Pvp damage reduction?
- marcoloide
- Posts: 5
- Joined: 25 Jan 2016 04:09
Pvp damage reduction?
Why after the new core pvp damage reduction is gone? We ofc need that... is it on the Devs and Gms plans to restore it?
Re: Pvp damage reduction?
thats what resilience is for
- marcoloide
- Posts: 5
- Joined: 25 Jan 2016 04:09
Re: Pvp damage reduction?
Are u sure tbc resilience will be enough for wotlk classes and spells?
Re: Pvp damage reduction?
Give it more time, a nerf might be needed after all but we might not know what the ideal percentage is, or even what the best way to apply a nerf would be, in order to not break spells like siphon life, death coil, vampiric embrace, etc.
Re: Pvp damage reduction?
not even fking closemarcoloide wrote: ↑23 Jun 2017 02:04Are u sure tbc resilience will be enough for wotlk classes and spells?
- marcoloide
- Posts: 5
- Joined: 25 Jan 2016 04:09
Re: Pvp damage reduction?
Exactly, resi will be not enough
Re: Pvp damage reduction?
no one knows if its enough since no one has proper pvp gear yet just give it some time
Re: Pvp damage reduction?
That's what PTR is for.
Re: Pvp damage reduction?
so an AB happened recently, things ppl were saying "i cant even cast one spell" "idk what am i even doing here" "it's because none has resil" "resil will fix it"
so basically none does pvp because none has resil and none has resil cause none does pvp XDDDD
so basically none does pvp because none has resil and none has resil cause none does pvp XDDDD
- marcoloiderec
- Posts: 4
- Joined: 16 May 2017 12:59
Re: Pvp damage reduction?
Pve players doing pvp was not doing this kind of burst in 2.4.3.. without resi... just check how much time a duel, x class vs y class, look how much they will last and tell me is only resilience the problem
Re: Pvp damage reduction?
marcoloiderec wrote: ↑27 Jun 2017 22:43Pve players doing pvp was not doing this kind of burst in 2.4.3.. without resi... just check how much time a duel, x class vs y class, look how much they will last and tell me is only resilience the problem
what ?
- marcoloiderec
- Posts: 4
- Joined: 16 May 2017 12:59
Re: Pvp damage reduction?
i said even with pve gear and no resi dmg was not so high in 2.4.3 ...
Re: Pvp damage reduction?
kmarcoloiderec wrote: ↑27 Jun 2017 23:56i said even with pve gear and no resi dmg was not so high in 2.4.3 ...
EDIT: i think i saw Kurthos on reddit saying they wont do anything about the damage (nor healing), this is fking sad
- marcoloiderec
- Posts: 4
- Joined: 16 May 2017 12:59
Re: Pvp damage reduction?
i Heard pve and pvp are balanced separately... I hope they will take care.. s1 starting with raid release so...
Re: Pvp damage reduction?
I think there should be a 10-15% damage reduction in place for now since
1) Everyone is transitioning from PvE items to PvP blues (i.e. low to no resilience)
2) Even if we get to a stage where everyone is in full PvP gear, it will take a lot more time than it would getting full PvE items that have the same/better stat budgeting.
3) The current honour costs for PvP gear cost WAY too much. It should be lowered for this season only as they are meant to serve as introductory PvP items.
A newly levelled toon shouldn't require a lot of PvE grinding in order to even start grinding honour for PvP.
4) Belt and boots require arena rating to obtain. This is fine but until then, everyone has to make do with PvE equivalents.
5) Even in full season 1 PvP gear, I don't think there is a PvP necklace, cloak and rings available in season 1.
6) At the end of the day, PW is using Wotlk talents and most classes are doing a metric ton more damage than their 2.4.3 counterparts. Currently, cloth classes are being 2-shotted by other classes with little to no effort and minimal resistance (ret paladins in particular)
TL; DR
Simply getting introductory PvP gear is a massive pain in the butt, everyone will have low amounts of resilience and resilience alone is not enough for lv 70 wotlk twinks.
1) Everyone is transitioning from PvE items to PvP blues (i.e. low to no resilience)
2) Even if we get to a stage where everyone is in full PvP gear, it will take a lot more time than it would getting full PvE items that have the same/better stat budgeting.
3) The current honour costs for PvP gear cost WAY too much. It should be lowered for this season only as they are meant to serve as introductory PvP items.
A newly levelled toon shouldn't require a lot of PvE grinding in order to even start grinding honour for PvP.
4) Belt and boots require arena rating to obtain. This is fine but until then, everyone has to make do with PvE equivalents.
5) Even in full season 1 PvP gear, I don't think there is a PvP necklace, cloak and rings available in season 1.
6) At the end of the day, PW is using Wotlk talents and most classes are doing a metric ton more damage than their 2.4.3 counterparts. Currently, cloth classes are being 2-shotted by other classes with little to no effort and minimal resistance (ret paladins in particular)
TL; DR
Simply getting introductory PvP gear is a massive pain in the butt, everyone will have low amounts of resilience and resilience alone is not enough for lv 70 wotlk twinks.
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