Raid development suggestions

Share your victories and discuss tactics, encounters and group composition, and look to future challenges for your band of heroes.
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Eisen
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Re: Raid development suggestions

#31 » Post by Eisen » 22 Aug 2013 09:42

Bluebell said it's caused if you let one of the worms enrage. I just posted since I couldn't find a post by anyone else and it is a relatively major issue (I haven't actually done it since people started complaining about this issue), considering how popular ToCr is and how common the enrages are.
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Drago
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Re: Raid development suggestions

#32 » Post by Drago » 22 Aug 2013 10:56

Basically, now people will have to down them at the same time which is nearly impossible considering some players just cant seem to stop dpsing them on time. (Also seals or dots might finish a worm)
What you visualize is what you create around you.
When you visualize something good or bad you will always get it! So better visualize what you really want :-)
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Doctor_J
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Re: Raid development suggestions

#33 » Post by Doctor_J » 22 Aug 2013 11:38

or make sure dreadscale dies first as also been told this only happens when acidmaw dies first.

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Bluebell
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Re: Raid development suggestions

#34 » Post by Bluebell » 22 Aug 2013 12:09

You seem to be confusing impossible with hard. It's like saying Sindragosa is now impossible because players are incapable of doing it correctly.
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Drago
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Re: Raid development suggestions

#35 » Post by Drago » 22 Aug 2013 13:53

I say nearly impossible as a reference to the 10 men ToCs mostly, because most of them are PuGs with people under the required brain activity to know when to stop dpsing a boss to prevent something bad or unnecessary to happen to the raid or specific members of it (tanks, healers, etc.). It's just like some people love staying in their place on Jaraxxus while having Legion Flames and burning themselves and others just cause they want their precious dps... And before you say something about me directly, I am well aware I'm not the best raider, I often do mistakes, as any person does sometimes, but I do what I can or try at least.
What you visualize is what you create around you.
When you visualize something good or bad you will always get it! So better visualize what you really want :-)
-----------------------------------------------------------------------------------------------
Drago - Retribution/Protection Paladin [Main]
Shiftylegs - Restoration/Ballance Druid
Aquanova - Arcane/Fire Mage
Strongtail - Frost/Unholy DK
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Bluebell
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Re: Raid development suggestions

#36 » Post by Bluebell » 22 Aug 2013 14:01

Worked just now in ToC25, we just made sure to kill dread first, acid enraged but icehowl still came.
Why join the winning side if you can change the winner?

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Doctor_J
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Re: Raid development suggestions

#37 » Post by Doctor_J » 22 Aug 2013 14:04

Drago wrote:I say nearly impossible as a reference to the 10 men ToCs mostly, because most of them are PuGs with people under the required brain activity to know when to stop dpsing a boss to prevent something bad or unnecessary to happen to the raid or specific members of it (tanks, healers, etc.). It's just like some people love staying in their place on Jaraxxus while having Legion Flames and burning themselves and others just cause they want their precious dps... And before you say something about me directly, I am well aware I'm not the best raider, I often do mistakes, as any person does sometimes, but I do what I can or try at least.
Yes theres plenty of recount whores who ignore tactics on encounters as value position in recount more than other people in raid, etc

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Nyeriah

Re: Raid development suggestions

#38 » Post by Nyeriah » 22 Aug 2013 15:52

Yes, kill Dread first for now. Shouldn't happen anymore after next update. But the side effect is that players will have to wait longer to get in when they wipe at worms and raid gets stuck (had to increase the reset timer).

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