Raid development suggestions
- WTFNESHA
- Former Staff
- Posts: 83
- Joined: 04 Jul 2013 21:30
Raid development suggestions
Alright so, we're all aware of bugs present in-game and how they affect pve part of this game.
I'm opening this topic for you who decide to help server by helping Development Team to determine most encounter/breaking bugs that need high priority fix.
Also you can post minor things that also should be resolved.
This is discussion topic, and if you decide to make a proper report please provide useful links and pinpoint the exact issue so Development Team can determine the issue and resolve it as soon as possible.
However some bugs may appear more complex than others so we can not vouch that we will resolve them in same order you reported them in.
You can follow our changelog here: https://github.com/TrueWoW/TrinityCore/ ... r...master
I'm opening this topic for you who decide to help server by helping Development Team to determine most encounter/breaking bugs that need high priority fix.
Also you can post minor things that also should be resolved.
This is discussion topic, and if you decide to make a proper report please provide useful links and pinpoint the exact issue so Development Team can determine the issue and resolve it as soon as possible.
However some bugs may appear more complex than others so we can not vouch that we will resolve them in same order you reported them in.
You can follow our changelog here: https://github.com/TrueWoW/TrinityCore/ ... r...master
- WTFNESHA
- Former Staff
- Posts: 83
- Joined: 04 Jul 2013 21:30
Re: Raid development suggestions
Current work in progress:
Ulduar:
Flame Leviathan - Tested, broken
Razorscale - Tested, minor TODOs
Ignis the Furnance master - Tested, minor TODOs
XT-002 Deconstructor - Tested, fixed (STR)
Assembly of Iron - Tested, broken
Kologarn - Tested, broken
Auriaya - Not Tested
Hodir - Tested, minor TODOs
Thorim - Tested, broken
Freya - Tested, TODOs
Mimiron - Not Tested
General Vezax - Not Tested
Yogg Saron - Not Tested
Ulduar:
Flame Leviathan - Tested, broken
Razorscale - Tested, minor TODOs
Ignis the Furnance master - Tested, minor TODOs
XT-002 Deconstructor - Tested, fixed (STR)
Assembly of Iron - Tested, broken
Kologarn - Tested, broken
Auriaya - Not Tested
Hodir - Tested, minor TODOs
Thorim - Tested, broken
Freya - Tested, TODOs
Mimiron - Not Tested
General Vezax - Not Tested
Yogg Saron - Not Tested
- Drago
- Posts: 2334
- Joined: 18 Jun 2011 15:56
Re: Raid development suggestions
I take it you need to report bugs in here and a topic such as that already exists, http://www.truewow.org/forum/viewtopic.php?f=3&t=364. But I might have completely misunderstood the meaning of the topic, in that case, it should be made a sticky so people can participate in it more likely.
What you visualize is what you create around you.
When you visualize something good or bad you will always get it! So better visualize what you really want
-----------------------------------------------------------------------------------------------
Drago - Retribution/Protection Paladin [Main]
Shiftylegs - Restoration/Ballance Druid
Aquanova - Arcane/Fire Mage
Strongtail - Frost/Unholy DK


When you visualize something good or bad you will always get it! So better visualize what you really want
-----------------------------------------------------------------------------------------------
Drago - Retribution/Protection Paladin [Main]
Shiftylegs - Restoration/Ballance Druid
Aquanova - Arcane/Fire Mage
Strongtail - Frost/Unholy DK


- WTFNESHA
- Former Staff
- Posts: 83
- Joined: 04 Jul 2013 21:30
Re: Raid development suggestions
I assumed that such topic already exists but point is that it is most likely outdated and I am asking ones that raid actively to pinpoint the exact issue in any raid instance so we could resolve them as soon as possible.
- Drago
- Posts: 2334
- Joined: 18 Jun 2011 15:56
Re: Raid development suggestions
Hmm, I like it, a real time bug reporting topic. In this case like I said would be nice to put it as a sticky and in a place where players browse a lot to give it eye candy.
What you visualize is what you create around you.
When you visualize something good or bad you will always get it! So better visualize what you really want
-----------------------------------------------------------------------------------------------
Drago - Retribution/Protection Paladin [Main]
Shiftylegs - Restoration/Ballance Druid
Aquanova - Arcane/Fire Mage
Strongtail - Frost/Unholy DK


When you visualize something good or bad you will always get it! So better visualize what you really want
-----------------------------------------------------------------------------------------------
Drago - Retribution/Protection Paladin [Main]
Shiftylegs - Restoration/Ballance Druid
Aquanova - Arcane/Fire Mage
Strongtail - Frost/Unholy DK


-
Nyeriah
Re: Raid development suggestions
Kologarn isn't entirely broken :\ I have done some work to it, it's missing two things as for rumble stalker proper selection and achievements.
-
Nyeriah
Re: Raid development suggestions
I've implemented the delay that Sindragosa should have at the end of her air phase (after last bomb) before she lands as 2 secs.
Also, Gluth has been "completelly" rewritten and should work extremely blizzlikely.
Have also fixed the issue with Stalagg and Feugen not respawning on raid wipes. </off-Uldu-topic>
Note that all these changes mentioned here are still only applied at STR for testing.
Also, Gluth has been "completelly" rewritten and should work extremely blizzlikely.
Have also fixed the issue with Stalagg and Feugen not respawning on raid wipes. </off-Uldu-topic>
Note that all these changes mentioned here are still only applied at STR for testing.
- Drago
- Posts: 2334
- Joined: 18 Jun 2011 15:56
Re: Raid development suggestions
O_O! Really nice job! P.S, you only fixed that bug with Sindra? (Nothing with p3 debuff in ice tomb?)
What you visualize is what you create around you.
When you visualize something good or bad you will always get it! So better visualize what you really want
-----------------------------------------------------------------------------------------------
Drago - Retribution/Protection Paladin [Main]
Shiftylegs - Restoration/Ballance Druid
Aquanova - Arcane/Fire Mage
Strongtail - Frost/Unholy DK


When you visualize something good or bad you will always get it! So better visualize what you really want
-----------------------------------------------------------------------------------------------
Drago - Retribution/Protection Paladin [Main]
Shiftylegs - Restoration/Ballance Druid
Aquanova - Arcane/Fire Mage
Strongtail - Frost/Unholy DK


- WTFNESHA
- Former Staff
- Posts: 83
- Joined: 04 Jul 2013 21:30
Re: Raid development suggestions
We're on it. Whole mark->bomb->ice tomb order is complexly coded so as soon as we figure out where how it works, we're going to fix it.
- Drago
- Posts: 2334
- Joined: 18 Jun 2011 15:56
Re: Raid development suggestions
Nice work, keep it up
!
What you visualize is what you create around you.
When you visualize something good or bad you will always get it! So better visualize what you really want
-----------------------------------------------------------------------------------------------
Drago - Retribution/Protection Paladin [Main]
Shiftylegs - Restoration/Ballance Druid
Aquanova - Arcane/Fire Mage
Strongtail - Frost/Unholy DK


When you visualize something good or bad you will always get it! So better visualize what you really want
-----------------------------------------------------------------------------------------------
Drago - Retribution/Protection Paladin [Main]
Shiftylegs - Restoration/Ballance Druid
Aquanova - Arcane/Fire Mage
Strongtail - Frost/Unholy DK


-
Raxxo
Re: Raid development suggestions
Wow, respect for listening to the community and immediately fixing stuff!
Keep up the good work and we really appreciate what you are doing.
Keep up the good work and we really appreciate what you are doing.
- WTFNESHA
- Former Staff
- Posts: 83
- Joined: 04 Jul 2013 21:30
Re: Raid development suggestions
Fixed, ready for testing on STR: http://git.io/Sd1R9wDrago wrote:O_O! Really nice job! P.S, you only fixed that bug with Sindra? (Nothing with p3 debuff in ice tomb?)
- Pausas
- Posts: 164
- Joined: 03 Sep 2012 22:25
Re: Raid development suggestions
Awesome!
I have something that might be helpfull for you guys to keep track, its an old thread i created when i started to run Ulduar around the time of the 1st merge with spermik. Some things are outdated, but i'll update the topic as i've been running weekly Ulduar runs for the past 2 months. Hope that helps you guys
Lovely job btw, gotta be impressed by what u'r doing here =) keep it up!
Edit: http://www.truewow.org/forum/viewtopic. ... 076#p96076 here is the link to the topic, i stoped updating when i asked for some feedback from the staff and it never arrived, but i'll retake the work now that i see ppl are actually intrested in it
Thanks once more!
Lovely job btw, gotta be impressed by what u'r doing here =) keep it up!
Edit: http://www.truewow.org/forum/viewtopic. ... 076#p96076 here is the link to the topic, i stoped updating when i asked for some feedback from the staff and it never arrived, but i'll retake the work now that i see ppl are actually intrested in it
Currently playing retail
Pausas - Level 80 Human Warrior
Solareon - Level 80 Draenei Shaman
Pausas - Level 80 Human Warrior
Solareon - Level 80 Draenei Shaman
- WTFNESHA
- Former Staff
- Posts: 83
- Joined: 04 Jul 2013 21:30
Re: Raid development suggestions
I was hoping for someone like you to read this.
Good thing is that we share common interests on fixing Ulduar so your help is more than appreciated!
I would have request a fresh feedback on bosses' states since the one you have might be outdated.
Let's start with: Ignis, Razorscale and Assemby of Iron.
I've already fixed XT's to it's full so once we update live with scripts he'll be 99.99% blizzlike
https://github.com/TrueWoW/TrinityCore/ ... r...master
Current boss that I'm working on is Kologarn. It'll be hopefully fixed in next day or two!
Good thing is that we share common interests on fixing Ulduar so your help is more than appreciated!
I would have request a fresh feedback on bosses' states since the one you have might be outdated.
Let's start with: Ignis, Razorscale and Assemby of Iron.
I've already fixed XT's to it's full so once we update live with scripts he'll be 99.99% blizzlike
https://github.com/TrueWoW/TrinityCore/ ... r...master
Current boss that I'm working on is Kologarn. It'll be hopefully fixed in next day or two!
- Pausas
- Posts: 164
- Joined: 03 Sep 2012 22:25
Re: Raid development suggestions
My pleasure 
Damn.. that is one impressive list of commits, great job =D
Already updated some of the bosses, including those 3, will add a bit more data in some time.
Damn.. that is one impressive list of commits, great job =D
Already updated some of the bosses, including those 3, will add a bit more data in some time.
Currently playing retail
Pausas - Level 80 Human Warrior
Solareon - Level 80 Draenei Shaman
Pausas - Level 80 Human Warrior
Solareon - Level 80 Draenei Shaman
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