Eye of Eternity 25,
Obsidian Sanctum 25 we also do weekly here,
Vault of Archavon 25.
We do 10 man ourselfs but even that we can do 25 man alone, we would like to help up new 80s to get gear and more important to revive good old raids that were forgotten after ICC got open. Also we provide weekly Sartharion Must Die! so you dont need to chase other groups for it, especially if its some Ulduar weekly.
I reserve right to keep mounts from Onyxia, EoE and VoA for us since we are missing very few mounts to clear game. We allow all to roll for OS mount, unless you already have but if you do and you roll it, we call it ninja.
So if you just joined with us, dont expect to roll on mount, apart on OS25 where I let everyone roll as its 100% drop rate.
I will do ML on all bosses. Gear will be awarded according to class and spec.
My raids are now normally fast, as we avoid doing any achievement. Usually all done in less than two hours.
I welcome all to come and join us! Unless you on black list. I kick from raid those who are: assholes to anyone, afk players, those who does not follow /RW and/or tactics, those who constantly wisp me to skip all and make ICC/RS/ToC and ofc Ninjas.
Once again we are doing usually at 20.00 server time. I never do premade or reserving spots as l dont want to force 24 people to wait because someone is late. Usual people know how this work and they are always in.
Only thing l ask from you is to be online on time and wisp me after l make announce on LFG. Also if lm bit late starting with raids, blame Liq, as we do her 10s first so she might be slow
Onyxia - 3 phases
- MT
- OT
- 3 or 4 Heals
- half or more dps must be ranged
PHASE 1
Tank
Tank goes first and rotate boss for 180degree making her head pointing to wall which is behind her on start.
MDPS/RDPS
DPS run to left side of room trying to position them on side of boss since in front boss does Flame Breath and behind push people away in pits that summon whelps. DPS during positioning are not attacking boss so tank could get perfect agro.
Heals
Heals are following RDPS and healing around. Duh.
PHASE 2
Tank
MT is trying to collect as much as whelps as possible.
OT is trying to collect BIG ADDS.
MDPS
Priority kill on BIG ADDS.
Aoe on whelps asap.
RDPS
Just attack boss, its only target.
Ignore all other adds.
Heals
Healing around, /dance.
WARNING: In case of BREATH, run to nearest wall!!!
PHASE 3
Tank
MT returns to position.
OT with what ever adds he holds is kiting them to side of boss where RDPS/MDPS are.
MDPS/RDSP
Returns to position like in phase 1 aka on side of boss.
Priority kill on BIG ADDS if exist.
Secondary kill on boss.
Whelps ignore.
Heals
If there is Shaman, place tremor totem near TANK.
Return to position of phase 1.
Heal around. No /dance here.
WARNING: Because lot of fear by boss, ALL SHAMANS use Tremor totems. Priest put Fear ward on tank.
BUG: You cant get Head of Onixia in my raid. Sorry.
Eye of Eternity - 3 phase
- MT
- 3 or 4 healers
- minimum 10 RDPS prefer more
PHASE 1
Tank
Job is simple and similar as Onyxia. Tank is supposed to stand on edge of disk making boss to point head opposite of middle.
Since room is circle, any place is ok to hold boss, but since boss fly around, prefer to tank boss on same spot he lands to prevent useless dragging and potential agro lost.
MDPS/RDPS
Never stand in front of boss because breath, but are able to stand on side and behind boss.
Prefer to stand behind boss in center of disc.
Prefer to give agro time for tank to position boss.
Heals
Same as MDPS/RDPS but no need to hold heals for agro.
WARNING 1: Because benefit for phase 3, BL and all CDS should be used at 11500k HP of boss so while boss is in air and talking you do as much as possible damage to make phase 3 shorter.
WARNING 2: Because dragons in phase 3 are doing fire damage, warlocks should put Curse of Elementals on boss and refresh it when boss fly up and start talking. It will increase damage of drakes as it last longer than any other similar debuff.
PHASE 2
Tank
At this point act as MDPS as there is no way to hold agro from mobs.
MDPS
There are two types of adds in this phase, mdps are supposed to attack 4 land adds.
They are also able to take Hover Discs from them and start flying around attacking flying adds.
RDPS
RDPS are only supposed to attack flying adds.
In case RDPS takes Hover Disc, he is able to cast while moving giving him option to chase flying adds. Not much benefit from it.
Heals
Heal around.
At end of phase druids are having last chance to resurrect someone.
WARNING: At all time stand under purple domes as seen on picture! They reduce damage taken from both adds and breath from boss. Breath is able to kill ICC geared player.
PHASE 3
Tank/MDPS/RDPS/Heals
Now all players have same HP same abilities and agro is random. So there are no more difference between tanks heals and dps.
You are riding drakes now with their special damaging, healing and shielding abilities.
Abilities works as same as rogue/cat druid.
In this phase, prefer that you always have more than 60% HP.
Healing
Your target can be red or blue. For healing your target need to be blue.
You are supposed to target yourself or your team member and use ability 3 to stack up to 5 points as it will provide you maximum Heal over Time buff.
You are also supposed to use ability 4 when you collect 5 points as it will AOE heal your target and your team mates around target.
Damaging
Your target is supposed to be Boss, red.
Use ability 1 to do minor damage and earn points.
Gather minimum 2 points and use ability 2 to place Damage over Time debuff on boss that stack.
You may and it is wanted to gain as lot stacks of debuff on boss as possible as more will do more damage per second.
Notice that clicking between 1 1 2 is needing to be very slow since you need to allow your energy to regenerate so you would always have it to use abilities.
In this phase, prefer that you always have more than 60% HP.
WARNING: dont just do 1 point and than do ability 2 as that debuff wont last long enough to make stacking, its wasted damage.
Shielding (currently bugged)
Occasionally boss will target random player and here is what is supposed to do in order to defend.
Ability 5 is bringing shield that will absorb damage from boss near fully.
It is consuming same points as you are using for damaging.
More points you use, longer will shield last.
Up to 3 points is needed to make shield absorb whole damage from boss, but even 1 point will do trick.
BUG 1: If you are dead or too far from boss when boss die, you wont be able to get loots.
BUG 2: If you are dead or too far from boss when he die, you wont gain any achievement. But you can ask for achievement on forum IF you take screen shot of you at moment of bosses death with combat log or recount showed.
Obisidan Sanctum 3D - 1 phase
- MT
- OT
- DPS doesnt matter is it RDPS or MDPS
- 3 or 4 Healers
Tank
MT pull boss and stand in lower left corner at all time.
MT need to set boss to face head not in same direction as other players on isle.
OT is here in case one of drakes come down in combat to keep them away from group.
RDPS
RDPS are standing always on little isle and always attack boss.
Should ignore adds unless they are attacking healers.
MDPS
MDPS at start are on same isle as RDPS.
They wait /RW from Leader that tank has set boss in position.
When they get message from /RW they are need to avoid head and tail of boss, aka should stand on side of boss half way between boss and RDPS.
Healers
Healers always stand on little isle like RDPS. Good luck on healing
WARNING: Bloodlust/Heroism as soon as MDPS attack boss.
l guess due to high activity, all know to play VoA. So l wont post tactics for it.
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