > Interruptspell(current_channeled_spell);
            Dozoneincombat(who - > Tocreature());
        }
        Else
        {
            Me - > Setflag(unit_field_flags , Unit_flag_non_attackable);
            Me - > Setreactstate(react_passive);
            Uistep = 1;
        }

        If(pinstance)
            Pinstance - > Setdata(type_algalon , In_progress);
    }

    Void Killedunit(unit * / * Victim * / )
    {
        Doscripttext(rand(say_slay_1 , Say_slay_2) , Me);
    }

    Void Reset()
    {
        Phase = 1;

        Me - > Removeflag(unit_field_flags , Unit_flag_non_attackable);
        If(pinstance)
            Pinstance - > Setdata(type_algalon , Not_started);

        Blackholeguid = 0;

        Uiphase_timer = 0;
        Ascend_timer = 480000 ; / / 8 Minutes
        Quantumstrike_timer = 4000 + Rand()%10000;
        Berserk_timer = 360000 ; / / 6 Minutes
        Collapsingstar_timer = Urand(15000 , 20000) ; / / Spawns Between 15 To 20 Seconds
        Bigbang_timer = 90000;
        Phasepunch_timer = 8000;
        Cosmicsmash_timer = Urand(30000 , 60000);
        Enrage = False;
    }

    Void Jumptonextstep(uint32 Uitimer)
    {
        Uiphase_timer = Uitimer;
         + + Uistep;
    }

    Void Despawncollapsingstar()
    {
        If(m_lcollapsingstarguidlist.empty())
            Return;

        For(std : : List < Uint64 > : : Const_iterator Itr = M_lcollapsingstarguidlist.begin() ; Itr ! = M_lcollapsingstarguidlist.end() ; + + Itr)
        {
            If(creature * Ptemp = Unit : : Getcreature( * Me , * Itr))
            {
                If(ptemp - > Isalive())
                    Ptemp - > Forceddespawn();
            }
        }
        M_lcollapsingstarguidlist.clear();
    }

    Void Justsummoned(creature * Psummoned)
    {
        If(psummoned - > Getentry() == Creature_collapsing_star)
        {
            Unit * Ptarget = Selectunit(select_target_random , 0);
            If(me - > Getvictim())
                Psummoned - > Ai() - > Attackstart(ptarget Print Ptarget : Me - > Getvictim());
            M_lcollapsingstarguidlist.push_back(psummoned - > Getguid());
        }
    }

    Void Summoncollapsingstar(unit * Target)
    {
        Doscripttext(say_summon_collapsing_star , Me);
        Me - > Summoncreature(creature_collapsing_star , Target - > Getpositionx() + 15.0 , Target - > Getpositiony() + 15.0 , Target - > Getpositionz() , 0 , Tempsummon_timed_despawn , 100000);
        Me - > Summoncreature(creature_black_hole , Target - > Getpositionx() + 15.0 , Target - > Getpositiony() + 15.0 , Target - > Getpositionz() , 0 , Tempsummon_timed_despawn , 27000);
    }

    Void Updateai(const Uint32 Diff)
    {
         / / Return Since We Have No Target
        If(!updatevictim())
            Return;


        If(phase == 1 && Healthbelowpct(20))
        {
            Phase = 2;
            Doscripttext(say_phase_2 , Me);
        }

        If(healthbelowpct(2))
        {
            Me - > Summongameobject(gameobject_give_of_the_observer , 1634.258667 , -295.101166 , 417.321381 , 0 , 0 , 0 , 0 , 0 , 0);

             / / All Of Them. Or RandomPrint
            Doscripttext(say_death_1 , Me);
            Doscripttext(say_death_2 , Me);
            Doscripttext(say_death_3 , Me);
            Doscripttext(say_death_4 , Me);
            Doscripttext(say_death_5 , Me);

            Me - > Disappearanddie();

            If(pinstance)
                Pinstance - > Setdata(type_algalon , Done);

            Return;
        }

        If(phase == 1)
        {
            If(!summon)
            {
                If(uiphase_timer <= Diff)
                {
                    Switch(uistep)
                    {
                        Case 1:
                            Doscripttext(say_summon_1 , Me);
                            Jumptonextstep(3000);
                            Break;
                        Case 2:
                            Doscripttext(say_summon_2 , Me);
                            Jumptonextstep(3000);
                            Break;
                        Case 3:
                            Doscripttext(say_summon_3 , Me);
                            Jumptonextstep(3000);
                            Break;
                        Case 4:
                            Doscripttext(say_engaded_for_firts_time , Me);
                            Jumptonextstep(3000);
                            Break;
                        Case 5:
                            Me - > Removeflag(unit_field_flags , Unit_flag_non_attackable);
                            Me - > Setreactstate(react_aggressive);
                            Summon = True;
                            Break;
                    }
                } Else Uiphase_timer - = Diff;

                Return;
            }

            If(quantumstrike_timer <= Diff)
            {
                Docast(me - > Getvictim() , Raid_mode(spell_quantum_strike , H_spell_quantum_strike) , True);

                Quantumstrike_timer = Urand(4000 , 14000);
            } Else Quantumstrike_timer - = Diff;

            If(bigbang_timer <= Diff)
            {
                Doscripttext(rand(say_big_bang_1 , Say_big_bang_2) , Me);
                Docast(me - > Getvictim() , Raid_mode(spell_big_bang , H_spell_big_bang) , True);

                Bigbang_timer = 90000;
            } Else Bigbang_timer - = Diff;

            If(ascend_timer <= Diff)
            {
                Docast(me - > Getvictim() , Spell_ascend , True);

                Ascend_timer = 480000;
            } Else Ascend_timer - = Diff;

            If(phasepunch_timer <= Diff)
            {
                Docast(me - > Getvictim() , Spell_phase_punch , True);

                Phasepunch_timer = 8000;
            } Else Phasepunch_timer - = Diff;

            If(cosmicsmash_timer <= Diff)
            {
                Docast(selectunit(select_target_random , 0) , Raid_mode(spell_cosmic_smash , H_spell_cosmic_smash) , True);

                Cosmicsmash_timer = Urand(30000 , 60000);
            } Else Cosmicsmash_timer - = Diff;

            If(berserk_timer <= Diff)
            {
                Doscripttext(say_berserk , Me);
                Docast(me - > Getvictim() , Spell_berserk , True);

                Berserk_timer = 360000;
            } Else Berserk_timer - = Diff;

            Domeleeattackifready();

            Enterevadeifoutofcombatarea(diff);
        }

        If(phase == 2)
        {
            If(enrage)
            {
                If(ascend_timer <= Diff)
                {
                    Docast(me , Spell_ascend);
                    Doscripttext(say_berserk , Me);
                    Ascend_timer = Urand(360000 , 365000);
                    Enrage = False;
                } Else Ascend_timer - = Diff;
            }
        }

        Domeleeattackifready();
    }
};

 / / Collapsing Star
Struct Mob_collapsing_starai : Public Scriptedai
{
    Mob_collapsing_starai(creature * Pcreature) : Scriptedai(pcreature)
    {
        Pinstance = Pcreature - > Getinstancedata();
    }

    Scriptedinstance * Pinstance;

    Uint32 Blackholeexplosion_timer;

    Void Reset()
    {
        Blackholeexplosion_timer = 0;
    }

    Void Updateai(const Uint32 Diff)
    {
        If(!updatevictim())
            Return;

        If(blackholeexplosion_timer <= Diff)
        {
            Me - > Castspell(me , Spell_black_hole_explosion , False);
            Blackholeexplosion_timer = 0;
        } Else Blackholeexplosion_timer - = Diff;
    }
};

Creatureai * Getai_boss_algalon(creature * Pcreature)
{
    Return New Boss_algalonai(pcreature);
}

Creatureai * Getai_mob_collapsing_star(creature * Pcreature)
{
    Return New Mob_collapsing_starai(pcreature);
}

Void Addsc_boss_algalon()
{
    Script * Newscript;

    Newscript = New Script;
    Newscript - > Name = "boss_algalon";
    Newscript - > Getai = &GETAI_BOSS_ALGALON;
    Newscript - > Registerself();

    Newscript = New Script;
    Newscript - > Name = "mob_collapsing_star";
    Newscript - > Getai = &GETAI_MOB_COLLAPSING_STAR;
    Newscript - > Registerself();
}
Beating Everything In WoW -> Ghost <-
Get Rekt , Get Rekt , Get Rekt = RBG
Get Rekt , Get Rekt , Get Rekt = Not RBG

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