Raid development suggestions

Share your victories and discuss tactics, encounters and group composition, and look to future challenges for your band of heroes.
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Drago
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Re: Raid development suggestions

#16 » Post by Drago » 30 Jul 2013 19:25

Currently very annoying bugs:

• Bloodlord Mandokir in ZG isn't scripted. The npc you need to kill in order for him to come down is there but the boss is down on the geound near him, and when you kill the npc he doesn't become attackable, besides that he should be atop the staircase and come down to attack you when you attack the npc.

• In The Culling of Stratholme the entire bonus encounter is not scripted and thus you cant earn the associated achievement from doing it nor the mount from it.
Also the Zombiefest achievement is not working (you do not get it for doing its requirement) AND most importantly some monsters can evade Arthas causing him to be combat bugged and spoiling the RHC unless a GM kills it.
P.S: afaik last time I've been there starting Arthas while mounted bugs him and you cant complete the RHC.

• In Azjol Nerub, I'm not sure what's exactly bugged with the second boss, or the achievement associated with it, but either one of them might be bugged because the achievement does not complete.

•In Violet Hold, Icehorn (or whatever its name is, the water elemental boss in anyway) is bugged. If you kill her ads while she is dispersed, you can bug her to be hostile while she's dead. You cannot kill it after and have to do VH all over.
What you visualize is what you create around you.
When you visualize something good or bad you will always get it! So better visualize what you really want :-)
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Drago - Retribution/Protection Paladin [Main]
Shiftylegs - Restoration/Ballance Druid
Aquanova - Arcane/Fire Mage
Strongtail - Frost/Unholy DK
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Nyeriah

Re: Raid development suggestions

#17 » Post by Nyeriah » 30 Jul 2013 19:35

I've already fixed the bonus event in CoS and it'll be entirely blizzlike to the most sorts of it. Timer starts on first wave of undeads, Chromie whispers, boss escapes to portal when timer fades etc, so on, so forth. I don't think the issue with talking to Arthas is caused by being mounted, but rather by players not having completed the dispelling intrusions quest (that's the issue I had when testing it). The Royal Escort quest should be doable too as Docmin has fixed the credit spell for it and I Chromie's spawn after Mal'Ganis encounter.

I have been currently working on finding out why that damned dinosaur doesn't work here for a while now. As it does on clean Trinity. Don't know...

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Drago
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Re: Raid development suggestions

#18 » Post by Drago » 30 Jul 2013 19:47

Well I have info on the raptor. Last time it worked was because Intervention implemented a fix to the realm, not from the core fixes, so it could be interrupting or overlapping the correct fix, making the boss act retarded.
What you visualize is what you create around you.
When you visualize something good or bad you will always get it! So better visualize what you really want :-)
-----------------------------------------------------------------------------------------------
Drago - Retribution/Protection Paladin [Main]
Shiftylegs - Restoration/Ballance Druid
Aquanova - Arcane/Fire Mage
Strongtail - Frost/Unholy DK
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Feraryl
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Re: Raid development suggestions

#19 » Post by Feraryl » 31 Jul 2013 15:37

Btw just question :D is there Trial Of Champions in plan for scripting, it would be nice to have it :D
Feraryl 80 lvl Hunter
Ferdo 80 lvl Death Knight
Muky 80 lvl Druid
Feralina 80 lvl Rogue
Beren 80 lvl Paladin
Pallando 80 lvl Mage
Wall 80 lvl Warrior
Mook 80 lvl Druid
Mirante Shaman in progress

Retired. Playing retail atm.

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emsy
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Re: Raid development suggestions

#20 » Post by emsy » 31 Jul 2013 16:33

Nyeriah wrote:I've already fixed the bonus event in CoS and it'll be entirely blizzlike to the most sorts of it. Timer starts on first wave of undeads, Chromie whispers, boss escapes to portal when timer fades etc, so on, so forth. I don't think the issue with talking to Arthas is caused by being mounted, but rather by players not having completed the dispelling intrusions quest (that's the issue I had when testing it). The Royal Escort quest should be doable too as Docmin has fixed the credit spell for it and I Chromie's spawn after Mal'Ganis encounter.

I have been currently working on finding out why that damned dinosaur doesn't work here for a while now. As it does on clean Trinity. Don't know...
When u'r at CoS, can u add minimap POI display for position of incoming waves?

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Nyeriah

Re: Raid development suggestions

#21 » Post by Nyeriah » 31 Jul 2013 20:10

From the movies I have watched there was that Lordaeron Crier yelling where the mob groups were sighted... I'm not sure if I know how to work with POI.. will see.. anyway.. the Worldstate for waves needs to be reworked as well..along with many other things in there..

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Nyeriah

Re: Raid development suggestions

#22 » Post by Nyeriah » 01 Aug 2013 00:11

I have fixed the wave's world state updating (the wave counter), indeed I had little luck with sending POI to players... but maybe I can get the Crier to yell their positioning, maybe.

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Nyeriah

Re: Raid development suggestions

#23 » Post by Nyeriah » 06 Aug 2013 07:33

I've fixed the issue with Acidmaw not despawning after wipes if Dreadmaw's dead in ToC. Also CoS worldstate timer should be a bit less funky after next update.

And also a ToCr exploit fix ;)

And also! Arthas won't be stuck on first gossip ever again, my guesses were right. It was not about talking to him while mounted.

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nere
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Re: Raid development suggestions

#24 » Post by nere » 06 Aug 2013 11:53

yesterday in CoS arthas disappeared somewhere while we were on way to mount boss. he stood for 5 sec at spot where he should be standing-near gates to last boss, then he moved to kill zombies with us. on half way he changed his mind and moved somewhere we couldnt find him. so we couldnt kill last boss.

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Doctor_J
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Re: Raid development suggestions

#25 » Post by Doctor_J » 06 Aug 2013 13:08

This is caused by people running to mount boss and aggroing more mobs which causes Arthas to enter in combat before he displays the last gossip to proceed to Mal'Ganis.

If he enters into combat before this and he aggros mobs and gets near boss and then exits combat and runs back he will still despawn if too far away from players you must wait for him to display the gossip before going for mount boss to prevent this,

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Feraryl
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Re: Raid development suggestions

#26 » Post by Feraryl » 17 Aug 2013 18:30

soo anything new with raid fixes ? :D
Feraryl 80 lvl Hunter
Ferdo 80 lvl Death Knight
Muky 80 lvl Druid
Feralina 80 lvl Rogue
Beren 80 lvl Paladin
Pallando 80 lvl Mage
Wall 80 lvl Warrior
Mook 80 lvl Druid
Mirante Shaman in progress

Retired. Playing retail atm.

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Eisen
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Re: Raid development suggestions

#27 » Post by Eisen » 21 Aug 2013 15:49

Since a few days ago Icehowl (Beasts of Northrend (p3), Trial of the Crusader) hasn't been spawning, I don't know how consistent this is.. but there was quite a bit of an uproar about it when it first happened.

Edit: added a bit more detail to what icehowl actually is
Eisenlicht - Eisenfaust - Shai - Eisenblitz - SyntaxError - Revan - Nugget - Eisen - Necriss - Heka
I SHALL RIDE ETERNAL, SHINY AND CHROME!
bnet: Eisen#2183

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Nyeriah

Re: Raid development suggestions

#28 » Post by Nyeriah » 21 Aug 2013 16:17

Hmm very odd. Can you give any more info? Like, for example, if it was heroic or normal? I'll look at this one tonight.

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Doctor_J
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Re: Raid development suggestions

#29 » Post by Doctor_J » 21 Aug 2013 16:27

I could not replicate bug when testing icehowl spawned in all modes when I tested, but kindzadza reckons its when worms enrage or cast some spell, no idea why but apparently a few groups have had this issue.

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Drago
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Re: Raid development suggestions

#30 » Post by Drago » 21 Aug 2013 16:53

Confirming we had this bug after killing Acidmaw, and then the enraged Dreadscale. We could not reset the encounter by regrouping or changing modes. This occured on ToC10HC.
What you visualize is what you create around you.
When you visualize something good or bad you will always get it! So better visualize what you really want :-)
-----------------------------------------------------------------------------------------------
Drago - Retribution/Protection Paladin [Main]
Shiftylegs - Restoration/Ballance Druid
Aquanova - Arcane/Fire Mage
Strongtail - Frost/Unholy DK
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