New world bosses guide

Share your victories and discuss tactics, encounters and group composition, and look to future challenges for your band of heroes.
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.Fárlight

New world bosses guide

#1 » Post by .Fárlight » 02 Mar 2016 17:25

All bosses abillitys:
Seeping fog - Summons two clouds of Dream Fog that will chase random players around the dragon and put them to sleep for 4 seconds.
Noxious Breath - Deals 3000 Nature damage and applies a 30 second DoT that increases cooldowns on all abilities by 10 seconds and inflicting 350 to 450 Nature damage every 3 seconds. The DoT can stack up to 6 times. The main tank should be the only one affected by this.
Tail Sweep - Inflicts 925 to 1075 damage on enemies in a 30 yards cone behind the dragon, knocking them back.
Summon Player - Teleports the player who has the most aggro in front of the dragon if the player tries to run out of combat.
Mark of Nature - If players are killed by a nightmare dragon, they will be afflicted by a 15 minute debuff called Mark of Nature. If engaging the dragon during this time, they will be slept for 2 minutes rather than 4 seconds as with the Dream Fog.
Aura of Nature - A invisible pulsing aura that interrupts actions like eating, drinking and bandaging when close to the dragon. Will trigger the 2 minute sleep when combined with Mark of Nature.
All the Dragons of Nightmare are also immune to nature damage.

Lethion:
Shadow Bolt Whirl - Fires four sets of shadow bolts at everyone on one side of him, then alternates to the other side, dealing 800-1200 damage.
25% ability: Draw Spirit - Everyone within 100 yards of Lethon will be stunned for 5 seconds and a Spirit Shade will walk out of their body. While stunned, each player will take 657 to 843 shadow damage every 2 seconds. The shades will walk toward Lethon and will heal him if they reach him. Each shade will heal Lethon for 15000 HP. The shades have 500 health each and are immune to AoE spells.


Emeriss:
25% ability: Corruption of the Earth - Affects all players in range. 10 second Shadow DoT that deals 20% of the player's max health every 2 seconds. It cannot be dispelled and has a 100 yard range.
Putrid Mushroom - When a player dies, a Putrid Mushroom spawns at their corpse. This deals 600 Nature damage per second to any surrounding player.


Taerar
Bellowing Roar - A massive roar frightens all enemies within 35 yards of Taerar, fearing them for 4 sec. Is capable of fearing players into the Dream Fog.
Arcane Blast - Blasts an enemy with Arcane magic, inflicting normal damage plus 1050 to 1350 and knocking the enemy back. Can knock sleeping players out of the Dream Fog.
25% ability: Summon Shades of Taerar - Three smaller dragons of equal melee strength are summoned. Taerar banishes himself and cannot be attacked at this time. Once all the shades are dead, Taerar's banish ends. Taerar will also un-banish himself and continue the fight along with any remaining shades if they are not killed fast enough. Notice that since Taerar will not refresh it when banished, Noxious Breath will eventually fade when fighting the shades. The shades have 66,620 HP each and two abilities: Poison Cloud - Periodically spawns a stationary poison cloud at the shade's feet. Inflicts 350 Nature damage to nearby enemies every second for 10 seconds. Acid Breath - Inflicts 875 to 1125 Nature damage and an additional 150 damage every 3 seconds for 45 seconds to enemies in a cone in front of the caster. Can stack up to as much as 99 times.


Ysondre:
Lightning Wave - Lightning bolt that strikes a random target for 463 to 537 Nature damage, then arcs to other nearby players. The spell affects up to 10 targets, inflicting greater Nature damage to each successive target.
25% ability: Summon Demented Druid Spirits - Summons several druids with low health (2,442 HP) that attacks the raid. While easily killed, a spirit will after 10 minutes die by itself. The spirits look like translucent green-shining night elves and tauren clad in druid-like armor. Aside from melee, each spirit has three abilities:Curse of Thorns - Gives the target a 50% chance to take 38 to 82 damage on each attack when attacking something. Lasts for 3 minutes. Moonfire - Burns the target for 219 to 281 arcane damage and then applies a DoT which deals 88 to 112 arcane damage every 3 seconds for 12 seconds. Silence - Prevents the target from casting spells for 5 seconds.

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Relevant
Posts: 244
Joined: 19 Jul 2015 12:51

Re: New world bosses guide

#2 » Post by Relevant » 02 Mar 2016 17:31

Thanks Farlight, much better than your "BWL gearing guide" :-p

Is there a healing debuff for these? I'd assume not, as I don't see how that would be possible to pull off. Are these numbers accurate for this server, or are they buffed here?
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Zsombee11

Re: New world bosses guide

#3 » Post by Zsombee11 » 02 Mar 2016 17:34

Relevant wrote:Is there a healing debuff for these? I'd assume not, as I don't see how that would be possible to pull off. Are these numbers accurate for this server, or are they buffed here?
It's buffed enough, so that exploiters like u can't kill them.

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.kurthos

Re: New world bosses guide

#4 » Post by .kurthos » 02 Mar 2016 17:34

They are likely buffed and the healing debuff probably applies to the zone like Azuregos/Kazzak

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Relevant
Posts: 244
Joined: 19 Jul 2015 12:51

Re: New world bosses guide

#5 » Post by Relevant » 02 Mar 2016 17:36

Ah yeah, zone-wide would make sense!
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.kurthos

Re: New world bosses guide

#6 » Post by .kurthos » 02 Mar 2016 17:42

I think it would be cool if attacking the boss would PvP flag you as well.

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CloudrA
Posts: 34
Joined: 02 Sep 2015 11:07

Re: New world bosses guide

#7 » Post by CloudrA » 05 Mar 2016 01:23

no BWL guide was bis, how dare u say this guide has overthrown the masterpiece known as farlights BWL guide revelant u blasphemer

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